BFT2020
Well-known member
Everyone has to have it since the weapons are new assetsDo all players need to have this mod, or only me as the host?
Everyone has to have it since the weapons are new assetsDo all players need to have this mod, or only me as the host?
Guys i want collect good weapon pack, what you think about "Firearms Expansion" its compatible? Or better use this pack? And .30-06 Weapons download link dosnt work. Actulay i want use packs from Izayo and Tactiacl Weapon its ok? And i like mod "z Lam's increased MOD slot 2" its add more mods slots
<set xpath="/tems/item[starts-with(@name,'T0')]/effect_group/passive_effect[@name='ModSlots']/@value">1,2,3,4,5,6</set>
<set xpath="/tems/item[starts-with(@name,'T1')]/effect_group/passive_effect[@name='ModSlots']/@value">1,2,3,4,5,6</set>
<set xpath="/tems/item[starts-with(@name,'T2')]/effect_group/passive_effect[@name='ModSlots']/@value">1,2,3,4,5,6</set>
<set xpath="/tems/item[starts-with(@name,'T3')]/effect_group/passive_effect[@name='ModSlots']/@value">1,2,3,4,5,6</set>
<set xpath="/tems/item[starts-with(@name,'T4')]/effect_group/passive_effect[@name='ModSlots']/@value">1,2,3,4,5,6</set>
I think Izayo is not working on his .30-06 mod anymore (or at least not right now) so it is not available via link.
FYI, z Lam's increased MOD slot 2 won't work with Izayo's mod as it was setup to change the mod slots for vanilla weapons and Tactical weapons mod.
You might try adding the following lines to the Lam's mod and it should (hopefully - I haven't tested it) change all of Izayo's guns to be the same as the others
<set xpath="/tems/item[starts-with(@name,'T0')]/effect_group/passive_effect[@name='ModSlots']/@value">1,2,3,4,5,6</set>
<set xpath="/tems/item[starts-with(@name,'T1')]/effect_group/passive_effect[@name='ModSlots']/@value">1,2,3,4,5,6</set>
<set xpath="/tems/item[starts-with(@name,'T2')]/effect_group/passive_effect[@name='ModSlots']/@value">1,2,3,4,5,6</set>
<set xpath="/tems/item[starts-with(@name,'T3')]/effect_group/passive_effect[@name='ModSlots']/@value">1,2,3,4,5,6</set>
<set xpath="/tems/item[starts-with(@name,'T4')]/effect_group/passive_effect[@name='ModSlots']/@value">1,2,3,4,5,6</set>
Thanks, I'll try to add these lines, but what can you say about "Tactical Weapon" and "Firearms Expansion 4" Are they compatible? or is it worth choosing one between "Tactical Weapon" and "Izayo Packs" I have now installed three packs of Izayo. And I think there may be conflicts or identical weapons, or cartridges 5.56 it will not be logical if there are different cartridges for weapons from different packs
Oh big thanks but its to hard for me. i chose first method and try play with both mods, ammo typeAs long as they don't use the same names for items and only add to the vanilla game and don't take away, they should work at the same time.
Ammo will have issues as they are probably named differently between the mods. You can either just deal with that (and find / craft both ammo) or you can create a modlet that will patch it so they use the same ammo. If you go that route, you need to do the following:
1) Decide on which mod you will use the ammo from
2) Open that mod's item.xml file to see how that mod creator named their ammo
3) Create a modlet that loads up last with the following lines added (one for each weapon in the mod you are changing the ammo
<set xpath="/items/item[@name='X']/property[@class='Action0']/property[@name='Magazine_items']/@value">Y</set>
where X is the item name of the gun and Y is the item name of the ammo you want to use with that gun. If using multiple types of ammo, Y would be in this format
<set xpath="/items/item[@name='X']/property[@class='Action0']/property[@name='Magazine_items']/@value">Y1,Y2,Y3</set>
This is an example in my mod where I changed the pipe rifle to only use ball ammo and lever action rifle was changed to 44 cal ammo
<set xpath="/items/item[@name='gunRifleT0PipeRifle']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall</set>
<set xpath="/items/item[@name='gunRifleT2LeverActionRifle']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo44MagnumBulletBall,ammo44MagnumBulletHP,ammo44MagnumBulletAP</set>
After that, you will probably also want to remove the unused ammo now from the recipes file, the loot file, and the trader file (so it doesn't show up in your world, you can leave it in the item file though)
I think Izayo is not working on his .30-06 mod anymore (or at least not right now) so it is not available via link.
FYI, z Lam's increased MOD slot 2 won't work with Izayo's mod as it was setup to change the mod slots for vanilla weapons and Tactical weapons mod.
You might try adding the following lines to the Lam's mod and it should (hopefully - I haven't tested it) change all of Izayo's guns to be the same as the others
<set xpath="/tems/item[starts-with(@name,'T0')]/effect_group/passive_effect[@name='ModSlots']/@value">1,2,3,4,5,6</set>
<set xpath="/tems/item[starts-with(@name,'T1')]/effect_group/passive_effect[@name='ModSlots']/@value">1,2,3,4,5,6</set>
<set xpath="/tems/item[starts-with(@name,'T2')]/effect_group/passive_effect[@name='ModSlots']/@value">1,2,3,4,5,6</set>
<set xpath="/tems/item[starts-with(@name,'T3')]/effect_group/passive_effect[@name='ModSlots']/@value">1,2,3,4,5,6</set>
<set xpath="/tems/item[starts-with(@name,'T4')]/effect_group/passive_effect[@name='ModSlots']/@value">1,2,3,4,5,6</set>
I think something wrong because i found Thomson 3 lvl and he have only 2 slots..Yes. If you have any issues, it will probably be because I messed something up with the code. When you boot up your game, hit F1 and watch the console for any error or warning messages that pop up when it loads
some gun doesn't support x2 x4 x8 . I only fixed M141A it's a sniper rifledownloaded and installed your latest update v3 but still unable to get 4x or 8x scope to work. have both files installed v2 and v3 as per install directions.
yes. all the 4 packs can use with each other no problem.@Izayo
I have a question. can I combine your guns mods with each other? for example: Vanilla-Expansion Weapons Pack/with/5.56 Weapons Pack and with your other mods?
thank so much for infoyes. all the 4 packs can use with each other no problem.
(try not use .30-06 pack for now , I'm currently working on it)
Hello i have a question if some one can help me
me and my friends are playing on Apocalypse Now Mod but realy love this weapon mods the 45acp the 5.56 and Vanila exp weapon pack but for some reason cannot implement them so they can be crafted higher then level 1 any one can help please.
Thanks
I got the v2-v3, but the tiers don't get locked. As soon as I put 1 point in a related skill, for example: boomstick, I unlock all of the shotguns at once
Also, is it normal to only be able to craft a lvl 1 pipe magnum, even if I put 3 points in pistols, I cannot craft a better one. I can buy/find one, but not craft one