Vampirenostra
Refugee
So I wanted to mod the knife a small bit adding following lines:
<set xpath="/items/item[@name='meleeWpnBladeT1HuntingKnife']/property[@name='RepairTools']/@value">resourceScrapIron</set>
<set xpath="/items/item[@name='meleeWpnBladeT1HuntingKnife']/effect_group[@name='meleeWpnBladeT1HuntingKnife']/passive_effect[@name='EntityDamage']/@value">7.1</set>
But something went really wrong))))
My knife now produces 100+ dmg per shot for whatever reason where it should be way less As I increased the base damage by 1, from 6.1 to 7.1 just to make a bit more difference from the bone knife. Any clues why did this happen? Maybe the repair resource matters, but it absolutely should not...
And yes, the eternal question of making Tier 6 items craft-able... I want to ban all items higher than tier 1 from vending and loot, also ban foods and drinks except from murky and bottled water, so I'll have to crop and prepare foods. Generally ban everything except from basic and low grade resources in small quantities. So you'll have to hunt/mine/crop and craft. Looting made the game way too flawed for myself. And I also added receipts for weapons/tools 'parts', but it is expensive, like 15 iron ingots per part.
<set xpath="/items/item[@name='meleeWpnBladeT1HuntingKnife']/property[@name='RepairTools']/@value">resourceScrapIron</set>
<set xpath="/items/item[@name='meleeWpnBladeT1HuntingKnife']/effect_group[@name='meleeWpnBladeT1HuntingKnife']/passive_effect[@name='EntityDamage']/@value">7.1</set>
But something went really wrong))))
My knife now produces 100+ dmg per shot for whatever reason where it should be way less As I increased the base damage by 1, from 6.1 to 7.1 just to make a bit more difference from the bone knife. Any clues why did this happen? Maybe the repair resource matters, but it absolutely should not...
And yes, the eternal question of making Tier 6 items craft-able... I want to ban all items higher than tier 1 from vending and loot, also ban foods and drinks except from murky and bottled water, so I'll have to crop and prepare foods. Generally ban everything except from basic and low grade resources in small quantities. So you'll have to hunt/mine/crop and craft. Looting made the game way too flawed for myself. And I also added receipts for weapons/tools 'parts', but it is expensive, like 15 iron ingots per part.