I know that game is balanced over single player experience:
we go to the npc, get quests, get reward repeat untill bloodmoon night, so we fight the horde and repeat whole cycle... ocasionally some mining? Hunting? Lumbering? No? Okay ;/ maybe somewhere in day 50 or so there will be mining needed.
But we should not forget about coop players.
There is often group of survivors which spread their tasks and so one is farming and cooking, one is mining, one is scavenging, one is doing quests.
There is few issues tho:
1. Perk distribution. Some proffesion archetypes needs to specialize in two or even three attributes to get two or three perks required for their proffesion, while others need only one attribute and three perks in this one stat. This could be easly fixed by changing skillpoints costs: each attribute needs only 1 skillpoint per lvl, but perks are more expensive. 3 stage perks should cost 1,3,5 points for total of 9, and 5 stage perks should cost 1,2,3,4,5 for total of 15 skillpoints. This would change very little in single player experience but increase overall cooperation experience.
2. Experience gain. Different tasks provide different experience points. we already have exp sharing from kills, but if this would be general exp sharing from all sources, this would be best, whole group would grow at the same rate. of course this XP should be divided before sharing, not multiply.
3. Magazines... Right now, the only people who will be able to craft stuff are scavengers and feds, even if they lack perks OR they will be forced to gather all magazines and bring those back to base OR EVERYONE need to be scavengers. my solution is that if anyone read a magazine, then point in said skill will be given to player who have most skillpoints in corresponding perks. you can see it as:
Scavenger found magazine about mining and read it so that they could tell everything what was in the book to the miner when back in the camp. Miner was fascinated about it so they remembered everything but scavenger forgot about magazine knowlege the next day because they was not so interested.
And maybe its much... but just think about it.
we go to the npc, get quests, get reward repeat untill bloodmoon night, so we fight the horde and repeat whole cycle... ocasionally some mining? Hunting? Lumbering? No? Okay ;/ maybe somewhere in day 50 or so there will be mining needed.
But we should not forget about coop players.
There is often group of survivors which spread their tasks and so one is farming and cooking, one is mining, one is scavenging, one is doing quests.
There is few issues tho:
1. Perk distribution. Some proffesion archetypes needs to specialize in two or even three attributes to get two or three perks required for their proffesion, while others need only one attribute and three perks in this one stat. This could be easly fixed by changing skillpoints costs: each attribute needs only 1 skillpoint per lvl, but perks are more expensive. 3 stage perks should cost 1,3,5 points for total of 9, and 5 stage perks should cost 1,2,3,4,5 for total of 15 skillpoints. This would change very little in single player experience but increase overall cooperation experience.
2. Experience gain. Different tasks provide different experience points. we already have exp sharing from kills, but if this would be general exp sharing from all sources, this would be best, whole group would grow at the same rate. of course this XP should be divided before sharing, not multiply.
3. Magazines... Right now, the only people who will be able to craft stuff are scavengers and feds, even if they lack perks OR they will be forced to gather all magazines and bring those back to base OR EVERYONE need to be scavengers. my solution is that if anyone read a magazine, then point in said skill will be given to player who have most skillpoints in corresponding perks. you can see it as:
Scavenger found magazine about mining and read it so that they could tell everything what was in the book to the miner when back in the camp. Miner was fascinated about it so they remembered everything but scavenger forgot about magazine knowlege the next day because they was not so interested.
And maybe its much... but just think about it.