hello, I have a problem I can play solo but not join my friends with the same list of mods because of this bug: see photo
requested value 'onSelfrangedBurstShot '
how ?Link your player log file so we can see the actual error. Thanks.
benlefou said:how ?
https://drive.google.com/file/d/1G3Xw7iiy8umByLCMnYhu1L1zRnYpD3X0/view?usp=share_linkLink your player log file so we can see the actual error. Thanks.
onSelfrangedBurstShot was removed from the game around August 2022. It was replaced with either onSelfRangedBurstShotStart or onSelfRangedBurstShotEnd.
Some NPCs are hostile, such as the raiders/bandits, and can be killed. Other NPCs are non hostile and are survivors or even hireable NPCs. These ones cannot be killed unless they have been set specifically to take damage from players.Hello, I like this mod! I would like to know how to kill the njs because it spawns everywhere I have the raider pack the soldier pack and the survivor pax apart from the raiders I cannot kill anyone
how i can do this? because it's a bit boring of the npc which spawn everywhere and the soldier with rpg which machine guns the map.Certains PNJ sont hostiles, comme les pillards/bandits, et peuvent être tués. Les autres PNJ ne sont pas hostiles et sont des survivants ou même des PNJ embauchables. Ceux-ci ne peuvent pas être tués à moins qu'ils n'aient été spécifiquement configurés pour subir des dégâts de la part des joueurs.
entitygroups.xml for the Add On modpack to reduce/prevent spawning in the biomes for the entities you chose.how i can do this? because it's a bit boring of the npc which spawn everywhere and the soldier with rpg which machine guns the map.
I must modify which file to be able to kill any npc? or prevent auto spawn on the map?
I changed the values in the file entitygroups_Addon_Templates.xml.entitygroups.xml for the Add On modpack to reduce/prevent spawning in the biomes for the entities you chose.
As for killing any NPC, that is a core feature and best answered by a primary developer.
I'entitygroups.xml for the Add On modpack to reduce/prevent spawning in the biomes for the entities you chose.
As for killing any NPC, that is a core feature and best answered by a primary developer.
Correct. entitygroups.xmlI'
'm thinking of putting the wrong file, this time I put each prob has 0 on each entity that I don't want in each entitygroups.xml file (I don't know anything about computer language so sorry if I have any gaps)
for now I don't see any npc spawning I think the problem and fix
thank you for your help !
yes and I saw when in the file there are explanations what and really good! its allows people like me who know absolutely nothing about it to be able to modify computer code.Correct. entitygroups.xml
- Utiliser 0 comme probabilité est acceptable.
- L'utilisation d'une fonction de commentaire <!-- xml code --> est également acceptable et est couramment utilisée dans les fichiers xml de jeu par défaut.
Certains joueurs aiment le lance-roquettes ou les PNJ d'armes plus lourdes, et pour certains, cela peut être un peu trop. Nous avons de la chance de pouvoir personnaliser l'expérience par nous-mêmes. C'est exactement ce que les développeurs du 0-Score et du 0-XNPCMod fournissent. Un bel ensemble de mods de base à utiliser de la manière qui correspond à nos propres choix.
Par exemple, une révision comme The Wasteland Mod :
- Désactive la plupart des entités PNJ modèles
- Change les fusées de dommages de bloc en fusées de dommages d'entité
- Permet aux PNJ d'être blessés par les joueurs. En fait, ils attaqueront les joueurs qui leur font du mal
I hope that a competent person can tell me how to modify a file to be able to kill npc because there are some who spawn in the water and remain frozen in swimming mode in the water without dying
Hi, yeah I was hoping to figure how to do it too! Weirdly enough I get an npc bug where I dismiss him/her first then when I move to the spot where I dismissed it, it follows again. I don't know why.
Also, can you post to me the coding to kill the friendly npcs in case I don't want on please?
Or was the code to do it in your last post?
In my "reputation and quests" modlet, I have it so players can damage any NPC, including neutral NPCs. (I always thought it was a mistake to make neutral NPCs immune from damage but the other team members didn't agree.)
The code to do it is here, and there are lengthy comments that explain how it works.
https://gitlab.com/karlgiesing/7d2d-a20-modlets/-/blob/main/1-khzmusik_Human_Factions_Reputation_Quests/Config/entityclasses.xml
Ok, great! Thanks! I'll try it out when I get around to it.Just follow the link in my post, the code is there. (Or wait until I'm back on a computer and not a tablet so I can write it out.)
How would I go about making an NPC hirable? I'm trying to figure out how to add that to the Vault Dwellerz pack.