theFlu
Well-known member
Found the time to give that room a test or two... gotta say, the Design of it took the wind out of my sails entirely.
You're designed to walk in thru the front door. Coming in you _might_ not check both sides of the entrance, but you WILL see one of the sides at least. It's clear, obviously empty for miles.
You trigger that trap, and the game spawns zeds right outside the vision thru the windows. In actual formation; to fit as many as possible, as close as possible. On their feet so they won't even stumble, they'll just run to you.
Just spawn the things honestly on top of me; at this point, it's no different.
You can't check your escape routes if you spawn in a column of enemies to already cleared areas. Makes no difference.
You're designed to walk in thru the front door. Coming in you _might_ not check both sides of the entrance, but you WILL see one of the sides at least. It's clear, obviously empty for miles.
You trigger that trap, and the game spawns zeds right outside the vision thru the windows. In actual formation; to fit as many as possible, as close as possible. On their feet so they won't even stumble, they'll just run to you.
Just spawn the things honestly on top of me; at this point, it's no different.
You can't check your escape routes if you spawn in a column of enemies to already cleared areas. Makes no difference.