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Craft magazines, fast plant growth, less wasteland rubble and more (updated for 1.0)

I think the thing that got me confused the most was when I thought something was right but in reality there was a typo somewhere that made it not work.


Those are the worst.  I have had some where I copied code elsewhere where I used contains, but changed it to the more simply code and forget something silly, like changing contains(@item,'axe') to @item,'meleeToolRepairT0StoneAxe' but forgetting to change the , to =.  Spend too much time staring at the code and not seeing that tiny little mistake.

 
Added solar cells and solar bank crafting to workbench, I don't think they show up normally, so you have to search for them.

Also added dew collector doesn't make heat.

 
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Heyhey :)

Question for underständing "reduce precipitation in all biomes "

<configs>
    <!-- Greatly reduce precipitation in all biomes -->
    <set xpath ="/worldgeneration/biomes/biome[@name='snow']/weather[@name='default']/@prob">90</set>
    <set xpath ="/worldgeneration/biomes/biome[@name='snow']/weather[@name='snow']/@prob">2</set>
    <set xpath ="/worldgeneration/biomes/biome[@name='snow']/weather[@name='storm']/@prob">1</set>


90 is percent ?
and set down to 2 percent and strom to 1 percent ?

or is 90 a value for default lowerd to 2 and 1 ?

if i do 150 it raise snow,rain etc ?

Thanks :)

 
Nice, I'm using some of your mods. Great job. You do like 5 seconds though huh lol. Hope you don't mind I'm do a few edits to that and some other stuff. Like getting bucket back for water. I know it makes sense but I want it to cost to make so you still use the dew collector. I also raised the time it takes along with added more time to snow to water and how much snow to make 1 bottle....

now this one is going to take a few but the craft magazines. Goin to make it 300 seconds to craft and more resources. I wanna add another resource or 2 as well but I'm having issues thinking of something. Any thoughts? Was thinking maybe duck tape and maybe paint for like the colors of the magazine or something. 

Great job for real. Solo I wouldn't mind all of it just on a community discord server so don't want things to easy ya know lol. 

 
Nice, I'm using some of your mods. Great job. You do like 5 seconds though huh lol. Hope you don't mind I'm do a few edits to that and some other stuff. Like getting bucket back for water. I know it makes sense but I want it to cost to make so you still use the dew collector. I also raised the time it takes along with added more time to snow to water and how much snow to make 1 bottle....

now this one is going to take a few but the craft magazines. Goin to make it 300 seconds to craft and more resources. I wanna add another resource or 2 as well but I'm having issues thinking of something. Any thoughts? Was thinking maybe duck tape and maybe paint for like the colors of the magazine or something. 

Great job for real. Solo I wouldn't mind all of it just on a community discord server so don't want things to easy ya know lol. 


My philosophy is everyone should play the game the way they want to play it.

So....

Edit away  :)

 
Heyhey :)

Question for underständing "reduce precipitation in all biomes "

<configs>
    <!-- Greatly reduce precipitation in all biomes -->
    <set xpath ="/worldgeneration/biomes/biome[@name='snow']/weather[@name='default']/@prob">90</set>
    <set xpath ="/worldgeneration/biomes/biome[@name='snow']/weather[@name='snow']/@prob">2</set>
    <set xpath ="/worldgeneration/biomes/biome[@name='snow']/weather[@name='storm']/@prob">1</set>


90 is percent ?
and set down to 2 percent and strom to 1 percent ?

or is 90 a value for default lowerd to 2 and 1 ?

if i do 150 it raise snow,rain etc ?

Thanks :)


My understanding of the xml files is tenuous at best, but I believe the way to read the biome code is:

  • Default weather is the absence of any weather condition, ie sunny and clear
  • Anything other than default is a weather condition.
  • Weather conditions are rain, storm, snow, fog etc...
The modlet sets the chance of default weather at 90%.

10% of the time, when the weather isn't default, there is a 2% chance of rain, and 1% chance of storms.

I may have gone a bit overboard with getting rid of the rain, feel free to edit the file to your own liking.  :)

May I know how much the reduction is? 


Its kind of hard to quantify, for the sake of simplicity I will say A LOT.

My understanding is the game has what is called, 'default' weather.  Default weather is the absence of any other weather condition ie sunny and clear.

I set the chance of default weather to 90%

10% of the time when the weather is not default, a weather condition can occur like snow, rain fog etc...

I set the chance of rain to 2%, and the chance of storms to 1%.

I may have gone a bit overboard on tamping down rain, so feel free to edit the file to suit your tastes.  :)

 
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My understanding of the xml files is tenuous at best, but I believe the way to read the biome code is:

  • Default weather is the absence of any weather condition, ie sunny and clear
  • Anything other than default is a weather condition.
  • Weather conditions are rain, storm, snow, fog etc...
The modlet sets the chance of default weather at 90%.

10% of the time, when the weather isn't default, there is a 2% chance of rain, and 1% chance of storms.

I may have gone a bit overboard with getting rid of the rain, feel free to edit the file to your own liking.  :)

Its kind of hard to quantify, for the sake of simplicity I will say A LOT.

My understanding is the game has what is called, 'default' weather.  Default weather is the absence of any other weather condition ie sunny and clear.

I set the chance of default weather to 90%

10% of the time when the weather is not default, a weather condition can occur like snow, rain fog etc...

I set the chance of rain to 2%, and the chance of storms to 1%.

I may have gone a bit overboard on tamping down rain, so feel free to edit the file to suit your tastes.  :)
Thanks for the explanation~ And the changes are awesome! I actually dislike how gloomy it all looks once the weather rolls in so having it set to minimal is just perfect for me~ 

 
Added model for craftable canned foods and animal fat at the chemistry station, and craftable signs and posters at the workbench.

Will add more recipes for crafting vending machine drinks and snacks sometime.

 
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Nice, I'm using some of your mods. Great job. You do like 5 seconds though huh lol. Hope you don't mind I'm do a few edits to that and some other stuff. Like getting bucket back for water. I know it makes sense but I want it to cost to make so you still use the dew collector. I also raised the time it takes along with added more time to snow to water and how much snow to make 1 bottle....
Hey pahbi, nice mods, I'd like to change the snow to water recipe as well, I want to increase the time and amount of snow required, however I am not sure how to do it, I dabbled with the recipes.xml in the config but I didnt see the a change ingame, mind you, its an old save

 
Hey pahbi, nice mods, I'd like to change the snow to water recipe as well, I want to increase the time and amount of snow required, however I am not sure how to do it, I dabbled with the recipes.xml in the config but I didnt see the a change ingame, mind you, its an old save
It shouldn't matter to an older save.... at the very worse you might have to craft a new campfire and place down. I don't think you do but like I said at the worse.

As far as the change. If you talking about snow into water mod. Open his mod folder called snow_to_water.... open config folder.....then open recipes folder ( in notepad or notepad+ or whatever you use to edit folder).... when you do as you will see this mod doesn't have much info just a few lines. In the recipe line kinda middle area you should see craft_time "5" ( change the "5" to whatever you want so "60" would be 1 minute, "120" would be 2 minutes and so on..... the next line should start with ingredient name. The last thing should show count="1" .... change that to whatever amount you want. Mine I did count="500" so it takes 500 snowballs to make 1 bottle. And the time I did craft_time="600" so it takes 10 minutes to craft.

Made it that way so it still pushes the server to use dew collector but also allows other ways as well. 

Hope this helps. 

 
It shouldn't matter to an older save.... at the very worse you might have to craft a new campfire and place down. I don't think you do but like I said at the worse.

As far as the change. If you talking about snow into water mod. Open his mod folder called snow_to_water.... open config folder.....then open recipes folder ( in notepad or notepad+ or whatever you use to edit folder).... when you do as you will see this mod doesn't have much info just a few lines. In the recipe line kinda middle area you should see craft_time "5" ( change the "5" to whatever you want so "60" would be 1 minute, "120" would be 2 minutes and so on..... the next line should start with ingredient name. The last thing should show count="1" .... change that to whatever amount you want. Mine I did count="500" so it takes 500 snowballs to make 1 bottle. And the time I did craft_time="600" so it takes 10 minutes to craft.


Thnx a bunch for the reply CWF, changing the recipes.xml in the config is the logical solution of course, but I tried it,  in the old and a new world, but it did not change the recipe in-game, still one snow for one bottle in 5 sec, I dont know what I might be missing

 
Thnx a bunch for the reply CWF, changing the recipes.xml in the config is the logical solution of course, but I tried it,  in the old and a new world, but it did not change the recipe in-game, still one snow for one bottle in 5 sec, I dont know what I might be missing


Did you try putting a new campfire down after you made the changes? That most likely is the problem.. if that isn't it I'm really not sure. It works for me doing what I said.

These are probably stupid questions but I don't know you or  the information so gotta ask them.... if on a server you are updating the server file with the changes? If solo/playing with friends off your PC or you joining your friends world that they are running on their PC that you/ your friends pc ( who ever is running the world ) is updating the file with the changes made? Online server or hosting yourself/a friend the mod is getting put into a mod folder in the correct place right? Like I said probably stupid questions like this probably isn't your first mod to the game but as said idk you or the information so just making sure....... if this is all done and checked then my only guess is putting down a new campfire and seeing if that works. 

Oh one other thing you are leaving the " " before and  after the numbers right? As well as making sure a space is between the text of the next code? 

 
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Turns out that when using Note

These are probably stupid questions but I don't know you or  the information so gotta ask them.
Well, you did not pose any stupid question here, in fact I did recheck what I did, and turns out that the notepad++ changes I made needed to be saved manually in order to take effect, coz everytime I reopened the reciepes.xml I saw my changes there, but they were highlighted and not taking effect, I suppose hitting the save icon made the changes take effect? I am no coder and I did use mods and edited configs before, but I guess I never noticed that,

Regarding my world, I am playing single player, local server, navezgane map, and I have 5-6 mods, Oaks cookers mod is one of them, but so far no interference
one more remark though, after successfully changing the snow mod, now I see 3 bottled water recipes, 2 with murky water, and one with the snow one, there is a repeated water from murky water recipe (same ingredients), its not causing any trouble, its just annoying to look at, so dont mind it this remark if its gonna be troublesome to figure out, and thanks again for the follow-ups

 
Turns out that when using Note

Well, you did not pose any stupid question here, in fact I did recheck what I did, and turns out that the notepad++ changes I made needed to be saved manually in order to take effect, coz everytime I reopened the reciepes.xml I saw my changes there, but they were highlighted and not taking effect, I suppose hitting the save icon made the changes take effect? I am no coder and I did use mods and edited configs before, but I guess I never noticed that,

Regarding my world, I am playing single player, local server, navezgane map, and I have 5-6 mods, Oaks cookers mod is one of them, but so far no interference
one more remark though, after successfully changing the snow mod, now I see 3 bottled water recipes, 2 with murky water, and one with the snow one, there is a repeated water from murky water recipe (same ingredients), its not causing any trouble, its just annoying to look at, so dont mind it this remark if its gonna be troublesome to figure out, and thanks again for the follow-ups


Cool, so you got it working now from the sound of it.... as far as your other problem, idk it might be connected to one of your other mods. It definitely isn't connected to this mod. So not sure what to tell ya on that one. 

 
I like many of your mods but the documentation/specifics tends to be absent, so I just wanted to ask by how much is the precipitation reduced by the "less rain" mod?

 
I like many of your mods but the documentation/specifics tends to be absent, so I just wanted to ask by how much is the precipitation reduced by the "less rain" mod?


Totally agree on the skimpy documentation.

I'm not 100% certain how to explain the reduction though.

Its like a double dice roll, first the dice are rolled to see if there is weather other than sunshine, then there is a second roll to see what that alternative is.  The alternative could be rain, storm, fog, wind etc...

So my mod sets all biomes to have a 90% chance of sunshine and 10% chance of alternate weather.  During the 10% chance of alternate weather, there is a 2% chance of precipitation and a 1% chance of heavy precipitation and a higher (I forget what number) chance of fog.

In practice, it seems like I'm getting rain now about once every week or so.

 
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