Burialfaith
New member
First, good job to the team for creating such a nice game!
Here's the features I think should help improve the game:
Again, awesome game!!!
Cheers!
B
Here's the features I think should help improve the game:
- Add much larger trees (like in British Columbia - Canada)
- Have forests being more dense and with more various tree types
- Add More recipes
- Auto-display bird nest on map
- Auto-travel feature to POI
- Ability to skip time (like in Oblivion)
- UFO expansion/DLC with new virus
- Better zombie AI: while they are not aggroed, while they are fighting and while they hit wall trying to reach you
- A bigger zombie's density
- More flying vehicles
- Ability to update map when new alpha version gets released
- Ability to merge two maps (with friends' map) or more than 2 maps merged
- Cross-console for online gameplay
- Hit the Nintendo market
- Allow full usage of 12 Gb RAM GPU (to prevent 3D objects from popping on the screen)
- Go VR
- Create your own controller with motion sensor (kinda like Wii remote controller)
- Add option to turn off certain in-game noise (like planes)
- Add option to edit colors of 3D objects on the world map via an object editor while not in game
- Add a story ******
- Add new animals such as: marmot, chipmunks, snakes, tarantula, birds and beaver (thus river's dam in some biomes)
- Add sea/water wildlife
- Add various harvest animations
- Add more vehicles
- Add water-based vehicles (kayak, boat)
- Add bleeding animation both for zombies and the character
- Dead "Spider Zombie" which has a blown head, shouldn't scream at the same pitch or be able to scream at all
- Faster map editor (to auto-generate map); 10 minutes is honestly too long to peek a look at a new map
- Add a stocking area for wood next to firecamp
- Add tornados that can wipe 3D objects
- Add thunderstrike leading to burning forest (thus more dense forest^^) which also lead to blueberries groing in the new biome
- Add ability to create rising-bridge (like a castle gate above a river)
- Shooting while in a street should awaken all zombies in nearby houses
- Add more mushroom types
- Allow users to create dam to produce hydroelectricity
- Add a food harvest tool
- Animals and zombies should pop at different locations in the same POI
- Add snowstorms that can also leaves snow traces on the ground and with snow that can be harvested
- Add gravity to water (to prevent having holes in lakes or river)
- Add scarier animations for awakening zombies
- Add the option to block ressources gathering from certain blocks or objects (such as door)
- Add metro under cities
- Add an infection rate/probability (%) when harvesting infected animals or handling uncooked food
- Allow ability to port characters (with their stats) to new maps
- The game really needs its own soundtrack. The current music is great 9/10, but... it's pretty much based on the same musical scale as Oblivion and the same soundtrack style as Hearthstone's tavern. Creating a soundtrack which is close to Diablo 1 Tristram theme (more like a creepy style) would be awesome:
- Player shouldn't be able to drop off a bike going at full speed; there is cinetic energy involved in that process
- It should be easier to identify a real dead corpse from a sleeping zombie
- Add animations for broken body parts on zombies, not just removing body parts
- Its not only the noises that a player makes that should awaken zombies, but zombies creating sounds should also awaken their relatives
- Add beach and swamp biomes
- Arrows shouldn't depop within minute (or at all)
Again, awesome game!!!
Cheers!
B
Last edited by a moderator: