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(1.0/A21) bdubyah's modlets

No worries. It sounds like Harry's mod and Wasteland just don't play well together. You could make them work, you would just have to remove the duplicate things. Like the group556Small loot group. His mod and mine both apparently have one. You could likely remove it from Wasteland and then my stuff would just use his loot groups. But as I said, there's probably more than that one duplicate, that's just the first one it found so it threw the error. If you fix it, there will likely be another one pop up.
So, great news - It was the firearms mod that was the issue and I removed the 5.56 groups from it since your mod has them already. Harry's mod was fine since it only threw yellow errors but for now I'm keeping it out. I no longer throw any red errors with the issue in the Firearms loot xml. My only issue now is suddenly I cannot click on anything in regards to setting up my skills. First it starts off center, so I tab out, retab back into it and though I click on the perception (and every other option) it just stays on strength. It looks like I have all the conflicts out of the way, now the only issue is that.

https://pastebin.com/AePxJ3Hk

 
So, great news - It was the firearms mod that was the issue and I removed the 5.56 groups from it since your mod has them already. Harry's mod was fine since it only threw yellow errors but for now I'm keeping it out. I no longer throw any red errors with the issue in the Firearms loot xml. My only issue now is suddenly I cannot click on anything in regards to setting up my skills. First it starts off center, so I tab out, retab back into it and though I click on the perception (and every other option) it just stays on strength. It looks like I have all the conflicts out of the way, now the only issue is that.

https://pastebin.com/AePxJ3Hk
Ah, I didn't really think about it, but I'd bet Perk Mastery is the issue there. I would assume it adds an extra tree to the skills menu. Problem is, I add one in Wasteland and that is the limit of the UI without further changes. So that mod isn't going to work with Wasteland unfortunately.

 
Ah, I didn't really think about it, but I'd bet Perk Mastery is the issue there. I would assume it adds an extra tree to the skills menu. Problem is, I add one in Wasteland and that is the limit of the UI without further changes. So that mod isn't going to work with Wasteland unfortunately.
... I cannot believe I didn't think about that. Holy crap XD Thank you so much for pointing out the big thing that I missed! 10/10 you are the best XD

 
Sweet, everything is working now! Thanks again for being so patient and helpful! I am now going to go enjoy having Mutants beat my head in :D

 
I'm having an issue loading the vehicle mods. Every time I try to make a new world I get an error that say it "failed to load traders.xml". I have no idea what it happening, and I'm getting a little frustrated cause I really wanted to play with the better vehicles :(

 
I'm having an issue loading the vehicle mods. Every time I try to make a new world I get an error that say it "failed to load traders.xml". I have no idea what it happening, and I'm getting a little frustrated cause I really wanted to play with the better vehicles :(
Need a log to help. Copy it to pastebin, link it here.

 
Please i really need some help, am i just missing something, early in my game i purchased a bicycle from a trader and at around 70% durability it just dropped to 0 and cant be repaired, im now on day 32 and just found a semi-truck that was 100% dropped to 80 thru normal use and then just shut off on me and dropped strait to 0. is this a mechanic, or am i missing something im supposed to be doing? i do have mods, but haven't had any issues till this, and the only vehicle mod i have is harry's vehicle mods. Please help

 
Please i really need some help, am i just missing something, early in my game i purchased a bicycle from a trader and at around 70% durability it just dropped to 0 and cant be repaired, im now on day 32 and just found a semi-truck that was 100% dropped to 80 thru normal use and then just shut off on me and dropped strait to 0. is this a mechanic, or am i missing something im supposed to be doing? i do have mods, but haven't had any issues till this, and the only vehicle mod i have is harry's vehicle mods. Please help
I'm honestly not sure what your problem is. Certainly not intended behavior of any of my mods.

 
Hey, i loaded up navezgane but didnt see any special pois, i was wondering which random work should i gen? the new random world? or one of the pregens like 10k or 6k?

 
Hey, i loaded up navezgane but didnt see any special pois, i was wondering which random work should i gen? the new random world? or one of the pregens like 10k or 6k?
You'd have to gen a new RWG world to see any new POIs. Navezgane and the pregens are fixed maps. Only way to get new POIs on those maps is manual placement.

 
Hola como puedo arreglar un error las armas y comidas me aparecen invisibles en el mod de wasteland ayuda

 
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There are no signs that there are raiders / mutants in the location (airdrop smoke, flags, totems) - you approach the house and get shot in the face.

Raiders always hit in the head, maximum damage (sucks) - indoors with no chance. Raiders do not have bleeding.

In the name of the quests, indicate the name "Clearing the raiders".

Setting fire to a building from mines or zombies with a torch - 100% failure of the quest, + lags + screamers + lags.

You need an impact wrench to repair a bike - why?

When the bike is in the backpack, the character slows down. If intended, display the debuff in the stats.

 
Most mutant places now have meatbags and other gore around. Others aren't meant to stand out. Be cautious if you aren't sure what inhabits a POI.

NPC damage will likely be reworked a bit for A21, but they will likely stay pretty deadly. Bleeding and stuff isn't a thing as they currently can't fix it(AFAIK). If that functionality gets added then they will be able to. But as it stands most debuffs bounce off of them as it would make it too easy to cheese them.

I'm not a fan of spelling everything out. I only added the Rad bit because Alter gave me a clean way to do it, and because getting to a rad poi and not having gear meant it was impossible. Raider POIs aren't impossible, just challenging. Just stay prepared and you should be fine.

Fire is relatively new to me, so I will be making changes as I see fit. There are extinguishers around, and will be in more places in A21 as I have time to do it. Not much I can do if you let an entire POI burn down. The fire spread/damage does allow you a bit of time to rush through if needed. Lag I can't help with, but sphereii is always making things better. If you dislike the fire so much, you can always disable it. Screamers are a feature of it, but in my testing I had a hard time judging just how quickly fire would spawn them.

I decided to use the impact as the vehicle repair tool mostly as it isn't easy to get usually. Why is it only an issue with the bike? They have nuts and bolts the same as a car. Besides they can be found working more often than most vehicles, and are still quest tier rewards also.

That is intended. I kept it hidden as I hate cluttering the hud with buffs. So I won't be adding it there, but I can add it to the item description I suppose.

 
Just posting this to try and cut off any questions as this happens every alpha...

I will not be updating my mods publicly until A21 goes stable. Maybe just before once we know stable is imminent. 

 
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