PC General FPS Habit

Nothing, and I really do mean nothing, in games has any connection whatsoever with the use of a firearm.  Most movies are equally bad though some have a little more care.  I don't care what 'realism' they jam into it, actual life behaves nothing like games do.  Indeed, it used to be hilarious for us when we would get on the paintball field and watch the army grunts use actual battlefield tactics to play there - it was equally worthless.  

Feel, performance, movement type, actual skill sets, general aiming and even down to simple functions of a firearm are rather unique to actually using one.  None of the silly things you do in a game have any connections with these things.  The ranges are all off.  You have no issues with jamming or improperly loading a magazine, the latter is a given if you have never used a firearm before.  Without a considerable amount of skill, you not only could not hit the broad side of a barn when you are moving but even after you stop you will fail to hit anything not shaking your hand until you were no longer winded.  Not moving is something games teaches you NOT to do.  Breathing itself is highly important when trying to hit a target.  Hell, even if you were reasonably acquainted with a firearm, if you just picked a random one off the ground without dialing in the sights you likely are not going to hit @%$# either.  

I will say I always found it extremely nonsensical to charge at an enemy sprinting and then nail them with every round I fired.  Not something I could pull off in the real world but works just fine in most games.  

 
I had that habit until I played the original Killing Floor. You could have a full loadout of mags and ammo, spam the reload, and go into the fight with zero rounds because you dropped them all. It's a habit that's easy to pick back up, so replaying a game like that is beneficial from time to time.

 
Nothing, and I really do mean nothing, in games has any connection whatsoever with the use of a firearm.  Most movies are equally bad though some have a little more care.  I don't care what 'realism' they jam into it, actual life behaves nothing like games do.  Indeed, it used to be hilarious for us when we would get on the paintball field and watch the army grunts use actual battlefield tactics to play there - it was equally worthless.  

Feel, performance, movement type, actual skill sets, general aiming and even down to simple functions of a firearm are rather unique to actually using one.  None of the silly things you do in a game have any connections with these things.  The ranges are all off.  You have no issues with jamming or improperly loading a magazine, the latter is a given if you have never used a firearm before.  Without a considerable amount of skill, you not only could not hit the broad side of a barn when you are moving but even after you stop you will fail to hit anything not shaking your hand until you were no longer winded.  Not moving is something games teaches you NOT to do.  Breathing itself is highly important when trying to hit a target.  Hell, even if you were reasonably acquainted with a firearm, if you just picked a random one off the ground without dialing in the sights you likely are not going to hit @%$# either.  

I will say I always found it extremely nonsensical to charge at an enemy sprinting and then nail them with every round I fired.  Not something I could pull off in the real world but works just fine in most games.  
Well games have given me my love for firearms. The first was not even an FPS, it was Jagged Alliance 2 and Fallout Tactics. Earlier FPS did not try and make the gun play too realistic until around the first Ghost Recon.

Even so, If I had some land in the country or woods I would want firearms and I agree that you can not teach yourself properly with games, movies and magazines or whatever. So I would hire a veteran of a war or someone with excellent skills to train me before I put a a single shell in that Italian Semi Auto Shotgun I like in Counterstrike Source.

Also I have what I would call a cool idea for a steel house as well and even I am not an architect I can design it almost completely with professional software that I am good at but I still would not piece any of it together until I had an actual architect look over my design and did the usual building codes and structural integrity type things and made a set of blueprints a contractor would need to build it. I have seen a few people do this on YouTube and I have to consider how completely ridiculous that would be to do and they ended up with something not fit for a doghouse and way over budget do to mistakes.

So I do agree with you, but the movie I watched was not really to be taken too seriously and on the other side it was computer games that gained my interest in guns

 
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