I propose to do something

Fun facts - gainering experience here is such pointless as  oblivion - yes you get access to better stuff but there will be better zombies - so progress is ilusionar now. it's no longer A11 when you could meet wright 1 day.  Demolisher spawn on 153 gamestage - so if you want for example - survive 30 days - the best option is lvl up slowly 
You can say that about any game that levels the character by gaining experience. Players gain experience so that they can go into more difficult areas to gain better rewards. If the enemy did not also scale with the more difficult area, there would be no point. 7DTD is not doing anything different. So I'm not sure what argument you're trying to make here that helps your case.

 
So if would they colapse building maybe... better option is just do "ww1" - tons of barbed wire and spikes right?  So demolisher will died on spike nad blow up them - so .... this will be not "vital" like colapsing building. 
Would not work. The demolishers simply trample down spikes and take no damage. That is one of their "features".

Also, demolishers are already doing enough damage that some players have disabled horde night or are using POIs instead of building something from scratch because their bases have taken massive damage.

Well i saw guys who making "towers" like - well exploting AI - so yes they were "fighing" but this was  literaly meat grinder ( only repairing was neccesary)
So what? No one is forcing you to do it the same way. Players have different ways of playing. Some enjoy shooting zombies, others like to build bases with traps that turn the zombies into mincemeat.

 
You can say that about any game that levels the character by gaining experience. Players gain experience so that they can go into more difficult areas to gain better rewards. If the enemy did not also scale with the more difficult area, there would be no point. 7DTD is not doing anything different. So I'm not sure what argument you're trying to make here that helps your case.
Not rly - bordelands as example or mg survive - enemies don't change their "lvl" except changes after finishing missions (after some missions enemies are stonger and spawn new types in this same place - no matter how "strong" you are) . No - this is not working that way in 7dtd - you don't have "chance to get better rewards" you don't have to find ak during 1 day - this is connected with gamestage. this not like uh..  DL1 when you have chance to find legendary weapon because you killed enemies in hard place. If you know your game stage - you know what will be in crate:

 Looting - Official 7 Days to Die Wiki (fandom.com)

So: if you have 36 gamestage - no matter if this is just random stack of weapon  or military crate - you have only chance to find pipe guns

Would not work. The demolishers simply trample down spikes and take no damage. That is one of their "features".

Also, demolishers are already doing enough damage that some players have disabled horde night or are using POIs instead of building something from scratch because their bases have taken massive damage.

So what? No one is forcing you to do it the same way. Players have different ways of playing. Some enjoy shooting zombies, others like to build bases with traps that turn the zombies into mincemeat.
If i good remember they take dmg from traps - don't rember if spikes too but electricty for sure + mines

 
If i good remember they take dmg from traps - don't rember if spikes too but electricty for sure + mines
Yes they take damage from electric traps but not from spikes. Mines can also be used but honestly they are not very effective. Demolishers have 1000HP and 60% damage reduction from armor.

The most effective against demolishers are blade traps. However, the blade traps take enormous damage when demolishers run through them. That's why you need to repair them constantly and blade traps can be easily destroyed. One explosion of a cop or a demolisher and they are gone.

 
People play over and over in cod using this same gun. It's fun? for most not. just the most effective. So it's much more effective just camp like skyscrapper and just broke stairs - blood moon will end faster - you would just kiling spider and vultures. 
That isn't the same thing and you saying that it isn't fun is not going to be true for most players.  Using the same weapon doesn't significantly change the gameplay.  Sure, weapons have different attributes that can mean playing in a somewhat different way to get good shots, but you are still doing the same thing... Shooting things.  If you enjoy that, then using the same weapon isn't really going to reduce how much fun it is.  Even if all weapons were exactly the same, each player will end up choosing their favorite based on looks and pretty much always use it.  That wouldn't change their level of fun.

Here, you are suggesting that players will choose the most boring, but effective, way to play blood moons and you are wrong about that.  Some might, but there's no reason to do so.  The even more effective way is to turn off blood moons if you just really don't care about them.

What would the point be if playing with blood moon turned on if you are going to avoid it?  You may feel like you are forced to play a certain way because that way is "effective", but that is entirely in your head. You have the choice to play in a less effective, but more enjoyable way if you want.  If you don't, that is your own choice and the game let's you make that choice.  It doesn't force the choice on you and add I mentioned, the majority of players who have blood moon turned on play that way because they want to play the blood moon and not so they can hide.

 
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It most certainly is working that way. The VAST majority of players fight during the blood moon. Why? Because THAT is what is more optimal in terms of gaining experience and advancing in the game. Players who choose to hide in a tall building are a niche group and are doing so of their own choice, and if they're not fighting, they aren't getting any experience for simply surviving the night. If that's what they find optimal to their playstyle, then more power to them.

Making the changes you suggest will force players into a single playstyle, and that is what players have been complaining about with several of the changes in the past.
I would challenge the assertion that it is the 'most effective way to play.'  Indeed, the horde night is extremely ineffective - you are typically going to lose a lot more than what you get and exp gain can be better optimized if you are not prepping for a horde.

The vast majority of players fight the horde simply because it is not only fun but adds a much needed motivational aspect that keeps pushing the player to do something.  Without horde night all my other requirements are essentially covered by day 2.  Sometimes fun is enough.

The problem the OP is facing is that in an open world game like this one the developers MUST give the players many different options for influencing the environment around them.  That will always lead to players being able to game the AI and avoid things like horde night in one way or another.  AI is simply not advanced enough to be able to cover every possible action the player may or may not take.  Every single alpha has opened a new way to game the horde as it has closed and this will ALWAYS be the case.

The reality is you have to simply choose not to use them.  As long as they are not gaping holes this is something, IMHO, that we just have to work with as players.  

 
I wanted to describe the following opinion, maybe this opinion will be useful. This game is very easy to defend, survive, there is no danger if you understand the mechanics of the game. And the characteristics of zombies do not affect this, because the most important thing is the base. The base, standing aside, is not in danger, because it is simply not attacked. This is the biggest problem in this game, you can always climb into the factory next door and sit out the night at the end of the week without preparing for defense. And this makes building a defense pointless and kills a huge interesting part of the content. After all, even the name of the game implies a confrontation on the 7th day. This is a problem that needs to be solved. I propose to interest zombies in the destruction of the main production buildings. So that the base would make sense to defend.
There is a confrontation every 7 days, one you can make as easy or hard as you like. 

Turn up the number of zombies and the block damage they do. Build a minimal defense and resolve to live or die right there. Fight in the street (yes, it can be done). There are a host of ways you can make the horde harder without forcing everyone else to play your way. 

 
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