PC Alpha 21 Dev Diary

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Multiple spawns use to be provided, iirc. This was reduced to 1 to accommodate group play because most of the first day was spent trying to meet up. The spawn point is also limited to the forest biome as it is the easiest and plays into the intended progression for the player by working up to harder biomes.

It would be nice to have an advanced option to customize the spawn point but for now you could edit it yourself in the XML.


Was this a change in one of the 20.x patches?  Because in my A20 test runs, I had to manually remove some of the extra spawn points if I wanted to spawn in the same location every time.

 
Was this a change in one of the 20.x patches?  Because in my A20 test runs, I had to manually remove some of the extra spawn points if I wanted to spawn in the same location every time.


I thought it was back in an earlier update (maybe 17?). It's entirely possible I'm misremembering as I haven't played much recently.

 
But I don't code or program so that is right out. I have been around playing the game since it used to start you in wasteland sometimes. 
wwiiogre:

Are you changing your GAME (not WORLD) name?  There are usually numerous starting points generated (see Further info below), but if you use the same name it will use the same starting location.

I just tested myself and the same name starts in the same place, and different names start in different places.  For the same world seed.

Further info here:  https://steamcommunity.com/app/251570/discussions/4/3196991412355615810/

 
I thought it was back in an earlier update (maybe 17?). It's entirely possible I'm misremembering as I haven't played much recently.
Its a bug, in a20.6/20.7 when playing on a generated world theres a chance that it will not generate any spawn points for some reason so the game puts you at 0,0 not all rwg maps do this furthermore proving that I don't believe it's an intended thing.

 
Sorry if this has been posted already, but did TFP say anything about animal spawns? Because they are a bit crazy like in the wasteland there are 1-2 zombears at all times. its a bit annoying having @%$#ed off ammo sinks running around constantly. (thank you for your time my fellow dysentery enjoyers)

 
Sorry if this has been posted already, but did TFP say anything about animal spawns? Because they are a bit crazy like in the wasteland there are 1-2 zombears at all times. its a bit annoying having @%$#ed off ammo sinks running around constantly. (thank you for your time my fellow dysentery enjoyers)
Only thing I know of potential changes is the snow biome predator spawns are being reduced i personally think the wasteland will stay the same since its supposed to be difficult there after all it is the end game biome but that's my take.

 
With the learn by reading system, will killing Zombies still give Xp?

I did search but I could not find anything.


Why wouldn't they still give xp?

Just think about the fact that this same A21 version you want to get so badly right now is the exact same version that you won't care about in a year's time (give or take) when the streamers are playing A22 for a couple of days.... ;)  


Oop, careful there. People might come out of the woodwork about TFP saying there'd be much shorter dev periods between A21 and A22. ;)

 
But I don't code or program so that is right out.
Just so you know, adding spawn points is very easy and takes no knowledge of coding or programming.  Open your world's folder before creating a new game.  You will find a file called spawnpoints.xml.  Open this in Notepad or some similar program.  It will look something like this*:

<spawnpoints>
<spawnpoint position="2564,38,-3296.8" rotation="0,319.2504,0"/>
<spawnpoint position="2563.111,37.99912,-1444" rotation="0,91.24064,0"/>
<spawnpoint position="3199.201,35.3826,-3060.412" rotation="0,357.6851,0"/>
<spawnpoint position="3079.219,36.08078,-3156" rotation="0,309.6931,0"/>
<spawnpoint position="2564,38,-2887.2" rotation="0,28.46964,0"/>
<spawnpoint position="3259.824,35.37568,-3100" rotation="0,14.75219,0"/>
</spawnpoints>


* If you run into a bug with it, it may be empty.

Each line is a spawn point.  You care about the 3 numbers following position.  In the first line, those are 2464, 38, -3298.8.  The first number is your East/West coordinate.  Negative is West of the center of the map and positive is East of the center of the map.  The middle number is elevation and as far as I know is only important if your spawn point is in a location with multiple floors so you can appear on a specific floor.  If out in the wilderness, you should always appear on ground level regardless of this value.  The values generated by the game will be the actual terrain heights at those locations but you can really just pick something and not worry much about it.  The third value is your North/South coordinate.  Negative is South and positive is North.  You can get these values if you look at the map in the game or just pick positions you think will be good based on the preview when generating the map.

The second set of numbers for rotation aren't really important.  The middle number is just what direction you will face in a 360 degree circle.  Unless you want someone to see something specific when they spawn, this really doesn't matter and can be all 0s if you want.  Add as many spawn points as you want.

Click Save and start a new game using that world/map.

As a note, you can use only whole numbers (integers) for the values if you want.  The game uses floating point numbers but it really isn't important.  You aren't going to notice if you're a quarter block to the side because you used 1000 instead of 1000.25.

 
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Oop, careful there. People might come out of the woodwork about TFP saying there'd be much shorter dev periods between A21 and A22. ;)


I WAS being careful there

Just think about the fact that this same A21 version you want to get so badly right now is the exact same version that you won't care about in a year's time (give or take) when the streamers are playing A22 for a couple of days.... ;)  

 
I’d like to believe that nobody around here is naive enough to get upset with my casual assumption that A22 will take a yearish to complete.  If it really does take less time then great but if anyone felt trolled by my comment then they deserve it ;)
Doesn't anyone who has been here for awhile just ignore you most of the time anyway mate? ;)

Oh BTW has the whole streamer rage thingy happened yet?  That's usually a good indication.

 
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Sorry if this has been posted already, but did TFP say anything about animal spawns? Because they are a bit crazy like in the wasteland there are 1-2 zombears at all times. its a bit annoying having @%$#ed off ammo sinks running around constantly. (thank you for your time my fellow dysentery enjoyers)
The zombie animals in the Wasteland have their own group and with a pretty high spawn rate. Therefore, this is not surprising. But since the zombie bears don't have a high aggro range they ignore you most of the time.

 
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Sorry if this has been posted already, but did TFP say anything about animal spawns? Because they are a bit crazy like in the wasteland there are 1-2 zombears at all times. its a bit annoying having @%$#ed off ammo sinks running around constantly. (thank you for your time my fellow dysentery enjoyers)
Isn't that the whole point of the wasteland biome?  To be more difficult than the other biomes?

 
Isn't that the whole point of the wasteland biome?  To be more difficult than the other biomes?


The Snow biome is the "Cinderella Zone' Mid game on, IMO.  

Lots of food, pretty good loot.  

I don't build in them, but I do build near them.

The wasteland is the danger zone and I think it should always be that.

 
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