Minor glitch I've found: In two separate RWG maps I've gotten the T4 quest at zztong_NTT_HQ_01 (there's only one in this current world). The yellow exclamation mark is not visible...this time digging in God mode brings me to less than 2 m of it but that's as close as I can get yet don't see it. The quest is for naught. In my previous world, I deleted the task and queued it up again. Didn't help.@zztong, are you aware of this? Doesn't appear that @killerbunny264 hangs out here...
The mod and the prefabs are a lot of fun. Happy New Year to all!
In my RWG map, I spent some time looking into this. I repeated the following steps seven times (got kinda bored with it...).I'd appreciate knowing if every quest to that POI in that world puts the marker in the same underground location. If so, then maybe the bug is in Random World Generation. If not, then the bug sounds like it would be related to quest activation.
1. get quest from Trader
2. arrive at poi (fly mode/no collision)
3. fly underground to locate quest marker. noted position.
4. deleted quest
5. returned to trader. in dm, reset quest list (admin option) until the subject poi became available again.
6. accepted quest
7. returned to poi to confirm quest marker is in the same place (underground).
Well, I did do that a couple of times before I did the series of tests I described above. I couldn't get the quest marker to 'relocate' no matter what I did. But, I'll be willing to try it in a few days. I've started a new RWG map today and it's gonna take a while before I get to lvl 4 quests. Which is a good thing, because I don't want to get burned out on that poi. Will go back to the 'original' map in a few days. Poke about some more...I wonder if step 3 were ... fly underground and start the quest ... if it would be any different?
Well, I did do that a couple of times before I did the series of tests I described above. I couldn't get the quest marker to 'relocate' no matter what I did. But, I'll be willing to try it in a few days. I've started a new RWG map today and it's gonna take a while before I get to lvl 4 quests. Which is a good thing, because I don't want to get burned out on that poi. Will go back to the 'original' map in a few days. Poke about some more...
I'll continue to follow up on this as a pet project.
Yes. When copying all the Apocalypse Now folders into your games's Mods folder, just omit the folder named "DisableTraderProtection". In other words, do not include the "DisableTraderProtection" as part of the mod. Has worked fine for me for three play-throughs now with no problems.Hello, is it possible to take out the mod "Traders are Destructible and open all the time."
You mean ones that are part of a story, or can be hired for protection? No, not currently.NPCs included in this mod yet ?
I am sure killerbunny will look at that at some point. Especially once TFP add in bandits, then there will be all sorts of mods and tweaks coming around revolving around bandits and mercenariesOk. Any plan to get them in in future ?
I've played on other modded servers and its usually required that your teammates are party members and allies (in case you may have overlooked this). Other than that, I play Apocalypse Now in SP, so I can't be of any further help this time around.Hey all, just started this mod with a friend. When I put a claim block down, he can't even put his bedroll down in the area and I am not sure that has ever been a problem? But moreover, is there anyway to change any of the code to make a claim block work for all in the same party? Placing and picking stuff up?
You may be correct now that I think about it. Probably my fault. But second part of the question is probably great. Why can't every ally pick stuff up? There needs to be at least a simple code fix where you can change it yourself.I've played on other modded servers and its usually required that your teammates are party members and allies (in case you may have overlooked this). Other than that, I play Apocalypse Now in SP, so I can't be of any further help this time around.
Yeah, in co-op that has always annoyed me. It would be nice to be able to have multiple pick-up.You may be correct now that I think about it. Probably my fault. But second part of the question is probably great. Why can't every ally pick stuff up? There needs to be at least a simple code fix where you can change it yourself.