Survager
Tester
The game has a very strange aiming system and I would like it to change.
Now, in the crosshairs of the sight, we just have an invisible point moving randomly, into which, theoretically, the bullet should fly.
This dot becomes visible only after the installation of a laser sight, and... it moves, damn it, while the weapon in the character's hands is and camera motionless. It's just mystic
The weapon (crosshair) and the camera in the aiming mode should move.
The amplitude should depend on the development of the character.
The amplitude should decrease as the character levels up.
Amplitude should be smaller in aiming mode.
The amplitude should increase for a short time after each shot.
In this case, the player's skills will matter more than they do now.
The game already has camera movement when a character gets hit by a zombie and it looks good.
I'm sure it could also work well in normal mode.
I hope this changes sometime )
If you don't agree with me, it's okay, it's just my opinion )
Now, in the crosshairs of the sight, we just have an invisible point moving randomly, into which, theoretically, the bullet should fly.
This dot becomes visible only after the installation of a laser sight, and... it moves, damn it, while the weapon in the character's hands is and camera motionless. It's just mystic

The weapon (crosshair) and the camera in the aiming mode should move.
The amplitude should depend on the development of the character.
The amplitude should decrease as the character levels up.
Amplitude should be smaller in aiming mode.
The amplitude should increase for a short time after each shot.
In this case, the player's skills will matter more than they do now.
The game already has camera movement when a character gets hit by a zombie and it looks good.
I'm sure it could also work well in normal mode.
I hope this changes sometime )
If you don't agree with me, it's okay, it's just my opinion )
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