PC Alpha 21 Dev Diary

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thank god, now it can be released without throwing the water programmer into depression because his work seems considered as not that important.

You know a company is responsible for their employee's health.

 
Greetings & salutations. New player here, 1.st playthrough with GF terrified of zombies, day 90ish in progress.

Unlike some people here, I'll try to be constructive.

1. Damn some of you are such spammers/trollers. TL;DR and @%$#ing contests. Admins should get rid of off-topic or semi-off-topic essay writers. 274 pages, could have easily been 50 with 0 loss.

2. Biting zombies. I'd love seeing some  Either as a special type ("Gnawler") or as a %chance heavy attack/normal attack when they come too close. Guaranteed infection + bigger damage.

3. Why is there sooo many bones/skins? I mean, is there anyone lacking them...like ever?

4. Trees should not grow so fast. I understand some biomes are lacking in trees, but come on. This way you'd have to plan ahead more

5. Any chance for:

A. zombie kids? (Smaller, weaker, faster). If Dying light can have them...maybe they'd be of the biting kind - easy to kill but fast moving + infectious if they bite you.

B. Random zombie appearance (as in, different hairstyles, attire...I guess that would take some coding, since now they are just textures and this would make them...modular? How difficult would this be to make? How CPU intensive?)

C. Fire being used more effectively? For example, flamethrower traps that use gasoline, methods of lighting them up for longer periods/more hp loss (cause right now the burning shaft mod is kinda pathetic). Seeing how now we have fire implemented, would be a shame not to use it more.

D. More non - humanoid threats? For example spiders, something in the water to make you want to traverse it asap (zombie electric eel shocking you hehe), and maybe a mole-like threat being unearthed as you dig a mine, the deeper you go the bigger the chance you let one or even a bunch of those critters out... I really love how birds behave, stalking you above before attacking you - or not, they just circle menicingly. Wish there was more wildlife out there, both regular and zombified.

E. Zombie pheromone. Makes you "invisible" to zombies for x duration. Dropped from high-end targets. Does not work vs animals, and should that happen, wears off vs zombies as well, as soon as you are hit.

I apologise for the length of this. Hope you find some of it of value.

 
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Admins should get rid of off-topic or semi-off-topic essay writers. 274 pages, could have easily been 50 with 0 loss.
A warm welcome to the forum my friend.

May I kindly inform you, that the very most content of your post consists of suggestions considering how the game should be,

and therefore belongs into the "pimp dreams" section of this forum, instead of the "news and announcements" section, and/or in special into A21 dev diary thread.

One could go as far as saying, the whole thing you wrote is just one big off-topic essay.

that said, some nice ideas there.

 
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Greetings & salutations. New player here, 1.st playthrough with GF terrified of zombies, day 90ish in progress.

Unlike some people here, I'll try to be constructive.

1. Damn some of you are such spammers/trollers. TL;DR and @%$#ing contests. Admins should get rid of off-topic or semi-off-topic essay writers. 274 pages, could have easily been 50 with 0 loss.

2. Biting zombies. I'd love seeing some  Either as a special type ("Gnawler") or as a %chance heavy attack/normal attack when they come too close. Guaranteed infection + bigger damage.

3. Why is there sooo many bones/skins? I mean, is there anyone lacking them...like ever?

4. Trees should not grow so fast. I understand some biomes are lacking in trees, but come on. This way you'd have to plan ahead more

5. Any chance for:

A. zombie kids? (Smaller, weaker, faster). If Dying light can have them...maybe they'd be of the biting kind - easy to kill but fast moving + infectious if they bite you.

B. Random zombie appearance (as in, different hairstyles, attire...I guess that would take some coding, since now they are just textures and this would make them...modular? How difficult would this be to make? How CPU intensive?)

C. Fire being used more effectively? For example, flamethrower traps that use gasoline, methods of lighting them up for longer periods/more hp loss (cause right now the burning shaft mod is kinda pathetic). Seeing how now we have fire implemented, would be a shame not to use it more.

D. More non - humanoid threats? For example spiders, something in the water to make you want to traverse it asap (zombie electric eel shocking you hehe), and maybe a mole-like threat being unearthed as you dig a mine, the deeper you go the bigger the chance you let one or even a bunch of those critters out... I really love how birds behave, stalking you above before attacking you - or not, they just circle menicingly. Wish there was more wildlife out there, both regular and zombified.

E. Zombie pheromone. Makes you "invisible" to zombies for x duration. Dropped from high-end targets. Does not work vs animals, and should that happen, wears off vs zombies as well, as soon as you are hit.

I apologise for the length of this. Hope you find some of it of value.
1- This is pruned regularly.

2- Biting or hitting, it is really all the same thing other than animations.  Not really a big deal, imo.

3- Well, most people are dead at this point and any food with bones would have rotted away too only bones.

4- Gameplay trumps realism.  If it takes too long to grow things, no one will bother.

5a- The devs stated this will never happen.  I believe some countries wouldn't allow the game because even if they are zombies, it would still be looked at as killing kids.  So definitely not happening.

5b- Regularly suggested by players.  No definitive answer from devs but they don't seem interested.

5c- They added a flame environmental hazard for A21.  There is hope they'll add a flame weapon or trap before gold.

5d- There is talk of some kind of water creature but nothing confirmed.  Meat is already so easy to get that they aren't likely to add anything that gives more meat when killed without a good reason.

5e- No thanks.  Being able to stock up on it and complete a POI without fighting anything isn't a good thing.

As mentioned, suggestions should go in the Pimp Dreams forum.  As you pointed out, this thread is long.  Anything posted in it will get lost quickly.  Suggestions in the other forum will be far more visible.

 
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Damn. My shame knows no bounds.

Have migrated the above written to Pipe dreaming, feel free to delete both this and my above entry.

Looking forward to a21 and wasting them through the door, that'll be a big difference

 
Just curious will we have a public test server during the a21 experimental phase? Or is it plausible this alpha release is much more polished and stuff that it isn't necessary?

 
Yeah, well they already got the server to hang. Not sure if it is another issue with water, something else or the world being a bit old and abused. Testing continues...
Ahhh yes the old "my test environment is so beat up I can't tell if the issue is real or broken just for me"

 
Damn. My shame knows no bounds.

Have migrated the above written to Pipe dreaming, feel free to delete both this and my above entry.
nothing to be ashamed here.

Even lots of "old" members here use this thread to post things like this here, despite better knowledge,

because it just seems to be the better place for getting the ideas to attention...this is by far the most active thread.

But as Riamus stated, it can lead to the opposite. Things will get lost very quickly,

at the latest when one of the mods does the regular "flush-away" and stuff gets moved over to the "discussion overflow" thread.

 
The test server

1.jpg


 
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