PC Do you prefer the new gun crafting introducing in alpha 18 or the old gun crafting with gun parts (Barrels , stocks , receivers etc).

Do you prefer the new gun crafting introducing in alpha 18 or the old gun crafting with gun parts (B

  • New Gun Crafting.

    Votes: 11 52.4%
  • Old Gun Crafting.

    Votes: 10 47.6%

  • Total voters
    21
I liked the old method with the parts that had quality and your gun was the average of them all. But I prefer the new method with the mod attachments and hope they continue to introduce more once they get to the point where they can focus on adding more variety of stuff. Sticking a mod that adds abilities to the basic gun is more exciting than just a part that makes it a basic gun but perhaps at a slightly better quality.  We just need moar!!
 

Both systems have their strengths. 

 
I liked the old method with the parts that had quality and your gun was the average of them all. But I prefer the new method with the mod attachments and hope they continue to introduce more once they get to the point where they can focus on adding more variety of stuff. Sticking a mod that adds abilities to the basic gun is more exciting than just a part that makes it a basic gun but perhaps at a slightly better quality.  We just need moar!!
 

Both systems have their strengths. 
Would of been cool if we got to see a combination of weapon assembly and mod attachment's. 😪

 
Maybe. “Kitchen sink” designs often sound good because you are getting everything but they don’t always end up playing as well as they seemed in theory. Having both versions would have been a pretty complex weapon system involving multiple interfaces and problems regarding available mod slots for guns that could change in quality depending on the mix of parts. Maybe it would have been the absolute best. The devs didn’t think so and swapped one for the other rather than doing a hybrid. 
 

 
I like the part method because if feels more realistic to me and scratched the Fallout weapon crafting itch a little. If we had a more modular system like Fallout that would be the ideal win.

Parts Gated by the

related gun range skill + engineering / 2

both skills at 5 would unlock all weapon parts for a given style of weapon, but you can swap out things like stocksgrip/barrels/receivers to create the base gun to determine handling/fire rate/caliber

 
I like both, but would prefer the part swapping to come back. Since item degradation isn't gonna be a thing, always being on the hunt for better parts would be and was always something to keep me engaged in loot and stuff, even in later game times. I just like scrounging things together.

Organizing parts for guns you couldn't assemble yet was always a good nighttime task as well. I remember them naming that as something they didn't like, but people still do the same type of stuff anyway. Might just be organizing your sell-to-trader items instead of gun parts...

 
What I liked about the old method was that you could improve your weapon over time. With the new method, you're stuck with one quality level until you have enough parts to build a new one.

A nice side effect for me was that you rarely found fully assembled weapons. This made weapons that you could make yourself without parts more meaningful. You used the bow and melee weapons much longer than just the first few days.
 

The advantage of the new method is that the chest with parts is much cleaner since there is only one type of parts for each type of weapon.

 
I am not sure anymore, but i think you needed to find the parts? Or the molds? If there isn´t any rng luck involved i don´t mind either method. Hiding the crafting behind luck is simply bad game design imo, so gimme whatever method doesn´t involve luck.

 
I liked the old method with the parts that had quality and your gun was the average of them all. But I prefer the new method with the mod attachments and hope they continue to introduce more once they get to the point where they can focus on adding more variety of stuff. Sticking a mod that adds abilities to the basic gun is more exciting than just a part that makes it a basic gun but perhaps at a slightly better quality.  We just need moar!!
 

Both systems have their strengths. 
To be honest old system + gun attachments could be merged together and this could be the best system

Maybe. “Kitchen sink” designs often sound good because you are getting everything but they don’t always end up playing as well as they seemed in theory. Having both versions would have been a pretty complex weapon system involving multiple interfaces and problems regarding available mod slots for guns that could change in quality depending on the mix of parts. Maybe it would have been the absolute best. The devs didn’t think so and swapped one for the other rather than doing a hybrid. 
 
Well such complexed system would be great - to be honest - a lot of things in 7dtd are too much simplefied

 
To be honest old system + gun attachments could be merged together and this could be the best system

Well such complexed system would be great - to be honest - a lot of things in 7dtd are too much simplefied
I said the same thing. If both systems were combined it would awesome. It would be better than both of the of the systems on there own.

 
I am not sure anymore, but i think you needed to find the parts? Or the molds? If there isn´t any rng luck involved i don´t mind either method. Hiding the crafting behind luck is simply bad game design imo, so gimme whatever method doesn´t involve luck.
Both systems require some kind of luck because you have to find the book or schematic to unlock the crafting and then you have to find the parts. I think the only way to get past the luck is to buy the book , parts or gun from the trader and sometimes that requires luck as well. Or at least better bartering.😅

 
Both systems require some kind of luck because you have to find the book or schematic to unlock the crafting and then you have to find the parts. I think the only way to get past the luck is to buy the book , parts or gun from the trader and sometimes that requires luck as well. Or at least better bartering.😅
It depends on how you design the system. In some mods you can craft the parts.  Then you don't need luck anymore. So that the player does not craft the parts right at the start, the parts are often locked behind a high level or a certain workbench.

 
To be honest old system + gun attachments could be merged together and this could be the best system

Well such complexed system would be great - to be honest - a lot of things in 7dtd are too much simplefied


I said the same thing. If both systems were combined it would awesome. It would be better than both of the of the systems on there own.
like I said….maybe. It’s not a foregone conclusion that a hybrid would have been the greatest at all. We can hope it could be or assume it could be but without the system to play test we can’t be sure.
 

In comparing the two as an either/or situation I think the new system edges out the old in potential. Right now, I’d be fine with either but if they add dozens of new attachments so that weapons can be more unique, then the current system can be much better. It just depends on whether they take this current system any farther with new and interesting attachments or not. 

 
Both systems require some kind of luck because you have to find the book or schematic to unlock the crafting and then you have to find the parts. I think the only way to get past the luck is to buy the book , parts or gun from the trader and sometimes that requires luck as well. Or at least better bartering.😅


I can at least unlock basic weapons when putting points in a skill now.

 
like I said….maybe. It’s not a foregone conclusion that a hybrid would have been the greatest at all. We can hope it could be or assume it could be but without the system to play test we can’t be sure.
 

In comparing the two as an either/or situation I think the new system edges out the old in potential. Right now, I’d be fine with either but if they add dozens of new attachments so that weapons can be more unique, then the current system can be much better. It just depends on whether they take this current system any farther with new and interesting attachments or not. 


But why to add more attachments? Cod shows that.... more mean worst.  So simple - silencer, longer barell, 2 types of bigger maps , 4 scopes, stock, flashlight and that's it not more. Why? reason is simple - attachments are more annoying that fun if number of them is big because you will a) get something underpowered because descibtion is not precise b) you will have to stuck on wiki checking witht atachment are usefull which useless. In gun part's situation is simple - better quality of barrell - better dmg , better frame - better durability, better stocks better accuract and that's it

 
I would just like to have to have parts to repair the weapons. Repairing weapons are way too easy. No planning at all.

 
I would just like to have to have parts to repair the weapons. Repairing weapons are way too easy. No planning at all.
You know those parts of the game that you think are just boring and tedious and you just want the result and to not have to go through the boring tasks to get the result?  Now imagine that you are the developer and could easily diminish that part of the game. 
 

Madmole hates tedious repair mechanics. 

 
But why to add more attachments? Cod shows that.... more mean worst.  So simple - silencer, longer barell, 2 types of bigger maps , 4 scopes, stock, flashlight and that's it not more. Why? reason is simple - attachments are more annoying that fun if number of them is big because you will a) get something underpowered because descibtion is not precise b) you will have to stuck on wiki checking witht atachment are usefull which useless.


Or the description could simply be precise and you would know without wiki which is better. Problem solved.

In gun part's situation is simple - better quality of barrell - better dmg , better frame - better durability, better stocks better accuract and that's it





 
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