Loboling
New member
I was thinking about a fundamental game design that I'd like to change, but don't know where to start. So I figured I'd ask if anyone who's more proficient with moding could give me some tips.
So the general premise of the mod is to remove gamestage from the 7 days to die experience and to transfer all difficulty scaling to locational and random hordes.
So what does this mean?
A player will no longer progress their gamestage based on levels or nights survived. Instead, there will be a steep difficulty shift between locations. For instance, tier 5 pois could have demos, even on day 1. But tier 1 pois will always be easy.
Your loot stage will work the same. As in, to get good loot, you have to face harder gamestage opponents, because it can only be found in hard locations. Tier 1 would be primitive, tier 2 could be pipe, tier 3 ak47, tier 4 magum, tier 5 m60, etc, etc. Generally, the player would have full control over the level of difficulty he exposes himself to, and would not be subject to gradual scaling over time.
So I guess the mod would remove level and days survived from the gamestage calculator, but greatly increase the scaling factor for pois. I think I'm starting to get an idea of where to go.
From there, I was also going to fundamentally change spawn rates in different areas, which I'm aware of how to do. And make wandering hordes be more randomized. Two types, one with lots of weak zombies, and another with a random amount of strong zombies. Basically, a strong horde early game should force you out of that area. At least without super creativity.
The last two things would be to greatly change weather effects to be significant. I mean, even as far as taking constant damage when freezing or overheating. I basically want the biomes to also present their own environmental challenges, that will also reward with better loot. The snow biome will become more dangerous at night and the desert during the day, requiring more heat or cold resist to survive there.
And finally, there would be quests that take you through the whole thing, encouraging you to finally construct a horde base in the wasteland, and survive the horde before pickup.
Best case scenario, this whole thing is compatible with darkness falls, but the questing system is changed.
Anyway, just dreaming about an overhaul that's more to my tastes for survival. I think I may have some ideas for the gamestage, horde and spawning things. But getting a quest system, modifying poi spawns, environmental damage, etc seems very complicated.
Thanks for reading and if you have any advice on how to create such a mod, I'd love to hear it.
ps: The recent Jawoodle mod made by Khaine that damages you when exposed to sunlight, inspired me a bit for the weather idea. But I've always wanted more insetting weather mechanics.
So the general premise of the mod is to remove gamestage from the 7 days to die experience and to transfer all difficulty scaling to locational and random hordes.
So what does this mean?
A player will no longer progress their gamestage based on levels or nights survived. Instead, there will be a steep difficulty shift between locations. For instance, tier 5 pois could have demos, even on day 1. But tier 1 pois will always be easy.
Your loot stage will work the same. As in, to get good loot, you have to face harder gamestage opponents, because it can only be found in hard locations. Tier 1 would be primitive, tier 2 could be pipe, tier 3 ak47, tier 4 magum, tier 5 m60, etc, etc. Generally, the player would have full control over the level of difficulty he exposes himself to, and would not be subject to gradual scaling over time.
So I guess the mod would remove level and days survived from the gamestage calculator, but greatly increase the scaling factor for pois. I think I'm starting to get an idea of where to go.
From there, I was also going to fundamentally change spawn rates in different areas, which I'm aware of how to do. And make wandering hordes be more randomized. Two types, one with lots of weak zombies, and another with a random amount of strong zombies. Basically, a strong horde early game should force you out of that area. At least without super creativity.
The last two things would be to greatly change weather effects to be significant. I mean, even as far as taking constant damage when freezing or overheating. I basically want the biomes to also present their own environmental challenges, that will also reward with better loot. The snow biome will become more dangerous at night and the desert during the day, requiring more heat or cold resist to survive there.
And finally, there would be quests that take you through the whole thing, encouraging you to finally construct a horde base in the wasteland, and survive the horde before pickup.
Best case scenario, this whole thing is compatible with darkness falls, but the questing system is changed.
Anyway, just dreaming about an overhaul that's more to my tastes for survival. I think I may have some ideas for the gamestage, horde and spawning things. But getting a quest system, modifying poi spawns, environmental damage, etc seems very complicated.
Thanks for reading and if you have any advice on how to create such a mod, I'd love to hear it.
ps: The recent Jawoodle mod made by Khaine that damages you when exposed to sunlight, inspired me a bit for the weather idea. But I've always wanted more insetting weather mechanics.
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