There might be a post about this suggestion already, but 150+ pages are quite a bunch to be read at once so I give my 2 cents anyway.
Water and vanishing glass jars:
I think it would be better if those empty glass jars remained in the game as they are in A20, but instead of finding them in the world all the time, you could reduce their number significantly. Empty jars could be mostly broken glass instead when looting. And murky water should stack in 10 only like bottled water now is. Heck you could also make empty jars stack in 10 only so you couldn't carry so many of them in your backpack at once (without hurting your carrying ability for other items). That way you could still carry water from rivers and lakes, but significantly make it harder in the early game. You could also make it so that character can't actually craft jars at forge without perking into it or reading (and finding) a proper book.
You could reduce the drop rate for murky water from cabinets and other places. Also murky water from toilets could require empty jar to pick it up (although I don't know how that could be implemented well in the game mechanics).
Someone mentioned here that there are already containers that vanishes when used (glue and gas for example), but I wouldn't mind them also requiring scrap polymers when crafted at chemistry stations. Glue could turn to scrap polymers when used. Gas cans could turn to empty plastic cans or back into scrap polymers when consumed. Which you would then use again if you wanted to craft glue or gas. And you could remove glue crafting completely from campfires, I would be fine with that.
I know that 7dtd is just a game, but I've been enjoying it's immersive side very much and I feel that A21 is reducing the immersion quite a bunch to repair these apparent balance issues.
Water and vanishing glass jars:
I think it would be better if those empty glass jars remained in the game as they are in A20, but instead of finding them in the world all the time, you could reduce their number significantly. Empty jars could be mostly broken glass instead when looting. And murky water should stack in 10 only like bottled water now is. Heck you could also make empty jars stack in 10 only so you couldn't carry so many of them in your backpack at once (without hurting your carrying ability for other items). That way you could still carry water from rivers and lakes, but significantly make it harder in the early game. You could also make it so that character can't actually craft jars at forge without perking into it or reading (and finding) a proper book.
You could reduce the drop rate for murky water from cabinets and other places. Also murky water from toilets could require empty jar to pick it up (although I don't know how that could be implemented well in the game mechanics).
Someone mentioned here that there are already containers that vanishes when used (glue and gas for example), but I wouldn't mind them also requiring scrap polymers when crafted at chemistry stations. Glue could turn to scrap polymers when used. Gas cans could turn to empty plastic cans or back into scrap polymers when consumed. Which you would then use again if you wanted to craft glue or gas. And you could remove glue crafting completely from campfires, I would be fine with that.
I know that 7dtd is just a game, but I've been enjoying it's immersive side very much and I feel that A21 is reducing the immersion quite a bunch to repair these apparent balance issues.
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