I will edit this post as I find or think of more important issues that may make the game better. Hopefully some of you will join in with some great ideas.
1. There has always been a bad balancing factor between playing solo or multiplayer. This game's crafting is completely balanced for a solo player, but are not adjusted for multiplayer. This means that if 3-4 players organize their crafting points, they could be getting and making end game items in less than the first week. It may be worse now, as you can give away your magazines for the right teammate to read. I suggest making it an OPTION so that ONLY the player that looted the magazine can read or use it. This way, the crafting progression can remain balanced for everyone and the team in question, so the game keeps its challenge. And I said OPTION, so players that do not want this don't have to use it.
2. PLEASE, for the love of god, remove the main loot off the roofs, especially tier 4s and 5s. I will use the T5 shotgun factory and hospital as an example. TFP have spent countless hours making these grand buildings with many zombies, rooms, furnishings, atmosphere, etc.... Why would you at TFP think it is reasonable to put the main loot on the roof of these POIs? You can skip 95% of each POI and go right to the main loot. Not "cheesing" is not an excuse for bad choices or design. Put the loot either together, or broken up, IN the POIs, making the player search for and fight for it. A much, much, more interesting visit to the large POIs.
1. There has always been a bad balancing factor between playing solo or multiplayer. This game's crafting is completely balanced for a solo player, but are not adjusted for multiplayer. This means that if 3-4 players organize their crafting points, they could be getting and making end game items in less than the first week. It may be worse now, as you can give away your magazines for the right teammate to read. I suggest making it an OPTION so that ONLY the player that looted the magazine can read or use it. This way, the crafting progression can remain balanced for everyone and the team in question, so the game keeps its challenge. And I said OPTION, so players that do not want this don't have to use it.
2. PLEASE, for the love of god, remove the main loot off the roofs, especially tier 4s and 5s. I will use the T5 shotgun factory and hospital as an example. TFP have spent countless hours making these grand buildings with many zombies, rooms, furnishings, atmosphere, etc.... Why would you at TFP think it is reasonable to put the main loot on the roof of these POIs? You can skip 95% of each POI and go right to the main loot. Not "cheesing" is not an excuse for bad choices or design. Put the loot either together, or broken up, IN the POIs, making the player search for and fight for it. A much, much, more interesting visit to the large POIs.
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