zztong
Hunter
I sometimes play a game where the goal is that I travel a long ways to a safe place, as if the zombie outbreak was localized and I need to travel a long distance to reach what remains of civilization. With 15k maps, walking from corner to opposite corner, I try to cross 5 maps. That means I have to copy my character from world to world, but that's no big deal.
I've sometimes wondered if RWG might be allowed to make maps of different dimensions. For instance, if 10x10 is 100 square kilometers, could we have it make maps that are 100x1 kilometers? I'm sure there are performance limits, but if the square area stays the same, wouldn't the size of the world files still be the same?
Maybe I'm the only person in the world who wants a game where they walk a long ways, but I thought I'd mention it here.
I've sometimes wondered if RWG might be allowed to make maps of different dimensions. For instance, if 10x10 is 100 square kilometers, could we have it make maps that are 100x1 kilometers? I'm sure there are performance limits, but if the square area stays the same, wouldn't the size of the world files still be the same?
Maybe I'm the only person in the world who wants a game where they walk a long ways, but I thought I'd mention it here.