PC Big water problem always thirsty

To the OP; something that may help if you really are having difficulty finding murky water would be to run a quest and then hit the vending machine in the traders station, a tier 1 quest wont take very long to do and should give you enough dukes to buy a good few Goldenrod/Red Tea. This is not something I would have done before A21, but my looters have been doing in our multiplayer game to keep the builders supplied, working well so far.

Other than that, I am sure someone has modded glass jars back in already if you really want them back, as its a pretty easy thing to do.
yh we will probably end up doing that modded glass jars here i come 

 
I completely understand that you like to play in a very casual way that doesn't include caring for progress, but rather is oriented on exploring whatever comes your way. That's certainly a cool way to play, I do the same on the new Zelda game. While that actually works well to a certain degree in 7 Days to die, we have to keep in mind that it's a survival game. With the survival genre come survival aspects like scarcity of important stuff. Usually those games provide enough ways to overcome those scarcities, but it almost always takes some work. That's what we have with water now. In the past there wasn't any scarcity with water at all and thus it lacked the survival aspect. Now getting water is still so easy that you can be done with it after just 2-3 days. Therefor it shouldn't have a huge impact on your overall playing experience, but requires you to actually do a little bit of survival at the start of the game before you completely change a exploring playstile.
Yeah I totally get it you explained it very well but i was reading the others replies i they are trying to force us to play a certain way overall. um i was loooking a couple of examples u couldn't build an underground base and more didn't quite understand everything but the picture from what i see not as free to play as we should be and oh yh damn i was looking at this dude that responded that they were or 8 or 9 and water was a big problem i mean i don't have that problem since we were 2 but just goes to show i hope u see my way of seeing it too huh x) 

also i played green hell the water and food was for me quite well balanced donno if u played that game u will probably not agree with me it was harder to find a rock in that game than water but there was scarcity uh i remembered the flask in green hell that was a killer but like wouldn't a flask be a balance in between the glass jars and just drinking from lakes ' i see u coming the water dew but that's at base if you go out a flask would be needed right that's survival i donn,o how they could do that maybe just fill it up and boil it but only one possible an surely not to much capacity what do u say ?

In SP it´s no issue at all, that´s what really makes this change so awful. I can craft whatever i need whenever i need it. It´s really just there to force a certain playstyle. I really don´t get why they are so obsessed on making us play the game in one style only. I don´t get it.
For real 

But this change has been made to make the game more "challenging".

Another way would of course to have actually added in more challenging content...

But making you scrabble around for longer for water and hence for things like glue and duct tape took a lot less time to develop.

Ironically, once you get to a good point water becomes equally unimportant as it used to be.

It's just a time and money sink.
I'll join you on that one "time and money sink "

 
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You have multiple people working together, buy water filters and setup dew collectors asap. in my single player game I have 8 dew collectors already by day 9 or so. Course you'd need alot more with that many people. They need to just make higher tiers of it I feel, that produce more water over the same time using the same 2x2 space. Maybe start with the base Dew collector, then you can use a upgrading tool like claw hammer with enough materials to tier it up so it produces more faster and has more storage slots. There is a mod on nexus that actually sort of does this already. it lets you combine 3 into 1 which generates packages of 3 water per slot 15% faster than the base one would gen 1. (as its 3 in 1 basically), then you can 3 of these triple dew collectors and turn it into one that generates packs of 9 water per slot, all in the same 2x2 space. This would help in MP as your going to need alot of purifiers for the people. Heres the mod maybe it'll help at least on the space needed, and it does make them produce 15% faster than normal as well when combined. https://www.nexusmods.com/7daystodie/mods/2986

You should know by now that TFP doesn't like the player to have choice, as they keep taking away more sandbox elements each alpha, it all started really with stealth being made so bad and poi's behind designed to be anti-stealth, then you have digging zombies, so you can't make a underground base. Also don't say it was done so you can't avoid horde night, go on any moderate sized poi and knock the stairs out and you can pretty much avoid any bloodmoon horde that way. They just wanted to remove choice from the player which is pretty much their motto these days. TFP seems to want to force us to play a certain way and will change things to do so. Most recent being the magazines. In single player its fine, as you'll be out looting anyway, but it really screws with multiplayer as you can't just be the stay at home builder or miner, you have to go out and loot now to get magazines and water. Its the opposite of the stat system, the stat system is aweful for single player, but works fine in MP as you can have your community str dude for mining etc, but when your in single player you have to do everything yourself and the stat system just forms 5 level gates, instead of a16.4's single level gate.
dang beleive me i really did read everything just don't know what to respond  have a good one thanks for taking the time to respond 

It isn't an issue at all if you are focusing on looting and questing. In previous alphas you could do that a lot less and just refill jars and boil the water focusing on resource gathering, building, scouting, hunting etc. early game. Now as jar are magically gone it's impossible* - you have to loot, at least until you have big enough stash or/and dew collector.

(* or maybe not impossible, but not fun for me anymore, so I just switched to constantly looting)
everything has been said 

 
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I agree that they are forcing us to play a certain way in some regards. Like questing being the most efficient way to play and some stuff (like solar panels) being trader exclusive. I dislike that trader oriented gameplay, because it doesn't make sense in my opinion. If there were enough costumer for that many traders to live of off their business, then were are all those people? Also before A17 I always played with loot respawn off, so I'll have to explore the whole map sooner or later. But with quests resetting POI there is no point in turning loot respawn off anymore and thus I only visit nearby towns for their traders and when I need something specific.
Also I don't think zombies digging down is a good way of making people go outside. I rather have pull factors than push factors. Magazines actually do a way better job here. They make me want to go outside. That said I stopped doing underground bases long before that change, so I didn't even need the change, but I'm still of the opinion that pull factors are a better way.

But I absolutely disagree that the water change is forcing us to play a certain way. As I already explained that's just common survival mechanics in a survival game. Food and water shouldn't be a no brainer from the very first minute of playing, but they still are, as long as you do a bare minimum of tasks that can easily be done on the side. Of course, if people completely disregard the survival aspect of the game, there is a change they will have a shortage of water and food, but that should be expected in a survival game. I mean what's next? People saying that zombies are too strong, because they don't like killing them? Are TFP forcing us to play a certain way (killing zombies) by placing them everywhere?
I know my last sentences can sound a bit harsh, but as I explained in my previous comments, I do realize that people play differently and I do think that's fine. I just don't think that including survival aspects in a survival game is a bad thing and TFP really are giving us a slack in terms of food and water. Even lighthearted games like Raft need you to invest more time in actual survival.

 
1st paragraph Yes sir 

2nd paragraph i know what you're saying at the end of the day it's a survival game but still like i know it'w a game yh i don't really know if they wanted it realistic i like the fact that they added a dew collector but what the hell drinking from lakes ' yh all good we will get health back  with the skill i feel just thinking of  directly drinking  from lakes is a big problem on it's own they could have added like a pill or something to make it drinkable a water purifier that would make more sense make it rare but not that rare u know cause for me just thinking of drinking from lakes directly knowing that there are frekin dead people walking around a virus too that we could get drinking water u know i feel like it's far fetched cause damn the infection if u have no armor they have no problem on giving u one don't u worry about that i really think they should rethink that.

 
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You could just make some tea from the water you find. Goldenrods are everywhere to make tea. So whenever you are thirsty, go to a lake and drink until full and if you happen to get ill, drink some tea afterwards. I've never done it that way, because thirst never was an issue in that game, but in theory it should work and it's even easier to do than a pill solution, because those pills would be somewhat rare, but water and goldenrods aren't. So even with a pill as a solution you would need to loot or do quests.

Do you enter towns, or do you stay completely out in the wild? I'm asking, because you wouldn't even need to do quests or clear complete building for some water. Tons of buildings have multiple toilets and sinks on ground level. You just need to open the door, kill the zombies on ground level, loot kitchens and bathrooms. That's like five minutes work for two days worth of water. Then either do multiple buildings that day or one every other day.
I get that due to your playstyle you don't made the experience on how easy it is to get water, but I @%$# you not, it's actually that easy to stay hydrated.

 
umm i enter towns but i was saying i don't seem to be finding as much water then i should from what you are saying  looted 10 houses we got of of that from every single toilet half of the time paper and not water 

 
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Even at about 50% of toilets having water, just about every POI has toilets and often more than one.  Add in that there is a chance of drinks in cupboards and always drinks in beverage containers and water dispensers, it really shouldn't be hard to find water.  By day 3, I had a stack of 49 murky water that I then boiled.  And I wasn't going out trying to find it.  That's just what I found questing.  I get not everyone wants to quest and you don't have to.  You can do the same thing by looting without questing.  If you also don't want to loot, well... dew collectors and vending machines are your friend.

 
Also I don't think zombies digging down is a good way of making people go outside. I rather have pull factors than push factors. Magazines actually do a way better job here. They make me want to go outside. That said I stopped doing underground bases long before that change, so I didn't even need the change, but I'm still of the opinion that pull factors are a better way.


Some forum users are very good in inventing moronic reasons why TFP does this or that change so they look better as critics of those changes. Don't believe everything

Digging zombies were in the game in early alphas, but that got turned off for a few alphas because of the inflexible AI making swiss cheese out of the landscape. After Faatal came on he rewrote the AI and so they could turn it on again.

So digging zombies were always intended that way. And it was always intended that there are no completely safe areas and especially not just already 2 blocks underground. But some players got used to it and now it was TFP out to destroy their playstyle. Furthermore underground bases are still possible with digging zombies, you just need to do a bit more work and actually safeguard that base like you have to do with all overground bases.

When zombies began digging, that was the first time for me that I was interested in building underground bases. Because without a threat the design of such a base does not matter at all. TFP made that change for themselves and their game and because it was always thought that way but also for all players thinking like me. Not to drive Sycris out of the ground 

 
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Some forum users are very good in inventing moronic reasons why TFP does this or that change so they look better as critics of those changes. Don't believe everything

Digging zombies were in the game in early alphas, but that got turned off for a few alphas because of the inflexible AI making swiss cheese out of the landscape. After Faatal came on he rewrote the AI and so they could turn it on again.

So digging zombies were always intended that way. And it was always intended that there are no completely safe areas and especially not just already 2 blocks underground. But some players got used to it and now it was TFP out to destroy their playstyle. Furthermore underground bases are still possible with digging zombies, you just need to do a bit more work and actually safeguard that base like you have to do with all overground bases.

When zombies began digging, that was the first time for me that I was interested in building underground bases. Because without a threat the design of such a base does not matter at all. TFP made that change for themselves and their game and because it was always thought that way but also for all players thinking like me. Not to drive Sycris out of the ground 
Okey nice to know 

Even at about 50% of toilets having water, just about every POI has toilets and often more than one.  Add in that there is a chance of drinks in cupboards and always drinks in beverage containers and water dispensers, it really shouldn't be hard to find water.  By day 3, I had a stack of 49 murky water that I then boiled.  And I wasn't going out trying to find it.  That's just what I found questing.  I get not everyone wants to quest and you don't have to.  You can do the same thing by looting without questing.  If you also don't want to loot, well... dew collectors and vending machines are your friend.
i might be repeating myself but maybe i was just unlucky but i still am thow i have maybe a 20 % rate of finding murky water otherwise i find paper i just tried driking again in lakes it was a lag yesterday so at least that's that  i am not kidding after looting 20 houses i think i haven't found enough to not die from thirst damn far from 49 by 3 rd day x) and again i'm probably just unlucky on that and i feel like u don't beleive me i looked absolutely everywhere in every single toilet. ohh i jsut read that the 49 murky came from questing nevermind  

 
Even at about 50% of toilets having water, just about every POI has toilets and often more than one.  Add in that there is a chance of drinks in cupboards and always drinks in beverage containers and water dispensers, it really shouldn't be hard to find water.  By day 3, I had a stack of 49 murky water that I then boiled.  And I wasn't going out trying to find it.  That's just what I found questing.  I get not everyone wants to quest and you don't have to.  You can do the same thing by looting without questing.  If you also don't want to loot, well... dew collectors and vending machines are your friend.
Somehow I get the feeling that the results you are reporting came before the change to B317,  because My play on Friday using B317 yielded much less than a 50% rate of murky water.  More like 20-25%, and the game dropped my thirst to insanely low levels because I wound up encumbered trying to take everything because I need to keep everything, and those multiple trips back to My storage chest in the middle of the road meant going back multiple times just to clear one POI.  Once stamina is lowered due to thirst then I started taking more zombie damage and needing to be even more cautious while My thirst and hunger meter kept dropping. Lowered stamina means running out of attacks with pokey pokey stick, and usually winding up with more injuries.  BTW the overall 'value' of loot to a trader was near crap, adding to the overall frustration as We didn't get a dew collector until Day 3.  I was finding a need to get at minimum 10-12 bottles of boiled water to survive a day.   Until options for tea become available....only through looting,  then its a roulette on being able to make tea to generate more stamina from a 'drink'   Its not all cut and dry as you make it seem.   If any one of those things...menu options, availability of cooking pot,  lack of actual murky water in POI's --- then it can quickly seem as if the only option is to scrap a game world and try again.  Not a satisfying prospect to many players.

 
Somehow I get the feeling that the results you are reporting came before the change to B317,  because My play on Friday using B317 yielded much less than a 50% rate of murky water.  More like 20-25%, and the game dropped my thirst to insanely low levels because I wound up encumbered trying to take everything because I need to keep everything, and those multiple trips back to My storage chest in the middle of the road meant going back multiple times just to clear one POI.  Once stamina is lowered due to thirst then I started taking more zombie damage and needing to be even more cautious while My thirst and hunger meter kept dropping. Lowered stamina means running out of attacks with pokey pokey stick, and usually winding up with more injuries.  BTW the overall 'value' of loot to a trader was near crap, adding to the overall frustration as We didn't get a dew collector until Day 3.  I was finding a need to get at minimum 10-12 bottles of boiled water to survive a day.   Until options for tea become available....only through looting,  then its a roulette on being able to make tea to generate more stamina from a 'drink'   Its not all cut and dry as you make it seem.   If any one of those things...menu options, availability of cooking pot,  lack of actual murky water in POI's --- then it can quickly seem as if the only option is to scrap a game world and try again.  Not a satisfying prospect to many players.


10-12 bottles for one player? That seems very high. Maybe you have a very stamina-draining playstyle. Do you already wear heavy armor? Run continuously?

As a group you should be able to get dew collectors faster. If say 3 people do 2 clear quests on day 2 they get 800x6 = 4800 dukes aka 2 filters + 3 teas from the vending machine. And they even could take the most expensive quest rewards and sell that to get some more dukes.

 
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Toilets have a 40% chance of murky water, less than 50% as thought by Riamus and larger than 20-25% thought by PoppaSmirk

 
10-12 bottles for one player? That seems very high. Maybe you have a very stamina-draining playstyle. Do you already wear heavy armor? Run continuously?

As a group you should be able to get dew collectors faster. If say 3 people do 2 clear quests on day 2 they get 800x6 = 4800 dukes aka 2 filters + 3 teas from the vending machine. And they even could take the most expensive quest rewards and sell that to get some more dukes.
There is one random element that has to be taken into consideration, and I am sure it played into My results.  My new RNG world started in Friday with B317 placed Me at a starting position that was 1.2 km from the Trader I needed to visit to complete My survival starting quest.  The other person playing with Me traveled roughly 800 m or so to get to Their Trader.    When I arrived at My Trader it was Hugh,  and there was only one other building within sight of his Trader Poi.  I went in dumped the items I gathered that weren't absolutely necessary then I dashed off to try to meet up with the other Player,  from Trader Hughs it was an additional 747m to travel to the other Player.  They had identified they were in a cityscape, so I headed immediately in that direction.  The trip was cross country and had several zombie encounters.    When I arrived in the town with the other player it was already 16:50 pm.   I located the spot they had chosen to store their valuables,  built a storage chest and dumped My excess then went back out to start......looting.  I killed two snakes and a deer, but found only 2 bottles of murky water.  My friend did locate a cooking pot, and I don't know how many murky water.  When 22:00 came around I was already at the point of being barely above "very thirsty".   I got those two bottles of water and we hung out till morning.  Day 2 came and I looted as much as I could but barely got out of some state of "thirsty'.    Day 3 was a bit better,  We did get a Dew Collector and found a few bottles murky water.  It took 6 bottles of boiled water to get My Player back to almost 100% hydrated.  I never wear heavy armor, but I do run ....a lot.

 
Question about water.

My buddy and I were working on surviving the first 5 days, and he found a culvert with water in it.  After we cleared out the Z's he went in and said he was able to click to "drink" the water.  I went in afterwards and could not click to drink.

He went in a few days later and again was able to drink, and I was not able to, I've since just moved on and focused on looting water, but is there a limited amount now from those culverts? 

We have not found a lake or river yet.

 
Question about water.

My buddy and I were working on surviving the first 5 days, and he found a culvert with water in it.  After we cleared out the Z's he went in and said he was able to click to "drink" the water.  I went in afterwards and could not click to drink.

He went in a few days later and again was able to drink, and I was not able to, I've since just moved on and focused on looting water, but is there a limited amount now from those culverts? 

We have not found a lake or river yet.


I heard that it may be difficult drinking from shallow water less than a block high. Maybe he just found the right angle and you didn't. Only an idea.

Maybe drinking lowers the water but I think it is very unlikely that the water is replenishing. So I don't think it is because he drank first both times. But as I said, just guesses.

 
Either your world is bugged or you don't buy from vending machines, trader or take the water when it pops up as a quest reward if you're that low. 

Since secret stash is gone I've mostly just purchased red tea, yucca drink, golden rod and coffe from either the trader or vending machine to avoid using the normal water. Also mark any working vending machines in the town so you can hit those up. Mind you this is single player and if you're on MP then best advice is multiple dew collectors since they help out way more in that situation. Oh and yeah I guess multiple dew collectors could also help you out in a single player world.

 
There is one random element that has to be taken into consideration, and I am sure it played into My results.  My new RNG world started in Friday with B317 placed Me at a starting position that was 1.2 km from the Trader I needed to visit to complete My survival starting quest.  The other person playing with Me traveled roughly 800 m or so to get to Their Trader.    When I arrived at My Trader it was Hugh,  and there was only one other building within sight of his Trader Poi.  I went in dumped the items I gathered that weren't absolutely necessary then I dashed off to try to meet up with the other Player,  from Trader Hughs it was an additional 747m to travel to the other Player.  They had identified they were in a cityscape, so I headed immediately in that direction.  The trip was cross country and had several zombie encounters.    When I arrived in the town with the other player it was already 16:50 pm.   I located the spot they had chosen to store their valuables,  built a storage chest and dumped My excess then went back out to start......looting.  I killed two snakes and a deer, but found only 2 bottles of murky water.  My friend did locate a cooking pot, and I don't know how many murky water.  When 22:00 came around I was already at the point of being barely above "very thirsty".   I got those two bottles of water and we hung out till morning.  Day 2 came and I looted as much as I could but barely got out of some state of "thirsty'.    Day 3 was a bit better,  We did get a Dew Collector and found a few bottles murky water.  It took 6 bottles of boiled water to get My Player back to almost 100% hydrated.  I never wear heavy armor, but I do run ....a lot.


We do only limited running while we are short on food or water. Costs some time but also saves a lot of stamina.

2 of us in our 4 man group had to travel >1km as well. I would say because I walked a lot I was still more or less at half water on end of day 1 and I think even had my one jar of water still to drink.

Oh, and I did a shortcut and did not go to my trader because it would have been a detour of more than another km. It will be a lot easier visiting him when I have a bicycle and I don't win anything visiting him now without dukes.

On a previous game (which we had to abandon after the patch) I bought myself a vitamin and then used it to eat lots of rotten sandwitches and drank from a pool, then healed myself with first aid bandages.

 
Toilets have a 40% chance of murky water, less than 50% as thought by Riamus and larger than 20-25% thought by PoppaSmirk
Thanks.  I said somewhere else that I didn't know the exact numbers and was estimating from experience.  Good to have the actual numbers.  :)

Question about water.

My buddy and I were working on surviving the first 5 days, and he found a culvert with water in it.  After we cleared out the Z's he went in and said he was able to click to "drink" the water.  I went in afterwards and could not click to drink.

He went in a few days later and again was able to drink, and I was not able to, I've since just moved on and focused on looting water, but is there a limited amount now from those culverts? 

We have not found a lake or river yet.
I haven't tried drinking from a water source but it's been said that you have to completely stop moving for a couple of seconds before the prompt will appear.  Just aim at the water and then don't move for a couple seconds and see if it works.  Also, as was mentioned, shallow water can be difficult to get the trigger to work.

 
I'd like to know what you were doing in the first few days of the game. In my experience thirst still isn't a problem at all. On my first day I was doing my starter quests, then head out to the trader, got my first quest, cleared a POI close to the trader to setup my first temporary base (got enough murky water for 2 days in that POI) and then did the quest I've got from the trader (again enough water for 2 days plus a pot to cook all that water). So when my second day started I already had plenty to drink and all the time to do 4 quest POI with even more water in loot and all the jetons I needed to buy my first water filter. On day three I could build my dew collector which provides enough water to never be thirsty again. So from that time on I could use all looted water to craft glue.

I mean I get that there is less water now than in A20, but I don't see how that affects thirst. In my experience it only affects the amount of glue you can craft in early game.

Of course different people play the game differently. Maybe you were chopping trees all day and mining all night, but then hunger should be an even bigger concern. So I'm curious what where you doing so that you had that much thirst and no drinks to compensate?
My issue is that all of the murky water I get has to be boiled for drinking water. That leaves none for making glue.

100% right. If you don`t follow up you will get real problems i guess. By the way: what meaning has snow have regarding thirst? I did not play snowy biome in A21 so far, does anybody know?
Snow can only be used to make Yucca Smoothies now.

If the dew collector is meant to be the primary replacement for having glass jars, then the water filet should be a lootable item. Maybe breaking down a water cooler or drink dispenser could have a chance to yield one. On my SP game, 1 water filer at Trader Reckt's is 2250 dukes. That gets expensive when you need to make multiple dew collectors.

 
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