White-Gandalf
New member
The Skill system in A21 works out as a pure dice game. Well, guys: I was below 10 when i came out of the age of having fun rolling dice. I switched to chess in those years in the last millennium.
In my first run, i am now in week 4. And all the Avatar has learned is how to make steel tools.
BUT: Without the dice puking out steel tool parts. Not at the trader. Not as quest rewards. Not as loot. Nothing. The Avatar is just far too low on level that those things could have a chance to pop up in the loot lists.
BUT 2: Without letting the Avatar learn the workbench skills. At the end of week 3 (imagine, yes?!), the dice rolls lastly gave him the opportunity to learn a FORGE !!!
A FORGE !!! At the end of week 3 !!!
You can't tell that your grandchildren at the campfire. It's just awful.
At least, i got a chance to buy a workbench from the trader in week 4. But i had to quest two days in a row just to get my fingers on that beauty!
So i'm now stuck with an Avatar having the ability to make hight level steel tools - IF he WOULD have the possibility to use that skill. But since he doesn't, i'm stuck with a completely mis-skilled guy. What he was granted by the dice, he is unable to use. What he needs direly he isn't granted by the dice.
I have watched some guy playing Skyrim "on dice" - with every decision, including perk development, being decided by dice roll. THAT is exactly how i'm feeling being forced to play 7 Days nowadays. In 7 Days we are back on the level of "Mensch ärgere Dich nicht" - where all you can do as player is somewhat strategically steer the dice control wheel a little and then hope for the best and live with the worst.
I don't put that on the plus side of the ideas of the funpimps.
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Would there be a possibility to mitigate that catastrophic mis-skilling?
Yes, of course there is: You could, for example, make the dice rolls in line with what the Avatar DOES in the game. Instead of with what the Avatar FINDS - per pure dice rolls. So you would reduce the dice-rollingness of the gameplay from TWO mutually reinforcing Levels - as it is at the moment - to one level less. THAT at least would be a tiny little step in the right direction - you know: "having FUN" and such shenanigans.
If you correctly implement that principle, you land back at "learning by doing" - just randomized by dice rolls.
But the funpimps could have saved whole 5 Alphas with each completely redesigning the perk/Skill system. Just use your working time for USEFUL things like gameplay issues that lurk in the code since decades already.
In my first run, i am now in week 4. And all the Avatar has learned is how to make steel tools.
BUT: Without the dice puking out steel tool parts. Not at the trader. Not as quest rewards. Not as loot. Nothing. The Avatar is just far too low on level that those things could have a chance to pop up in the loot lists.
BUT 2: Without letting the Avatar learn the workbench skills. At the end of week 3 (imagine, yes?!), the dice rolls lastly gave him the opportunity to learn a FORGE !!!
A FORGE !!! At the end of week 3 !!!
You can't tell that your grandchildren at the campfire. It's just awful.
At least, i got a chance to buy a workbench from the trader in week 4. But i had to quest two days in a row just to get my fingers on that beauty!
So i'm now stuck with an Avatar having the ability to make hight level steel tools - IF he WOULD have the possibility to use that skill. But since he doesn't, i'm stuck with a completely mis-skilled guy. What he was granted by the dice, he is unable to use. What he needs direly he isn't granted by the dice.
I have watched some guy playing Skyrim "on dice" - with every decision, including perk development, being decided by dice roll. THAT is exactly how i'm feeling being forced to play 7 Days nowadays. In 7 Days we are back on the level of "Mensch ärgere Dich nicht" - where all you can do as player is somewhat strategically steer the dice control wheel a little and then hope for the best and live with the worst.
I don't put that on the plus side of the ideas of the funpimps.
==========================
Would there be a possibility to mitigate that catastrophic mis-skilling?
Yes, of course there is: You could, for example, make the dice rolls in line with what the Avatar DOES in the game. Instead of with what the Avatar FINDS - per pure dice rolls. So you would reduce the dice-rollingness of the gameplay from TWO mutually reinforcing Levels - as it is at the moment - to one level less. THAT at least would be a tiny little step in the right direction - you know: "having FUN" and such shenanigans.
If you correctly implement that principle, you land back at "learning by doing" - just randomized by dice rolls.
But the funpimps could have saved whole 5 Alphas with each completely redesigning the perk/Skill system. Just use your working time for USEFUL things like gameplay issues that lurk in the code since decades already.