PC Alpha 21 Dev Diary

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It is a virus that infects the zombies but the infection we get in the game isn’t zombie infection. It’s just regular bacterial infection that gets cured by antibiotics. Most likely our character is immune to the zombie virus. If we die we just get eaten. We don’t turn.
Wait a minute. Is that... LORE? Pretty sure that's illegal.

 
I'm still going for the coma dream, or some Hell based thing.

If something is so radioactive it's glowing blue-green (not just green or the dream theory is more accurate) nothing biological would be functional within seconds.

 
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I used the "most likely" card. It is my escape clause.
Hmm, fine, you win this round.

OIP.xarD7PDiQKVkBYcs3MmQVgHaF8


 
Yes. Wasteland is death. You should only be going there if you are well prepared.
wasteland has never felt more difficult just more annoying due to debris and smoke to the point that i dont even want to go because of visual is there a loot multiplier or anything that makes it worth going? 

 
wasteland has never felt more difficult just more annoying due to debris and smoke to the point that i dont even want to go because of visual is there a loot multiplier or anything that makes it worth going? 
Yes, Wasteland gives best loot chance, after that, lowering the chance are in the order Snowbiome, Desert, Forest.

And some more info here:

https://7daystodie.fandom.com/wiki/Looting

 
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wasteland has never felt more difficult just more annoying due to debris and smoke to the point that i dont even want to go because of visual is there a loot multiplier or anything that makes it worth going? 
I never understood people saying this... what would be "difficult" for you, then?

Having your ass blasted as soon as you enter the area?

I sincerely don't understand what difficulty is for some people.  :confused2:

 
I never understood people saying this... what would be "difficult" for you, then?

Having your ass blasted as soon as you enter the area?

I sincerely don't understand what difficulty is for some people.  :confused2:
Well, harder zombies would be more difficult.  Debris that makes it annoying to drive is technically more difficult but it's more of an annoyance than what I'd consider actual difficulty because driving is really just a way to get around and not the actual gameplay, imo.  As far as smoke, I don't ever have problems with visibility except with fog in the snow biome and even then, it isn't enough to bother me.  The only time fog (or blood moon fog) bothers me is when I want to shoot something at a great distance.  For me, my only real issue with the wasteland is the wind sound that is so loud and so fake sounding.  But I just start to tune that out after a while.  I wish we had more sound settings.  Certain things make is virtually impossible to hear what someone is saying (like the auger or sometimes the 4x4).

 
It is a virus that infects the zombies but the infection we get in the game isn’t zombie infection. It’s just regular bacterial infection that gets cured by antibiotics. Most likely our character is immune to the zombie virus. If we die we just get eaten. We don’t turn.
The fact that this keeps having to be explained just proves how important it is that this game receives some story telling and lore. Without any context, most (if not all) players who play this game think, "I've just been bitten/scratched by a zombie and I have an infection debuff. I must be infected with the same virus that turned these people into zombies." It's common sense and a completely logical conclusion to come to.

Now, of course the game is still in EA and I know TFP have said a "story" is coming. I just hope that when that comes, a little detail a given to explaining how you are possibly immune to the zombie virus and that getting injured by them doesn't mean you are going to turn when that counter reaches 100%. Otherwise players will continue to ask the same questions.

Due to several pre-release live streams, players have high expectations for the game, and the longer the game is delayed, the higher the players' expectations and demands for the game quality. This also makes it more likely for players to be disappointed.
I always love posts like this. Like, what is the expected outcome? We know the alpha is going to be released soon, but TFP aren't going to rush things just because it might disappoint a few players. There will be a group of players who will be disappointed either way. Releasing a week or two sooner than you would like isn't going to change that.

 
The fact that this keeps having to be explained just proves how important it is that this game receives some story telling and lore. Without any context, most (if not all) players who play this game think, "I've just been bitten/scratched by a zombie and I have an infection debuff. I must be infected with the same virus that turned these people into zombies." It's common sense and a completely logical conclusion to come to.

Now, of course the game is still in EA and I know TFP have said a "story" is coming. I just hope that when that comes, a little detail a given to explaining how you are possibly immune to the zombie virus and that getting injured by them doesn't mean you are going to turn when that counter reaches 100%. Otherwise players will continue to ask the same questions.

I always love posts like this. Like, what is the expected outcome? We know the alpha is going to be released soon, but TFP aren't going to rush things just because it might disappoint a few players. There will be a group of players who will be disappointed either way. Releasing a week or two sooner than you would like isn't going to change that.
I’ve noticed this too, people have crazy expectations and frankly unrealistic expectations. The Pimps are good at what they do. This does not mean they have the skills/knowledge/financing to make a game AI breakthrough that nobody before them has done.

bandit AI is the one I tend to hear the most unrealistic expectations about.

 
I think we can all agree that we have no issues if they delay gold +10 years from now to have a bandits AI feature. go for it pimps not in a hurry here. nodoby will complain. If there is something that we can say about your fan base is that we are patient and polite about timming.
I used to think that way, I no longer agree. Time to finish up 7D2D and ideally do it before the game engine is a dinosaur. Next get working on new game or 2nd version of 7D2D with a more modern game engine that is capable of better things like more entities or better visuals or better AI or more players or all of them and even more.

Edit: I know one or two games are in development, I simply mean use the saved manpower toward a new project instead of chasing and likely never attaining perfection with 7D2D. 

 
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For me, my only real issue with the wasteland is the wind sound that is so loud and so fake sounding.
Iirc this is part of the "ambient" sounds track. You can turn that down in the audio sliders, at least you could in A19, but if you have air drops on I recommend not turning that slider to 0 because the audio indicator for the plane, its engine noise, is also part of the "ambient" track so you wouldn't hear it as it flew by.

 
Iirc this is part of the "ambient" sounds track. You can turn that down in the audio sliders, at least you could in A19, but if you have air drops on I recommend not turning that slider to 0 because the audio indicator for the plane, its engine noise, is also part of the "ambient" track so you wouldn't hear it as it flew by.
Yeah, I like the rest of the ambient sounds. It is only that one.  The biggest issue as I said is hearing someone talking with certain sounds and you can't really adjust that.  The voice sound option appears to adjust microphone input volume/gain for voice going out rather than controlling voice volume coming in.

 
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Time to finish up 7D2D and ideally do it before the game engine is a dinosaur. Next get working on new game or 2nd version of 7D2D with a more modern game engine that is capable of better things like more entities or better visuals or better AI or more players or all of them and even more.


I'm largely in agreement with this- there's a few more things I'd really love to see, but if the feature/s just isn't projected to have the impact desired compared to the time that would be needed to be put in- That's where mods come in and it seems the Pimps have done a fantastic job in keeping their game accessible for those that feel savvy enough to experiment. 

I think it's a safe bet there will be tweaks, new ideas, or a phat megapatch or two of content post gold, and as much as I look forward to what the finished product of what 7D2D might be, I'm even more curious to see what the result will be with the lessons learned, the staff already in place, and the start up funds already available when TFP is ready to give us a taste of their next product.

 
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