bobrpggamer
New member
Looks like he is using roll to turn and not all rudder. That's the only really unrealistic part of the Gyrocopter in 7DTD.
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I wonder where they respawm If they accidentally press "E" or whatever command they eject with, maybe they have a parachute unlike the FPs. Come to think of it that would be a good feature in game.WTF so they don't really have to be crash-landed every single time?
Mind.
blown.
Lol... been there, done that.I wonder where they respawm If they accidentally press "E" or whatever command they eject with
It is actually possible to take off in a very short space in the game, though it is unrealistic in how that happens. You almost have to get the gyrocopter pointing almost straight up right away until you get height with to clear trees or other obstacles before leveling out. If you do it right, you can take off in not much space at all. If you don't.... Well, you crash.The plane in the video has a power-assist rotor. That would be a great in-game mod for shorter takeoffs.
Well, not the only unrealistic thing; In 7DTD, if you pitch up too far, you do this weird loop. In reality you would stall and likely crash.Looks like he is using roll to turn and not all rudder. That's the only really unrealistic part of the Gyrocopter in 7DTD
We'd be watching a very different video if the guy tried that in real life!You can land in almost no sausage as well if you don't mind the lack of realism. You just exit the gyrocopter as soon as you touch the ground and it will stop instantly.
Especially in sausage... Darn Swype.We'd be watching a very different video if the guy tried that in real life!
Don't even need to do that. With some practice you can get to a hover just above your landing spot and drop onto it lightly.It is actually possible to take off in a very short space in the game, though it is unrealistic in how that happens. You almost have to get the gyrocopter pointing almost straight up right away until you get height with to clear trees or other obstacles before leveling out. If you do it right, you can take off in not much space at all. If you don't.... Well, you crash.
It is just like landing. You can land in almost no distance as well if you don't mind the lack of realism. You just exit the gyrocopter as soon as you touch the ground and it will stop instantly.
But, yes, having that feature in game would make things far easier.
Yeah, if you take off from the top of a building, it's not at all difficult. I've never tried getting to a standstill/hover while landing. I just do a normal landing. But I might try that out of curiosity. I was just pointing out that distance really wasn't as big of an issue as some think.Don't even need to do that. With some practice you can get to a hover just above your landing spot and drop onto it lightly.
I always put my strip on top of my base. It's 9x12. Taking off I only drop a little bit after hitting the end of the 12-block runway and then I'm off. When coming in for a landing, I can do it from any direction.
My mind was blown by the THREE gauges! Imagine knowing RPM, air speed, altitude, attitude (allow for zero stick) ... which are actually arguably more situationally important than fuel gauge and% damage. Bonus points if the gyro actually behaved like a gyro and maintained auto-rotation when you stopped pressing W. Speaking of W, actual aircraft have a throttle control, and not a gas pedal... for obvious falling out of the sky reasons. I instantly regretted the lack of altimeter the first time I flew into a fog bank.WTF so they don't really have to be crash-landed every single time?
Mind.
blown.