PC Alpha 21 Dev Diary

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Joking aside, that bandit change is probably ground work for future behavior.

My guess is something like this...😅

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Bandits in A22

QualifiedHospitableIrrawaddydolphin-size_restricted.gif


 
Wall Volumes for level design to block areas they don’t want the player to move to


What is a Wall Volume? I mean, is it something you create in the Prefab Editor, like a Zombie Volume, is it a block, or what?

Info Volumes for Entering POI Message System 


Does this display some kind of message upon entry? "The corpse you see here has been eaten by a lurking Grue..."

Volume tab to Level Design Tab


Is this a way to manage all of these volumes, including the zombie volumes, without having to arrange an elaborate way to click on one that is inside a wall? (Please? Please? Please?)

I assume it doesn't relate to sound volume... or did we get the ability to place sounds?

 
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What is a Wall Volume? I mean, is it something you create in the Prefab Editor, like a Zombie Volume, is it a block, or what?

Does this display some kind of message upon entry? "The corpse you see here has been eaten by a lurking Grue..."

Is this a way to manage all of these volumes, including the zombie volumes, without having to arrange an elaborate way to click on one that is inside a wall? (Please? Please? Please?)

I assume it doesn't relate to sound volume... or did we get the ability to place sounds?
it is simply an invisible wall that cant be passed thru nor can you interact thru it. one case is at trader jens... it keeps honest players out from behind her.... counter area so no thieving and no touchy :)

A21.0_2023-06-06_12-52-35.jpg

 
it is simply an invisible wall that cant be passed thru nor can you interact thru it. one case is at trader jens... it keeps honest players out from behind her.... counter area so no thieving and no touchy


Ah cool. So the intended use is with Traders. I was thinking general POIs and wasn't sure an indestructible wall was a good idea.

Sleeper volume counts allow decimal scaling


What's this mean? What comes to mind is when you say a sleeper volume can have 4-5 zombies, but saying 4.3-5.5 zombies doesn't make sense.

Adjusted Grace’s attack range/damage, health and experience


Grace now fires laser beams out of her eyes at people who attempt to kill her from the ledge above her encounter area.

 
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it is simply an invisible wall that cant be passed thru nor can you interact thru it. one case is at trader jens... it keeps honest players out from behind her.... counter area so no thieving and no touchy :)

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I've never really liked invisible barriers in games.  I'm fine with indestructible blocks but if there is an opening, I see no reason why I shouldn't be allowed to pass through.  I would prefer to have doors on the sides there and just some glass around the rest so there is an actual reason why you can't go past.  Just my opinion and I know many games use invisible barriers and the edges of the map are already invisible barriers but I still don't like them.  They just feel like a cheap way to stop a player rather than putting thought or time into making something that would actually stop the player.

 
I've never really liked invisible barriers in games.  I'm fine with indestructible blocks but if there is an opening, I see no reason why I shouldn't be allowed to pass through.  I would prefer to have doors on the sides there and just some glass around the rest so there is an actual reason why you can't go past.  Just my opinion and I know many games use invisible barriers and the edges of the map are already invisible barriers but I still don't like them.  They just feel like a cheap way to stop a player rather than putting thought or time into making something that would actually stop the player.


Just imagine Jen is smacking you away when trying to jump over her counter....😁

 
It's not clear to me from the announcement, "New POIs added". Have ALL or only SOME of the new & reworked POIs been added to Navezgane?

 
What's this mean? What comes to mind is when you say a sleeper volume can have 4-5 zombies, but saying 4.3-5.5 zombies doesn't make sense.
It does make sense with how it works. Spawning 2.6 zombies means 2 zombies plus a 60% chance of one more zombie. This allows us fine grain control, so we could scale an entire POI by 80% and it still works. Counts below 1 will always spawn one zombie, so you don't get empty volumes.

 
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It's not clear to me from the announcement, "New POIs added". Have ALL or only SOME of the new & reworked POIs been added to Navezgane?
It would only be some.  They wouldn't want to add all of them as it wouldn't fit into the manual style they've set Navesgane up with.

 
It does make sense with how it works. Spawning 2.6 zombies means 2 zombies plus a 60% chance of one more zombie. This allows us fine grain control, so we could scale an entire POI by 80% and it still works. Counts below 1 will always spawn one zombie, so you don't get empty volumes.


Ahh, I get it now. Thank you.

 
  • All food related crafting recipe times increased 400% (i.e. Meat Stew 1:15 is now 6:15 without perks, 0:47 with perk maxed) 
I assume this is suppose to be "...10:47 with perk maxed)" or is it an additional 0:47 maxed?

 
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