A respawn mod for all the stuff that disappears would be great, not just the bird nests.Is there anything else you think would be beneficial to have respawning? I might make it a Respawning Stuff mod rather than a Respawning Birds Nests one if there are any other suggestions.
I can do you a quick mod that just stops everything being destroyed when it's empty, if that's good enough?A respawn mod for all the stuff that disappears would be great, not just the bird nests.
Fyi, Sedan's don't appear to be leaving the little repsawn plants. Thought it was a one off, but had a blue, white, and red each not leave one. All others seem to be leaving the respawn plants without issue.Update!
Sam's Car and Truck Respawner
I've added in the minivans, SUVs, fire trucks, and police cars. I think that's everything now. If you find anything remaining that doesn't respawn please let me know.
Fix!
Sam's Sustainable Forestry
I've fixed a problem with the assets used for the Saplings (the seed replacements). Overlooked in my initial compatibility update; now up to date with the new asset references A21 uses.
Available if anyone wants it, let me know!
Respawning Birds Nests
I've written a very small modlet into my main server mod which will respawn birds nests after a delay, rather than having them disappear for good. I'll make it into its own mod if people would like that.
Fyi, Sedan's don't appear to be leaving the little repsawn plants. Thought it was a one off, but had a blue, white, and red each not leave one. All others seem to be leaving the respawn plants without issue.
Also, I'm kind of surprised about all the people asking for birds nest and trash bag respawn mods... considering there's a chunk reset setting in vanilla now that literally respawns everything, even destroyed buildings when the player hasn't been around for X amount of time.
I'll check out the sedan thing tomorrow, thanks for the heads up.
Re: the birds nests - on public servers, the birds nests around the spawnpoints will be taken and never come back, as the spawnpoints will always have people around within the last X amount of time. New players will join the server and have a 2km walk to find a feather for their starter quests.
Absolutely love the concept of "Sam's Working Stuff" which I have used for ages.
Is it possible to get a version that removes the sink functionality? (Prefer our community server to stay a little closer to vanilla mechanics, just with the usual QOL/UI improvements and additional deco choices.)
Fyi, Sedan's don't appear to be leaving the little repsawn plants. Thought it was a one off, but had a blue, white, and red each not leave one. All others seem to be leaving the respawn plants without issue.
Good news, your lovely home can now have lovely doors! Building Stuff is available for downloadYay! Working Stuff! Thank you!!
I mean, I really love what TFP have done with the campfires in A21 but I still don't want one in my kitchen.![]()
I've actually resisted starting a base in my current save and have just been spending the night in random POIs instead because kitchens matter. I can build a usable home now with a working stove, and then start working towards the real meat of the game. No, not Blood Moon, decorating my home. Is it even worth surviving the apocalypse if you don't have a nice kitchen to come home to?
Yeah definitely, I appreciate that. Here you go: https://minhaskamal.github.io/DownGit/#/home?url=https://github.com/saminal1/samsmods-a21/tree/main/SWorkingStuffNoSinks
Hi, I'm getting this error message on Sam's Working Stuff:
WRN XML patch for "progression.xml" from mod "Sams_Working_Stuff" did not apply: <append xpath="/progression/crafting_skills/crafting_skill[@name='craftingFood']/display_entry[@unlock_level='27,35,43,51,59']/unlock_entry/@item[@item='foodChilliDog']" (line 21 at pos 6)
There are no other mods loaded except yours. Maybe you can check again.
Oh wow! Your timing could not have been more precise, because last night just before I closed the game to go to bed, I was looking at some doors on the location I was at, and thinking, "Why can't we make those? I want to make those!"Good news, your lovely home can now have lovely doors! Building Stuff is available for download![]()
Not to bust your bubble ... The Game will allow you to upgrade to steel bars, if you have the steel to do it ..... But not spike, so that is a good one for sure.
Just my thoughts on the subject ....... I have downloaded a couple of the other ones.
Have a good day and Thank you
Absolutely love the concept of "Sam's Working Stuff" which I have used for ages.
Is it possible to get a version that removes the sink functionality? (Prefer our community server to stay a little closer to vanilla mechanics, just with the usual QOL/UI improvements and additional deco choices.)
Hey, was just thinking about this again.. entirely up to you of course, but you could have the sinks with the same speed as dew collectors and requiring the same / similar resources to craft? Then the mechanic / balancing is the same, but people can have their functional kitchens?
Maybe there is a way to run a pipe from the dew collector to the sink to make it functional? Seems to make sense...Hey, was just thinking about this again.. entirely up to you of course, but you could have the sinks with the same speed as dew collectors and requiring the same / similar resources to craft? Then the mechanic / balancing is the same, but people can have their functional kitchens?