Claim #1: 7DTD is an open world voxel sandbox based game
Perhaps the only survival/zombie/voxel game period. Thank you! - 100%
Claim #2: 7DTD is a unique mix of 1st person shooter, survival horror, tower defense, and role playing games
Absolutely. I'd still like to see a bit more TD, for high-difficulty endgames where you want a more head-to-head experience rather than trying to outwit pathing. - 97%
Claim #3: The game has multiple biomes and hundreds of POIs that are fully explorable including cities and skyscrapers
More biomes and POIs would be nice, but jaded-gamer-is-greedy!

99%
Claim #4: A story
Don't need this until release, unless a campaign is planned and that's should be easy enough to inject. - N/A
Claim #5: You will need to survive by finding food and water and managing health, stamina, hunger, and hydration. You will be able to boost your stats through character development.
I like the evolution of the survival in 7D2D. I don't think a few more changes will break anything, and will likely improve things. Could be a bit harder, but I also don't want a game where I keep dying due to lack of nutrients. While death should be possible, inconveniencing the player is preferable IMO. - 98%
Claim #6: You can farm crops and hunt wild animals
Die chicken! Die! - 100%
Claim #7: Day and night cycles that dramatically affect the strength and speed of the zombies
Yes, oh yes. - 100%
Claim #8: You can build traps and defenses for your base
More please, but otherwise good! - 95%
Claim #9: You can loot, mine, and craft
Nothing to say. Well done! - 100%
Claim #10: You'll be able to craft generators, machines, and vehicles
Vehicles were unexpectedly amazing. I know the bike may seem weak, but it is so well done. - 101%
Claim #11: Enemies can sense you and are relentless in their pursuit of you
I HATE this...which is good. - 100%
Claim #12: There will be special enemies
Could use some rarer, meaner things. Quest spawns etc. I always remember fighting my first Wight I ran into underground. OMG...sheer terror. I had to kite it through many 100s of cactuses to finish it because it was absolutely as fast as I was and never broke off. - 90%
Claim #13: Bandits and Boss Characters
Dunno yet. - N/A
Claim #14: Structural integrity, gravity physics, and destructible structures will be part of the game
Very well done! - 100%
Claim #15: As the player progresses they will be able to craft items with a higher quality level
Yep - 100%
Claim #16: Different food types will have different purity levels granting more or less health and other abilities to the player
Yep. (Don't be shy about adding more!) - 100%
Claim #17: You can stealth past enemies and throw distractors to draw their attention elsewhere
Well done! - 100%
Claim #18: You can craft various distractors and attractors to mess with the zombies
Hopefully an oversight. Zombie "thumpers" (with timers, triggers, pressure plates) just need to be! (Please%)
Claim #19: You can gain XP and use it to purchase skills and perk upgrades in various ability trees
Wait, you mean you're bringing back LBD?!! (1000%)
Claim #20: You can even learn a special finishing move
Could be something with a bit more damage and less frequent (perhaps hourly) use, but I agree that the power attacks do honor the claim. - 100%
Claim #21: Play solo, co-op, or MP in a special Nomad mode with leaderboards and where you can play as a zombie.
I don't have a lot of interest in non-solo play, so I'm going with: - N/A
Claim #22: Use creative tools for POI and world building
Yep. - 100%
Claim #23: Domesticate animals
Would be nice I suppose, but I can't miss what I never had. - N/A