4sheetzngeegles
Well-known member
Part of what Roland posted points to the perspective of this game's evolution. He mentioned genre
and the inclusion of various elements. This in turn Created a Hybrid-Genre. Hybrid vigor, even in nature means
flowing, adapting, and selecting the best choices for survival. If you had the pleasure of playing each
alpha from 1 to now, it would be easier to see the progression from then to now. I'm not referring to the
graphics, ai, those progress with technology and experience. The actual game play has always centered on
survival "Your way" "Your choice" well maybe except for the Mole bases. Are all of the choices the same anyone
else would have made probably not, but TFP, as the genre, audience, staff, and tech changed so to did aspects
of the game.
A real world thought, If you had an idea, to build what you thought was the most nearly perfect home,
and you had a revolving array of friends, input, and stimuli, for ten years. That meaning you built your
dream home over a period of ten years. Truthfully, ask yourself, But only answer in private. Would the original
foundation laid home that you laid plans for, if it were a 60' x 60' home on a ten acre lot, be the same idea
and ideal for you today as when first conceived?
Would you still be satisfied with that 25" tv, a pentium 2 processor, basic cable, no streaming services,
and even the furniture, non-spring foam top wasn't a thing then, that was first added to the list to purchase?
Now add the plumbing issues that Will arise, hvac/insulation requirements raised per year to stay relevant, and
the potential resale value. Your journey to build your dream home, would progress and advance as you do. Over
the course of time pricing, availability, relativity, desire, and comfort ideas would change. This would necessitate
adaptation to the original plan.
The thought is a bit abstract but can be applied to the game as well.
An PimpDream idea: Since a (volume, not all) of the QOL things requested are subtle variances that can be controlled by
the xml files. QOL is my thought regarding personal preferences, ranging from weather to famine to danger.
A front end tick box, based off of a batch file, and the various config files, could allow each person to
contour the game closer to their ideal. It could be modded that way, but Not By Me.
Your house definitely would not look like mine. But I definitely like visiting their home more than most others.
and the inclusion of various elements. This in turn Created a Hybrid-Genre. Hybrid vigor, even in nature means
flowing, adapting, and selecting the best choices for survival. If you had the pleasure of playing each
alpha from 1 to now, it would be easier to see the progression from then to now. I'm not referring to the
graphics, ai, those progress with technology and experience. The actual game play has always centered on
survival "Your way" "Your choice" well maybe except for the Mole bases. Are all of the choices the same anyone
else would have made probably not, but TFP, as the genre, audience, staff, and tech changed so to did aspects
of the game.
A real world thought, If you had an idea, to build what you thought was the most nearly perfect home,
and you had a revolving array of friends, input, and stimuli, for ten years. That meaning you built your
dream home over a period of ten years. Truthfully, ask yourself, But only answer in private. Would the original
foundation laid home that you laid plans for, if it were a 60' x 60' home on a ten acre lot, be the same idea
and ideal for you today as when first conceived?
Would you still be satisfied with that 25" tv, a pentium 2 processor, basic cable, no streaming services,
and even the furniture, non-spring foam top wasn't a thing then, that was first added to the list to purchase?
Now add the plumbing issues that Will arise, hvac/insulation requirements raised per year to stay relevant, and
the potential resale value. Your journey to build your dream home, would progress and advance as you do. Over
the course of time pricing, availability, relativity, desire, and comfort ideas would change. This would necessitate
adaptation to the original plan.
The thought is a bit abstract but can be applied to the game as well.
An PimpDream idea: Since a (volume, not all) of the QOL things requested are subtle variances that can be controlled by
the xml files. QOL is my thought regarding personal preferences, ranging from weather to famine to danger.
A front end tick box, based off of a batch file, and the various config files, could allow each person to
contour the game closer to their ideal. It could be modded that way, but Not By Me.
Your house definitely would not look like mine. But I definitely like visiting their home more than most others.