PC Alpha 21 Dev Diary

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Want to say first I love this game, and a21 looks to be huuuuuuge and youre hitting all the right spots to improve game with rare exception.

As per a recent post in mod forum I made(i wasnt aware til just now that a21 was so close to release and perhaps stupidly started a new fully modded npc score game), if there is any chance to give option for nighttime stinger music removal, wow, imagine. 

Evidence of others asking for this going back to 2017, many many forum posts about this topic.  

Just wanted to remind you that it is well within your almighty dev 'hundreds of lines of code a day' powers to put this checkmark button into vanilla options and take care of this once and for all, in case for whatever reason this was outside the scope of your current priority set. 

It breaks immersion, it breaks the beauty of your 180degree surround sound footstep generation, it gets survivors killed when they are heedless to the dangers in the near vicinity.  It's, well, in even the most positive light, over-campy even for 7d2d. 

The game is spooky enough without stinger music, believe me/us. 

Thanks again for making a great $20 game that one can play for hundreds of hours and mod to infinity.   I hope you are, somehow, getting rich. 

ps (please also make it easy for master modder khane and score/npc crowd to update their stuff, once youve played game with hirable npcs and harley quin jump scaring you with an m60, there really isnt going back.)

pps enjoy attached women defense perimeter on epic day 89 horde night and behemoth assault.  plus flying mutant zombie glitch bears, that miraculously the game recovered from without becoming unplayable instance, one of many unintended yet wondrous emergent behaviors of this marvelous softwares. 

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why release it on a Monday. Could have done a saturday when almost everyone off from work and school.
You are correct, almost everyone including us are off of work. But seriously, if there is a major bug on release day, I'd rather less people experience it on a Monday, when we are all already at work and the appropriate people can try to fix it before the weekend, when many more people would be effected and annoyed. That is why many big companies make releases or updates during the week.

 
Will all the new POIs be on Navezgane? Or will I miss some when I start a new run? So I d rather use the mal Generator.


The majority should be.  However, the Navezgane map has alot of work still needed to be up to par with RWG games tiles and roads.

On the flip side, Perishton did get an update and also has an exclusive mountain tunnel...😎

 
Is it just me, or did Lathan seem frustrated/fed-up with Des on the stream tonight? Not in his words, but his body language.
That's his way of joking... he actually helped Des a lot, by offering a huge amount of SPs if 100 people joined her channel.

I think that worked very well in the end. 

 
The majority should be.  However, the Navezgane map has alot of work still needed to be up to par with RWG games tiles and roads.

On the flip side, Perishton did get an update and also has an exclusive mountain tunnel...😎
Its amazing anyone including TFP cares about Navezgane anymore with the quality of RWG.   Navezgane seems like wasted effort.   All good though, i still get to play RWG. 

 
Its amazing anyone including TFP cares about Navezgane anymore with the quality of RWG.   Navezgane seems like wasted effort.   All good though, i still get to play RWG. 
Well, there is value in hand crafted maps.  They can have things like that tunnel that aren't available on RWG.  Still, I get your point too.  I don't play pregen or Navesgane anymore.  I'm not sure I'll even check Navesgane out in A21.  I just prefer random maps.  I'll use RWG initially in A21 but then switch back to Teragon once it gets updated for A21.  It'll probably still work as-is for A21 but I want to see the country tiles that won't be available in Teragon until a newer version.  Once we get a story, I'll probably play once through for that and then again go back to random maps without a story.

 
Its amazing anyone including TFP cares about Navezgane anymore with the quality of RWG.   Navezgane seems like wasted effort.   All good though, i still get to play RWG. 
The FunPimps love environmental storytelling. This works even better with a hand crafted map. 

Maybe? We'll have to see what the future holds.
Can you open the cars with lockpicks and if, does it make a difference ?
 

 
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I haven't played the Navesgane map since Alpha 14 or 15 (16?).  I prefer exploring instead of knowing where everything is.  I might give it a playthrough this time, though, since it's been so long and I've forgotten everything.  In fact, I'm not sure the last time I played that map that they even had traders available.

 
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