PC Alpha 21 Discussion Overflow

I wrote my first program in BASIC and recorded it on a cassette tape around that time.


Same. I had a CoCo. I remember getting a Rainbow magazine and carefully (but still having tons of errors) copying the program from it. I have years of the magazine up in my attic somewhere.

The thing I hated was I never had a way to save it. Once I turned off the computer it was gone and had to be retyped to use again.

I did eventually get one where I could use a tape recorder. Spent untold hours using a tiny screwdriver to adjust the tape head because the recorder

couldn't read the tapes clearly enough for game to load. Then upgraded to 5.25 drive and eventually the 3.5 .

I think it was my first IBM compatable before I got an actual hard drive.

No such animal as a Personal Computer when I was born so got to experience the evolution as I grew up.

Good times...sometimes frustrating as hell but don't think I would change a thing.

 
I was not very good at BASIC IMO.  Nothing of value I made there.

I help save the government a few million a year by making the framework for the Joint Pay System (hypothetically anyway, it is the government after all) using COBOL.

Then my big deal for my coding career, was making the (Billion dollar) FBI fraud detection system work, by adding the "impossible" piece of coding.  I heard about that later after the people that worked (and failed) on the FBI one was "helping" the major health insurance company I worked at (think Blue) at their fraud detection system.  They actually came to my desk and asked me how I did the "impossible" (three times!) with my code in their hands even!

I'm smart in a limited way, everything else I'm kinda stupid.  :)   

 
DEVS:

So the new models are being worked on for A22. They look great.

Question: are the new female models being animated from a live female model?

Many games cut corners by having a single live model. Unfortunately, the female iterations based on male models walk like dudes.

Can you give us a teaser on the new models? Are the new females going to walk like a female and not like a dude?  :tongue:
*coughs* Skyrim *coughs*

 
QUESTION.............Im not a programmer/coder,  but......how come we cant have the ground snap to a block when placed. I dont know if anyone has ever played ECO...but when you dig a hole and place a block, the ground snaps to the block and closes up any gaps....making for a MUCH cleaner look...Anyone Anyone Beuller???

Oh yeah...

Coughs * Airport POI * Coughs

Equality is important...dont sexualize the female toons!
Or like Empyrion does have a precision tool to smooth out that stuff.

Going to guess it’s on the list but reply low on the list

 
EDIT: To clarify this post I am simply asking @IzPrebuilt why they would want to linger in a place that brings them nothing but bitterness.
I think this is missing the point of IzPrebuilt's comment. If he didn't still care a bit, he wouldn't bother saying anything on the forum. My supposition is he's hoping attitudes exemplified by they way you, Roland, and by implication TFP, replied would change. He's not the only content creator with many, many runs on the board (cricket term you you US guys) to do this.

You make the comment further along that the baseline usage settles down to about 30K (users?). It is rather obvious that content creators like IzPrebuilt have contributed to that number being so high. Whichever way you slice it, Roland, you represent the ethos of TFP. I'm personally not impressed that this is the way that content creators are responded to (that is: "oh, it's all your fault you are feeling this way") by TFP staff.

It's pretty obvious to me that a lot of the content creators were expecting A21 to be out by now to be able to freshen their content. Several of them actively in diversification mode, while others are just trying fresh takes on stuff that has already been done (my immediate reaction is I feel so, so sorry for them). While it won't happen overnight, some of 7 Days' present success is due to those content creators. Treating them as "why are you still here then" won't affect you overnight, but my goodness it's the wrong way to treat people in the here and now.

 
I think this is missing the point of IzPrebuilt's comment. If he didn't still care a bit, he wouldn't bother saying anything on the forum.


His point was impossible to miss. He literally said he hasn't enjoyed playing the game for some time now and only plays because he is trapped by his business which is built entirely on 7 Days to Die. He further stated that he fully intends to transition away from this game and not play it any longer. You can speculate that he might secretly care because he's posting but A) He directly stated that he doesn't any longer and B) His posts have recently been entirely composed of sarcastic snipes at the developers.

My supposition is he's hoping attitudes exemplified by they way you, Roland, and by implication TFP, replied would change.


Without any supposition on my part I simply read what he wrote which was that he was done with it all. He was basically saying goodbye but taking a few moments to leave a few jabs with his departure all of which is against forum rules anyway. I don't mind people musing that they would like to hear more information or posting questions--especially while a developer is actively on. What I do mind is someone going on a rant because they aren't getting what they want when they want it and oh by the way, as soon as I can stop playing your game I will because I've hated it for a year or more now...

He's not the only content creator with many, many runs on the board (cricket term you you US guys) to do this.


True, and I never challenged any of the others to explain why they keep posting here like I did him and its only because he is the only one to outright admit he hates the game and plans to have no part of it in the future. Its only his desire for subscribers that is chaining him unwillingly to the game. 

You make the comment further along that the baseline usage settles down to about 30K (users?). It is rather obvious that content creators like IzPrebuilt have contributed to that number being so high. Whichever way you slice it, Roland, you represent the ethos of TFP. I'm personally not impressed that this is the way that content creators are responded to (that is: "oh, it's all your fault you are feeling this way") by TFP staff.


It's not the way I respond to pretty much any other content creator. I've been their guy at TFP over the past 5 years of Pre-update Streamer Weekends. I don't think any of them has ever had a problem with how I conducted myself with them. It is a mutually beneficial relationship anyway. Its not like the game doesn't help them out as well. I don't doubt that the efforts of content creators brought many people to an awareness of the game. What does any of that have to do with someone who admits they hate the game and are done with it continuing to post purely sarcastic ranty posts that aren't helpful in any fashion?

It's pretty obvious to me that a lot of the content creators were expecting A21 to be out by now to be able to freshen their content. Several of them actively in diversification mode, while others are just trying fresh takes on stuff that has already been done (my immediate reaction is I feel so, so sorry for them). While it won't happen overnight, some of 7 Days' present success is due to those content creators. Treating them as "why are you still here then" won't affect you overnight, but my goodness it's the wrong way to treat people in the here and now.


IzPreBuilt is not all content creators. Just because I confronted him about his attitude and asked him to explain his desire to post in a forum for a game he hates doesn't mean that is the norm for how all content creators are treated. Nobody is tumbling down a slippery slope here. As for several of them being in active diversification mode....so what? I have always encouraged content creators to diversify. Its better for them and its better for us. Content creators who are streaming exclusive 7 Days to Die material pretty much cater to existing fans. Content creators who diversify bring in fans of other games who might be tempted to watch "their guy" on his 7 Days to Die night in addition to the night he's playing "their game". If we have more content creators diversifying with 7 Days as one of the games in their rotation then that is great news!

If my direct questions challenging IzPreBuilt's motives for posting here in the way he was in the context of his own statements of how he feels about the game were offensive to you then I'm sorry that they made you uncomfortable. Iz and I had a longer private conversation and came to a better understanding and ended on a mutually respectful note.

 
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I do not claim to be an expert, Empyrion uses Unity and it allows pretty much everything to be destroyed with similar exceptions to 7D2D like certain POIs and place holder asteroids. Seems pretty similar to 7D2D to me.
As far as I know, Empyrion doesn't have terrain physics.

The terrain is handled in a "granular"(?) way and you can dig however you want and terrain will never collapse on you (like in Minecrap).

 
Ребята, скажите, пожалуйста, планируется ли добавить анимацию скручивания на пальце револьвера, когда вы его достаете и убираете в ковбойском стиле вестерна. А также несколько крутых анимаций при вытаскивании другого оружия? Очень хотелось бы видеть такие крутые анимации в игре

Это проблема генерации сетки столкновений с местностью. Может быть тайминг и/или комбинация значений плотности или просто ошибка кода. Я никогда не видел, чтобы кто-то падал в мире, копаясь вниз.
Здравствуйте, молодой человек, скажите, пожалуйста, если у вас есть планы добавить показ одежды, перчаток, доспехов от 1-го лица. Я буду очень рад, если вы мне ответите

 
Coincidently, I asked faatal about this today and it was a complicated discussion.  Essentially, we may be able to make terrain blocks look like their snapped to cubes using density manipulation when in reality they are actually bleeding through them.

With that said, I have seen density values cause all sorts of havoc with terrain (e.g. holes in the world), so understand why it's not a simple thing.
Yeah fracking it up causes the Dorito look on some occasions, but there are consistent numbers you can use that just feel and look right without causing any issues.  I used to use it back when using either pilles or maybe even hals prefab editor, but I don't remember the number.  -92?  Anyway... Test it thoroughly and don't give up that goal, because it's worth doing imo. :)

 
Ouch Quit It said:
Soooo why cant we have terrain blocks snap to placed blocks...........ohhhhhh ok ...that makes more sense


Ребята, скажите, пожалуйста, планируется ли добавить анимацию скручивания на пальце револьвера, когда вы его достаете и убираете в ковбойском стиле вестерна. А также несколько крутых анимаций при вытаскивании другого оружия? Очень хотелось бы видеть такие крутые анимации в игре

Здравствуйте, молодой человек, скажите, пожалуйста, если у вас есть планы добавить показ одежды, перчаток, доспехов от 1-го лица. Я буду очень рад, если вы мне ответите

 
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Suggestion: Crowd fund a migration to a new engine - even if that were to be handled by other people while you work on the next game.

I think plenty people would appreciate that - and unlocking more potential for this would ensure more unrestricted updates and development instead of having your game as a symbolic anachronism in a few more years, frozen in an outdated and restricted capacity.
This has been suggested many many times before and the answer is still the same, it will take to long to start again.

The issue with 7d2d is that's unique and I do mean unique, there is not a single other game trying to do what they are doing.

Space Engineers, Empyrion, Minecraft are all voxels games and I have played all of them a lot but none of them have roving hordes of zombies, full blocks physics on every block, massive city's that can be destroyed, mining everything, build anything you want to build. 

All the other games have AI and things but they don't have everything in one package.

SE gets massive lag with bases get big, Minecraft has a lot of static blocks and no massive city's that can be blown up and are very detailed.

GTA 6 has a budget of 2 billion dollars and is still static landscape.

Unreal engine 5 is still a static landscape.

There is not a single game like 7d2d or in development that is doing what they are doing because it's stupidly hard to do and far far easier to do it in a game that you can't change the landscape or blown up the  buildings .

The sons of the forest has one of best building systems I have seen in a while but is still a static system.

The fun pumps have 3 new games in development and I would not bet against 7d2d2 been one of them.

Just my two cents

 
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