Sirillion
Active member
You mean like a compatibility patch to make it work? If so I am sorry, we don't make those anymore.hey could u help get his ready for ur amazing SMX ?
You mean like a compatibility patch to make it work? If so I am sorry, we don't make those anymore.hey could u help get his ready for ur amazing SMX ?
man this is sad that its aint 20.6 still i thought i @%$#d stuff up with itSMX has been updated to support A20.4B42. Currently only available on our Nexusmods download site. Github and with that Mod Launcher updates will follow when I get around to it.
It is compatible with 20.6, I'm using it on 20.6.man this is sad that its aint 20.6 still i thought i @%$#d stuff up with it![]()
Well, there shouldn’t be two Mods folders, only one. It must be /Mods/modname/ModInfo.xml as is described in the instructions.Soo uh i have a massive issue for me that is a game breaking onee soo. the thing is when i launch the game with the HUD it launches a @%$# ton of errors saying "Could not load texture" and other @%$# i have it downloaded in /Steam/steamapps/common/7daystodie/mods/(Another)mods/(And all the smx stuff, core,hud,menu,xui,hudCP,huiCP,xuiCPBBMxxl and xuiCPTFS. maybei downloaded it wrong i spent alot of time reading and installing maybe im just THAT @%$#ed to download it but idk whats the reason, help me please with this issue.
on my own singleplayer server and ye i just got it already its aint 20.6 ty anyways (Edit: im stupid it is i just have skill issueSirillion said:Well, there shouldn’t be two Mods folders, only one. It must be /Mods/modname/ModInfo.xml as is described in the instructions.
Are you playing locally or on a server?
We have no plans to make any such changes. But I do have some new designs on the drawing board for the crafting/info/inventory windows but that is a long way out and there might not be changes to this extent.Hey, dudes, how is it going! I'm loving this mod, but i have an inssue - the items on a inventory and storage grids are too small!
I can't play for too long, because inventory becomes a hard to read mess when there is a lot of stuff - items are small and hard to recognize - you have to take closer looks all the time.
I have tried to change that myself by changing modlets, but it's pretty hard to figure out many of ui's elemets.
I managed to enlarge items on the inventory grid and the inventory itself, and it looks great on inventory screen - but other things "break".
For example - storages are too wide so combined with widened inventory results in them getting out of screen.
Besides that - i am unable to figure out how to increase size of storage items - in the windows.xml i only managed to find how to increase grid itself, but not items that are in the grids.
There is a lot of unused space on the screen that could support increased inventory items, but i fail to implement such change. Also the middle container (item descriptions) between storage/trading/crafting and inventory can be shortened - it doesn't need to be this wide, so inventory could use that space.
Personally i found that perfect size is: 98x98 pixels.
Either way - i want to ask - can i requiest the mod to be adapted to such change? I don't know if that is purely my problem, but playing on large resolution (1920x1080) is very uncomfortable for the eyes and having a version with increased inventory items would be very much appreciated!
I understand!We have no plans to make any such changes. But I do have some new designs on the drawing board for the crafting/info/inventory windows but that is a long way out and there might not be changes to this extent.
We will need to see your log file.On 11/30/2022 at 9:48 PM, TripodGG said:
Hi guys. Im hoping someone here can help me. I have periodically been trying to get SMX working in A20 since its release with no success. All previous builds of SMX have worked flawlessly. Here's what's happening:
I run my own server in house. I have a Dell VRTX with 3 blades installed being used as a VM Cluster. I built a VM for the server, installed Ubuntu 20.04 LTS, and installed 7 Days to Die via LGSM. I then copy over the mods I want to use (in this case, the base SMX mods (core, hud, menu, ui) and a couple of the ZMX compatibility mods. When I load into the game and connect to the server, an absolute ton of errors will run in the console. Im then prompted to connect (My server welcome message) and I load into the game. Loading just about anything in the UI is broken. Inventory, Skills, Map, etc. Additionally, if I attempt to interact with any object, I receive an error in the console that says theres nothing associated to the instance of the object. I then cannot interact with ANYTHING else in the game. I made a short 3m video showing this:
This is not related to SMX and as such it is not on topic for this thread. Make a thread of your own and ask the question there or visit the modding discord.sorry but my last hope is to write here
First; With this Code:
<insertBefore xpath="/quests/quest[@id='quest_BasicSurvival1']">
<quest id="quest_Test">
<property name="group_name_key" value="quest_Test"/>
<property name="name_key" value="quest_Test"/>
<property name="subtitle_key" value="quest_Test_subtitle"/>
<property name="description_key" value="quest_Test_description"/>
<property name="icon" value="ui_game_symbol_map_bed"/>
<property name="category_key" value="Challenge"/>
<property name="difficulty" value="veryeasy"/>
<property name="offer_key" value="quest_Test_offer"/>
<property name="shareable" value="false"/>
<action type="ShowTip" value="tutorialTipQuest02"/>
<!-- Phase 1 -->
<objective type="FetchKeep" id="resourceYuccaFibers" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceRockSmall" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceWood" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceBrokenGlass" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceBone" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceLeather" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceFishingWeight" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceFeather" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceScrapIron" value="1" phase="1"/>
<objective type="FetchKeep" id="drinkJarEmpty" value="1" phase="1"/>
<objective type="FetchKeep" id="drinkCanEmpty" value="1" phase="1"/>
<objective type="FetchKeep" id="drinkJarRiverWater" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceTrophy1" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceTrophy2" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceCloth" value="1" phase="1"/>
<objective type="FetchKeep" id="resourcePaper" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceAnimalFat" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceCobblestones" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceMetalPipe" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceScrapPolymers" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceGlue" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceNail" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceScrapBrass" value="1" phase="1"/>
<objective type="FetchKeep" id="foodRottingFlesh" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceCandleStick" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceRadiator" value="1" phase="1"/>
<objective type="FetchKeep" id="foodEgg" value="1" phase="1"/>
<objective type="FetchKeep" id="foodShamSandwich" value="1" phase="1"/>
<objective type="FetchKeep" id="foodCropBlueberries" value="1" phase="1"/>
<objective type="FetchKeep" id="foodCropCorn" value="1" phase="1"/>
<objective type="FetchKeep" id="foodCropGraceCorn" value="1" phase="1"/>
<objective type="FetchKeep" id="foodCropPotato" value="1" phase="1"/>
<objective type="FetchKeep" id="foodCropMushrooms" value="1" phase="1"/>
<objective type="FetchKeep" id="foodCropYuccaFruit" value="1" phase="1"/>
<objective type="FetchKeep" id="foodCropPumpkin" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceCropHopsFlower" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceCropAloeLeaf" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceCropChrysanthemumPlant" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceCropCottonPlant" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceCropGoldenrodPlant" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceCropCoffeeBeans" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceScrapLead" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceForgedIron" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceForgedSteel" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceSnowBall" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceDoorKnob" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceAcid" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceSewingKit" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceTestosteroneExtract" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceMilitaryFiber" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceElectricParts" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceMechanicalParts" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceArrowHeadIron" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceArrowHeadSteelAP" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceCoal" value="1" phase="1"/>
<objective type="FetchKeep" id="resourcePotassiumNitratePowder" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceGunPowder" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceOil" value="1" phase="1"/>
<objective type="FetchKeep" id="resourcePaint" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceRepairKit" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceBuckshot" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceBulletCasing" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceBulletTip" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceRocketTip" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceRocketCasing" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceHubcap" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceAirFilter" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceCandyTin" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceHeadlight" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceLockPick" value="1" phase="1"/>
<objective type="FetchKeep" id="resourceSpring" value="1" phase="1"/>
<!-- last food id,Weapon,Ammo,Etc -->
<reward type="Exp" value="0"/>
</quest>
</insertBefore>
HUD looks like:
https://ibb.co/PWkJGrz
Thats What i wanted at the end, because i was trying to make a quest from begin the game, the reward here i would change but thats actually not necessary actually.
But the HUD looks like Crap
Can anyone help me here?