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SMX - SMXhud, SMXmenu, SMXui (Alpha21)

I'm putting together a group of mods to use on a server for my friends.

This is more a question about Harmony conflicts. Harmony mods are new to me. They come with a few extra files. The config folder is one layer deeper, meaning 0-Quartz and other files are also placed in the Mods folder. In trying to install SMX Core, my immediate conflict was the 0-Quartz folder had a few duplicate files that were not identical to the current files. The two Harmony mods already installed are both vehicles by the same author and all files had identical sizes, so I overwrote the first. Seems okay, so far.

Is it safe to overwrite or does that disable the existing mods? Are they merged somehow? Do I change the number on the Quartz folder to 1-Quartz instead of 0-Quartz?

I gotta be doing something wrong. Surely Harmony mods aren't limited to last one loaded.
Quartz is a framework and it updates as anything else by removing the old and installing the new. Quartz added by one mod and updated by another can be tricky if the one you add last is older but just check the ModInfo.xml file and install the one with the highest version number. The one added by todays SMXcore is the latest version of Quartz.

 
TY, kind sir. And thank you for SMX. It really sets a mood for the game.

On a different topic:

What you have on permitted use is pretty clear but I want to be sure I understood it correctly. I have an overhaul/scenario I'd like to do. I started it in A16 and set it aside in A18 until Beta. (which should be near) It would be available to the public. I'd like to include SMX in the project. Vanilla is functional and load free but SMX is superior and seems tailored to my project. I've no intention to mod it in any way nor distribute it other than as a part of the entire package.  It won't be monetized in any way; just a free DL of, what I hope, is a challenging and rewarding experience.

We still need to discuss the content of the project before you give permission. At this point, I'm only asking if that would be an acceptable use of SMX, so I can leave it in my list.

 
TY, kind sir. And thank you for SMX. It really sets a mood for the game.

On a different topic:

What you have on permitted use is pretty clear but I want to be sure I understood it correctly. I have an overhaul/scenario I'd like to do. I started it in A16 and set it aside in A18 until Beta. (which should be near) It would be available to the public. I'd like to include SMX in the project. Vanilla is functional and load free but SMX is superior and seems tailored to my project. I've no intention to mod it in any way nor distribute it other than as a part of the entire package.  It won't be monetized in any way; just a free DL of, what I hope, is a challenging and rewarding experience.

We still need to discuss the content of the project before you give permission. At this point, I'm only asking if that would be an acceptable use of SMX, so I can leave it in my list.
As described that would be within acceptable use as long as the Terms of Use are followed. And before we give permission we need to know more about the project so hit us up on Discord and we can discuss it further when you get back into the project.

 
Pushed updates for: SMXcore and SMXui.

ChangeLog - SMXcore - r20.rc13:

  • CHANGE: Updated back end code for the new skills window to allow for better compatibility. Should now allow the use of mods that adds attributes, perks and books with no need for extra patches.


ChangeLog - SMXui - r20.rc8:

  • FIXED: Several small bugs with the skills window.
  • FIXED: A bug with the map window.
 
I have ran into a weird bug with the SMX menu to where when I go into the options for the game or the skills menu the fields for changing the various options or selecting the skills to upgrade are overlapped with the other options for said screen, IE if I wanted to change any of my settings under the Video settings such as Display there are multiple copies of the options layered over one another and if I scroll the options on the bottom layer will scroll up and down while the top layer stays static, or if I go into the skills menu and want to look at the different upgrades say for Strength the first 5 levels are available but I am unable to scroll down to the other levels and have to use the W key to purchase the skill upgrade. I am on Alpha 20.6 and using versions r20.rc5 for the SMXmenu, r20.rc13 for SMXcore ,  A20-v1.5.0 for Quartz, r20.rc8 for both SMXui and ZMXuiCP

20230210205137_1.jpg

 
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I have ran into a weird bug with the SMX menu to where when I go into the options for the game or the skills menu the fields for changing the various options or selecting the skills to upgrade are overlapped with the other options for said screen, IE if I wanted to change any of my settings under the Video settings such as Display there are multiple copies of the options layered over one another and if I scroll the options on the bottom layer will scroll up and down while the top layer stays static, or if I go into the skills menu and want to look at the different upgrades say for Strength the first 5 levels are available but I am unable to scroll down to the other levels and have to use the W key to purchase the skill upgrade. I am on Alpha 20.6 and using versions r20.rc5 for the SMXmenu, r20.rc13 for SMXcore ,  A20-v1.5.0 for Quartz, r20.rc8 for both SMXui and ZMXuiCP

View attachment 27258
Hi, sorry to hear you’re experiencing issues. We will try to reproduce the issue from your description but first we need to know which mods you run, and not only SMX mods, all of the mods you have.

 
Hi, sorry to hear you’re experiencing issues. We will try to reproduce the issue from your description but first we need to know which mods you run, and not only SMX mods, all of the mods you have.
I have "Always Open Traders", Donovan's "Mega Lootbags", & "More Perks", Stallionsden's "Stack Size Increaser", JaxTeller718's "Increased Mod Slots" that I have modified for my own use along with Ivan's "Tactical Action" with the Main menu stripped out. 

I have the following Oakraven Mods installed: Bee Hives, Chicken Coops, Cooking Stations, Drawbridges, Fish Farm, Hydroponic Underground Farming, Torches & Lights, Water Wells, Work Stations, Rock Drills, Power Things, On/Off Lights, and Sign Cupboards

I al;so have Donovan's "Better Spears", JaxTeller718's "Eggs In Fridges", "Charcoal", "Jars of Honey", & "Zombie Reach", Bladestorm Game's "BSG Rings", Magedaddy's "Improved RWG", Ragsy's "Find Bicycles", "Find Bicycle Parts", & "Vehicle Parts in Airdrops", Relxix's "Eagle Eye Shades and Night Vision", Éric Beaudon's "More Containers" Saminal's "Sam's Car and Truck Respawner" Stallionsden's "Supply Crates", Arramus's "Egg Hunt", Valmar's "Buffed Supply Crate Drops", and your 100 slot scrollable backpack addon for SMXui.

 
I have "Always Open Traders", Donovan's "Mega Lootbags", & "More Perks", Stallionsden's "Stack Size Increaser", JaxTeller718's "Increased Mod Slots" that I have modified for my own use along with Ivan's "Tactical Action" with the Main menu stripped out. 

I have the following Oakraven Mods installed: Bee Hives, Chicken Coops, Cooking Stations, Drawbridges, Fish Farm, Hydroponic Underground Farming, Torches & Lights, Water Wells, Work Stations, Rock Drills, Power Things, On/Off Lights, and Sign Cupboards

I al;so have Donovan's "Better Spears", JaxTeller718's "Eggs In Fridges", "Charcoal", "Jars of Honey", & "Zombie Reach", Bladestorm Game's "BSG Rings", Magedaddy's "Improved RWG", Ragsy's "Find Bicycles", "Find Bicycle Parts", & "Vehicle Parts in Airdrops", Relxix's "Eagle Eye Shades and Night Vision", Éric Beaudon's "More Containers" Saminal's "Sam's Car and Truck Respawner" Stallionsden's "Supply Crates", Arramus's "Egg Hunt", Valmar's "Buffed Supply Crate Drops", and your 100 slot scrollable backpack addon for SMXui.
Ok, that’s a lot of mods. Can you disable all but the SMX mods and then try and see if the issue still persists?

You can disable mods without deleting them by just renaming the ModInfo.xml file, that way it won’t load into the game. And use a new save when testing so you don’t wreck your save.

If the issue is gone when you do that then it is not an SMX bug but a compatibility issue.

 
Ok, that’s a lot of mods. Can you disable all but the SMX mods and then try and see if the issue still persists?

You can disable mods without deleting them by just renaming the ModInfo.xml file, that way it won’t load into the game. And use a new save when testing so you don’t wreck your save.

If the issue is gone when you do that then it is not an SMX bug but a compatibility issue.
The issue is still persisting after I removed everything but the SMX/ZMX mods, attached is a quick and dirty screen shot of my mods folder.

SMX-ZMX mods.jpg

 
Thank you for the screenshot, I notice you have SMXlib, that’s likely the conflict. SMXlib was turned into SMXcore a good while ago.
thank you so much for your help, that solved the problem, also the issue I was having after removing SMXlib was solved by doing a full fresh download/reinstall of the SMX mods at the suggestion of the wonderful DIscord server.

 
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Hi! I installed SMXcore, SMXhud and SMXui to A20.6b9, but I cannot see the HUD itself. I can see some changes in textures, e.g. hunger icon or party member display is different, however the big hud change is not visible.

Other than these I only have FarmLife installed in the instance so I don't think it interferes with other mods.

I also disabled EAC both on Server and client, but I don't see the main menu changes either.

 
Hi! I installed SMXcore, SMXhud and SMXui to A20.6b9, but I cannot see the HUD itself. I can see some changes in textures, e.g. hunger icon or party member display is different, however the big hud change is not visible.

Other than these I only have FarmLife installed in the instance so I don't think it interferes with other mods.

I also disabled EAC both on Server and client, but I don't see the main menu changes either.
Did you install it on both the server and the client?

 
Did you install it on both the server and the client?


No, I only installed it on the client, but I expected to see the main menu changes regardless of the server, since the main menu - in therory - should be independent for what is installed on the server. This is why I mentioned this specifically.

 
No, I only installed it on the client, but I expected to see the main menu changes regardless of the server, since the main menu - in therory - should be independent for what is installed on the server. This is why I mentioned this specifically.
Well it needs to be on both client and server and yes, it should show the menu regardless and if it doesn’t show for you then you’ve likely installed it wrong. Take a look at the installation instructions and check if it is located in the correct location.

 
Sirillion said:
Well it needs to be on both client and server and yes, it should show the menu regardless and if it doesn’t show for you then you’ve likely installed it wrong. Take a look at the installation instructions and check if it is located in the correct location.
Sorry for the late response, I was able to check it right now. I am pretty sure I am installed correctly, since, as I mentioned it, some of the modifications of the mod DOES work, but basically I copied to the Mods folder next to the 7DaysToDie.exe the following folders:

Quartz

SMXcore

SMXhud

SMXui

ZMXhudCP

ZMXuiCP

See the screenshot. The 7days installation folder is one folder up.

 
Sorry for the late response, I was able to check it right now. I am pretty sure I am installed correctly, since, as I mentioned it, some of the modifications of the mod DOES work, but basically I copied to the Mods folder next to the 7DaysToDie.exe the following folders:

Quartz

SMXcore

SMXhud

SMXui

ZMXhudCP

ZMXuiCP

See the screenshot. The 7days installation folder is one folder up.
But what is inside of those folders? If you do not see a ModInfo.xml file when entering the different folders then it is installed incorrectly. Please check that and then get back to me.

Any planes on updating this mod that makes the meancloud mining mod compatible with your UI mod? 

ZMX UI MeanCloud CP for A18 – 7 Days to Die Mods
No plans for that.

 
But what is inside of those folders? If you do not see a ModInfo.xml file when entering the different folders then it is installed incorrectly. Please check that and then get back to me.


Exactly what was in the archive I downloaded and extracted to them. All folders has ModInfo.xml and some dll files like SMXcore.dll, GearsAPI.dll in SMX core, a lot of them contains a Config folder, SMXcore has a lot of textures and stuffs. Basically what I see, everything seems correct, but I can't provide you a complete filelist, because it is too long. I re-extracted the archives, it asked me a lot of files to overwrite, I let it do, still no change.

I do not know how to prove you I just followed the instructions for the mods... I downloaded the corresponding archives and extracted them with Total Commander to my Mods folder next to the 7daystodie.exe. If we assume the files are correct, what else could be wrong?

 
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Exactly what was in the archive I downloaded and extracted to them. All folders has ModInfo.xml and some dll files like SMXcore.dll, GearsAPI.dll in SMX core, a lot of them contains a Config folder, SMXcore has a lot of textures and stuffs. Basically what I see, everything seems correct, but I can't provide you a complete filelist, because it is too long. I re-extracted the archives, it asked me a lot of files to overwrite, I let it do, still no change.

I do not know how to prove you I just followed the instructions for the mods... I downloaded the corresponding archives and extracted them with Total Commander to my Mods folder next to the 7daystodie.exe. If we assume the files are correct, what else could be wrong?
Nothing else can be wrong actually. 
 

If you’ve installed the mods correctly then it would’ve shown up on your client.

The only other explanation I can think of is that you could have multiple instances of the game and then install the mods on another instance than the one you launch. But then again that won’t explain the change of certain elements.

But to recap. The mods must be on both the server and the client. On both places it needs to be installed in a Mods folder directly in the game folder.

The hierarchy must be …\7 Days to Die\Mods\SMX(modletname)\ModInfo.xml

Any other hierarchy, for instance …\7 Days to Die\Mods\Mods\SMX(modletname)\ModInfo.xml, will be wrong.

Also, the folder names and load order should not be changed. Like using Vortex for instance does change the names and can mess with the load order.

 
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