OgreSlayeR
Refugee
I posted this in the dev diary, but I thought it deserves more attention, anyway. I hope in A22 they polish the combat and gun play (it doesn't appear much has been done on this front in A21, correct me if I am wrong..). The biggest issue I have is with the combat is how it feels with aiming with the crosshair and aiming down sights especially with misaligned sights.
I also think the melee animations could be much better and it would be nice it had some different animations like 3 a hit combination for holding left click and a more visceral right click power attack.
I would like if it feels like a game like Rust (at least with the guns) eventually and they remove the crosshair to make it more immersive.
I also think the melee animations could be much better and it would be nice it had some different animations like 3 a hit combination for holding left click and a more visceral right click power attack.
I would like if it feels like a game like Rust (at least with the guns) eventually and they remove the crosshair to make it more immersive.
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