Zombie Pathing Is A Joke

So zombie pathing is designed to find the most efficient way to the player, meaning the path of least resistance. Tell me why the zombies will attack my home base which is not connected in any way shape or form to my raid base for seemingly no reason. Game has been out for ages, you'd figure they'd have at least decent AI mechanics by now. 

 
Lots of people were complaining that zombies always go the most efficient way, so the AI developer added some randomness to their decision making, now some hit on a random wall instead.

 
So zombie pathing is designed to find the most efficient way to the player, meaning the path of least resistance. Tell me why the zombies will attack my home base which is not connected in any way shape or form to my raid base for seemingly no reason. Game has been out for ages, you'd figure they'd have at least decent AI mechanics by now. 
You're complaining that the zombies are less predictable and more destructive? Are you saying you'd prefer the zombies to be more cooperative and go only where you want them to go?

That sounds like terrible game design in my opinion.

 
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