Does anyone happen to know if the cowboy hat cosmetic mod was removed from the loot tables in 20.6? It was there in 20.5, but I am pretty positive I haven't ever seen it drop in 20.6.
<lootgroup name="groupApparelHats">
<!-- <item name="armorSantaHat" mods="dye" mod_chance="0"/> --> <!-- HOLIDAY_ITEM -->
<item name="apparelSkullCap" mods="dye" mod_chance="0"/>
<item name="apparelPressboyCap" mods="dye" mod_chance="0"/>
<item name="apparelBallCap" mods="dye" mod_chance="0"/>
<item name="apparelCowboyHat" mods="dye" mod_chance="0"/>
<item name="modArmorSkullCap" loot_prob_template="low"/>
<item name="modArmorPressboyCap" loot_prob_template="low"/>
<item name="modArmorBallCap" loot_prob_template="low"/>
<item name="modArmorCowboyHat" loot_prob_template="low"/>
<item name="armorClothHat"/>
<item name="armorFootballHelmet"/>
</lootgroup>
I'll have to keep looking... We've played through over a hundred days (at usually 120 min days!) and have not seen that mod once in probably the past 6 months or so. Going to see if it appears in this new map as we've been doing a lot of the premade maps and maybe they have a lower than normal drop rate.
Yeah, but it is the same loot chance and loot group as the ball cap mod and pressboy cap mod and skull cap mod, but I get those regularly and never see the cowboy hat mod. Maybe it is lower chance since it is below the other cosmetic hat mods.They shouldn't, the rates should stay the same regardless of pre-made or RWG maps. The thing that will reduce the chances of getting one is having less of the loot containers that might have it as one of the loot groups.
The item itself is a low chance, but it is in a subgroup that competes with many other subgroups when you come across it. So first you have to get clothes as an loot group, then the hats subgroup, then that specific mod. Interesting, it has the same chance of spawning as any other of the armor cosmetic mods.
Your best bet is to look into containers that you would expect to find clothes in - laundry, nightstands, lockers, etc. If you are not hitting POIs that have those types of containers, you are less likely to find it (so if you avoid or minimize going into residential POIs, you are going to have fewer opportunities).
Exit the game, change the value, and then it should take effect whenever RNG rolls the dice on that. If a container has already been loaded with the old RNG, it would not be affected until that is reset in the next loot cycle.Can you change the loot chance while in an existing save? Or is it like other things that changing an existing save will cause problems? I might jump it to the next higher loot probability.
Thank you.Exit the game, change the value, and then it should take effect whenever RNG rolls the dice on that. If a container has already been loaded with the old RNG, it would not be affected until that is reset in the next loot cycle.