Kosmic Kerman
New member
Yes, I gave an approximation of hours played by restricting it to the first 7 days and the number of restarts, besides engaging in every possible harvesting task and turning those into building tasks the only viable adaptation is questing, and I understand the push to get more people questing, but an awful lot of people are just never going to do that until they're 'ready' and making it more difficult for them to get that way is counterproductive to that goal.
If the problem is people don't want to start looting until they are both overgeared and overskilled for Tier 1 quests it sounds like they need to lower the difficulty or adjust zombie movement speed. If they are playing experimental, they should probably just try questing from the start of the game as it seems less punishing with early gear, especially now that they have adjusted how often zombies get criticals on you.