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Gouki´s A19/A20/A21/V1.0+ Modlets

Hi Man. 
I have 2 problems . 
I edit when upgrade block to take more resources....but didnt change...
Example :
First One !
    <remove xpath="/blocks/block[@name='brickMaster']/property[@class='UpgradeBlock']"/>
    <append xpath="/blocks/block[@name='brickMaster']">
        <property class="UpgradeBlock">
            <property name="ToBlock" value="concreteMaster"/>
            <property name="Item" value="resourceConcreteMix"/>
            <property name="ItemCount" value="30"/>
            <property name="UpgradeHitCount" value="4"/>
            </property>
    </append>

He take 20 all time  but i set 30 ....

Second One !

    <remove xpath="/blocks/block[@name='concreteMaster']/property[@class='UpgradeBlock']"/>
    <append xpath="/blocks/block[@name='concreteMaster']">
        <property class="UpgradeBlock">
            <property name="ToBlock" value="steelMaster"/>
            <property name="Item" value="resourceForgedSteel"/>
            <property name="ItemCount" value="40"/>
            <property name="UpgradeHitCount" value="4"/>
            </property>
    </append>

It takes 25 , and i place 40 .... 
The others works perfectly
 


Hi Man

Edit brickShapes and concreteShapes, not the master, I've tested it and it works, take the 30 bricks and the 40 steel ones.
Regards
Gouki

 
Could anyone please explain what the old farmland does besides what is listed here? I have never used the mod and would like to bring back when farming was fun.


Practically the mod deals with how it was cultivated in previous alphas of the game.

1-- You can plow the land to farm.
2-- There are three types of fertilized land, each land gives a little more crop.
3-- The Hoe returns (now it is a shovel without animation when plowing the land), the fertilizer and its materials to manufacture it, you can also find it when harvesting the new fertilizer pallets.
4-- The recipe of the Farmplot changed, the Farmplot now no longer returns anything when harvesting them.
5-- Farmplots can now be fertilized and you get the benefit as if you plowed the land.
6-- You can harvest crops with (E) and the recipe to make seeds was reduced.
7-- Added a plant, its seed and three recipes to make food.

Regards
Gouki

 
In your First post, can you add a little description to what the mod does? Not sure based off the part where we download the mod, for example GK Storage Size

 
Gouki said:
Hi Man

Edit brickShapes and concreteShapes, not the master, I've tested it and it works, take the 30 bricks and the 40 steel ones.
Regards
Gouki
image.png
No working man ......


    <remove xpath="/blocks/block[@name='brickShapes']/property[@class='UpgradeBlock']"/>
    <append xpath="/blocks/block[@name='brickShapes']">
        <property class="UpgradeBlock">
            <property name="ToBlock" value="concreteShapes"/>
            <property name="Item" value="resourceConcreteMix"/>
            <property name="ItemCount" value="40"/>
            <property name="UpgradeHitCount" value="4"/>
            </property>
    </append>
    
    <remove xpath="/blocks/block[@name='concreteShapes']/property[@class='UpgradeBlock']"/>
    <append xpath="/blocks/block[@name='concreteShapes']">
        <property class="UpgradeBlock">
            <property name="ToBlock" value="steelShapes"/>
            <property name="Item" value="resourceForgedSteel"/>
            <property name="ItemCount" value="50"/>
            <property name="UpgradeHitCount" value="4"/>
            </property>
    </append>
    

 
View attachment 28182
No working man ......


    <remove xpath="/blocks/block[@name='brickShapes']/property[@class='UpgradeBlock']"/>
    <append xpath="/blocks/block[@name='brickShapes']">
        <property class="UpgradeBlock">
            <property name="ToBlock" value="concreteShapes"/>
            <property name="Item" value="resourceConcreteMix"/>
            <property name="ItemCount" value="40"/>
            <property name="UpgradeHitCount" value="4"/>
            </property>
    </append>
    
    <remove xpath="/blocks/block[@name='concreteShapes']/property[@class='UpgradeBlock']"/>
    <append xpath="/blocks/block[@name='concreteShapes']">
        <property class="UpgradeBlock">
            <property name="ToBlock" value="steelShapes"/>
            <property name="Item" value="resourceForgedSteel"/>
            <property name="ItemCount" value="50"/>
            <property name="UpgradeHitCount" value="4"/>
            </property>
    </append>
    


It's weird that it doesn't work for you.
I guess it's because you edited the masters and didn't return them to their default settings.
You should only have edited the Shapes.
Check it out and comment.

Regards
Gouki

wolverine576 said:
In your First post, can you add a little description to what the mod does? Not sure based off the part where we download the mod, for example GK Storage Size


Hi Wolverine576

It's done.

Regards

Gouki

 
Last edited by a moderator:
GK CleanMoneyATM  New v0.2

Fixed bug with items parent mesh folder.

GK UsefulTires  New v0.2

Fixed bug with items parent mesh folder.

I forgot to mention that the recipe for the wheels does not require acid.

Regards

Gouki

 
It's weird that it doesn't work for you.
I guess it's because you edited the masters and didn't return them to their default settings.
You should only have edited the Shapes.
Check it out and comment.

Regards
Gouki

Hi Wolverine576

It's done.

Regards

Gouki
No working man :( :(  i try 3 times......... 3 times....and didnt whant...how its works for you i didnt understand.....
all work just concretmix and steel no .....

And file its default settings

 
Last edited by a moderator:
No working man :( :(  i try 3 times......... 3 times....and didnt whant...how its works for you i didnt understand.....
all work just concretmix and steel no .....


Leave all the Masters as they were originally and only modify the shapes.
The only thing I modified was the brickShapes and concreteShapes, it worked without problem.

Regards
Gouki

 
Leave all the Masters as they were originally and only modify the shapes.
The only thing I modified was the brickShapes and concreteShapes, it worked without problem.

Regards
Gouki
No working bro :(  just give your discord for better quality help if you whant....
And i dont edit nothing on master Block. Only shapes
622004616242135040 my discord if you whant to add me .

 
No working bro :(  just give your discord for better quality help if you whant....
And i dont edit nothing on master Block. Only shapes
622004616242135040 my discord if you whant to add me .


Sorry man, I don't use discord.
Finally, did you try to check it with a new game?
Regards
Gouki

 
Hi, Herbal painkillers and snowberries mod A21 : throws a continual "XUI error in crafting menu" when doing a search for the herbal painkillers and then clicking on/just clicking on them in inventory...

V2

Modded - Yes

berry good otherwise   : )

 
Last edited by a moderator:
Hi, Herbal painkillers and snowberries mod A21 : throws a continual "XUI error in crafting menu" when doing a search for the herbal painkillers and then clicking on/just clicking on them in inventory...

V2

Modded - Yes

berry good otherwise   : )


Hi Rickachae

Thanks for reporting it.

There is already a new version.

Regards 

Gouki

GK SnowberryReturnsAndHerbalPainkillers  New v0.3

Fixed errors in items.
To know how the recipes are unlocked, you have to read the description.


Regards

Gouki

 
Last edited by a moderator:
I have a general modding question for Alpha 20.   I am trying to find where it shows how much clay you get when you scrap bricks.

My Goal is (I hate mining for clay), is to change the amount of clay you get back when you scrap bricks.   Please help.  Dont know how to do the xml changes or where it is located to change the coding.

 
I have a general modding question for Alpha 20.   I am trying to find where it shows how much clay you get when you scrap bricks.

My Goal is (I hate mining for clay), is to change the amount of clay you get back when you scrap bricks.   Please help.  Dont know how to do the xml changes or where it is located to change the coding.


Hi Crock

Open the items.xml file with notepad++ or whatever you use, if you look at the resourceBricks item, I extended it from the resourceRockSmall.
To make it clay when you scrape it you need to change the resource where I extended it from resourceRockSmall to resourceClayLump.
It should stay like this:

                           <item name="resourceBricks">
                               <property name="Extends" value="resourceClayLump"/>
                               <property name="CustomIcon" value="Bricks"/>
                               <property name="DescriptionKey" value="resourceBricksDesc"/>
                          </item>

Regards
Gouki

 
Thank you for your quick response but .. .it still can be found in the file ... i dropped the file  here so you can look:

https://www.dropbox.com/s/57bdajxq86it9gc/items.xml?dl=0


Hi Crock

The resourceBricks item does not exist in the game, I added it with my GK Old System Upgrade mod, if you make the changes that I mentioned when scraping the brick it will give you clay (I suppose you are using my mod).

Now if you are referring to the brick block that is in the game, that is only for level design.
You can find that block in the blocks.xml file, it's called brickShapes, if you want it to give you clay when you harvest it, change the Harvest from resourceRockSmall to resourceClayLump and also change the amount you prefer.
When you find any brick POI, harvest the blocks and they will give you clay instead of stone.

Regards
Gouki

 
Thanks for the updates!
About "GK Old System Upgrade", is it possible to, instead of replacing or superimposing the old mechanic on the new, IS IT POSSIBLE... because I've been wondering about this mechanic for a few mod ideas... is it possible to simply have it as an extra add-in, using a new block master or new t0/t1 that you can upgrade using the old methods, so that you would have the choice to build/craft the new ones or the additional old ones.  The old ones would use your methods and tier upgrades and the current v1.0+ would still do their upgrade paths.

Reason I ask, been wondering about separate starting blocks for different materials since so many modders have something to upgrade from steel blocks... been wondering if we just had a set of different base blocks to use for those special materials, we could have more options for blocks to use instead of stuck with just one hierarchy of blocks upgrading & downgrading.

Do you think we could get something like that from your GK Old System Upgrade?
Just wondering if you could, would, or if it was even possible.  I've never tried to work mechanics at the base/master level of blocks, so I lack experience and insight on it.

 
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