SilverveinsGaming said:I'm sorry if this has already been asked, but I cannot find a direct answer. Can you buy a laser workbench from Jen or anyone else and what faction level do you need with them? I am only asking because Annie and research lab (tents in wasteland) didn't spawn on my RWG. Yes sir, I am aware that might occur if I use RWG. Just want to know if i need to edit in the POI's so i can get laser workbench or not. Thanks for your attention in this matter and your mod is awesome as always.
And for my next potato question, the journal says that after an animal snare / chicken coop has triggered it has to be baited with more animal feed. How do I do this ? I've walked all around them with a handful of animal feed but I never found a way to shove it in ?
Cheers
have animal feed active in your belt, then right-click on coop - you hear a scratching sound while filling, if you hear nothing, it is already full.
Is there an advantage to irrigating crops ? I farm in 5x5 grids of farm plots with a rain catcher buried in the centre block which works ok, but irrigation is a thing and I can't imagine Khaine put it in there just as a more expensive shorter range rain catcher ... Does it make things grow faster or something ? All I can gather from the journal is that my farm plots can be next to an irrigation pipe instead of the water source, so one water source and irrigation pump can feed many more plots than a rain catcher.
G.
... as I can bury the pipes ...
Can we increase the growing period for our crops including apples, oranges & coconuts ?
You can do what ??? How does that work ? What I think I just read was dig down two layers and lay the pipes then put dirt blocks / farm plots on top of the pipe and 1 block to each side ?? So every third row in the farm has a pipe running under it ?
My rain catchers dried up after the rain stopped (they didn't last time I did a DF playthrough, that was quite a surprise) so I think I will have a look at irrigation !
Thanks !
If only someone would make videos covering this.I can't recall, but I think fruit trees was increased in v4.1, which version are you playing?
Add a scarecrow to help keep your farming and rain catchers "alive". The scarecrow will help keep the chunk ticking over when you are away exploring. You can use it for irrigation as well.
You can run the irrigation pipe under the plots and they will still get the same three blocks of coverage.
As depicted below, if the pipe is the "0" below, then the "X" crops will get water above the pipe.
XXXXXXX
0
The above works the same as when the pipe is at the same level as the crops:
XXX0XXX
I hope that makes sense![]()
Better search the DF discord channel for more information.Is that the way to go?
Can we increase the growing period for our crops including apples, oranges & coconuts ?
You mean like the farming entry in the journal? Which does explain everything except the grow lights?What I don't understand at this point regarding the whole complicatedness of setting up a farm... why don't the descriptions of farming lights, scarecrows and irrigation systems just tell the players how they work? I can't find the information anywhere in the game that farming lights work in a 4 blocks radius. Same for the other items. That is clearly missing there and making things more complicated than necessary.
Interestingly, I am just setting up my farm in my current savegame and I have always thought irrigation pipes need to be next (1 block) to the crops. Never knew about 3 blocks radius (thanks Snowbee). I want to set up some scarecrows as I believe I know what they do but again I have no idea about what their working radius is and how many I need for my huge farm. It would be so easy to add those information to the item descriptions. Now I have to search for a YT video to find the information about scarecrows. Is that the way to go?
Every chunk (a 16 X 16 block area) has a heat level value and various activities can increase the heat level.
Thank you so much! The video worked perfectly it seems and it was super easy to do. Man, you saved me a rage-quit!On 10/30/2022 at 1:40 PM, Canute said:
When the power went out some files won't be saved correct and get corrupt.
Since on default there isn't any backup, the recovery of that world would be difficult.
You can look what files get modified at last , and when they are region files you can try to delete them, but if that would be your homebase it would be gone too.
But i don't give you much hope for it.
You should take a look at
https://steamcommunity.com/app/251570/discussions/1/3077621289885504369/?l=schinese
I have finally found a female and a male boar recently. So I have built a huge box of concrete with 6 block high walls for them to live, no roof. Went out for 1,5 days doing a level 5 quest. When I came back to my base there were boars everywhere. I saw them from far away on the road, in front of my doors, on my rooftop, at neighbours' gardens, literally everywhere. Plus about 40 more boars inside their concrete box.
They must have stacked more than those six blocks and escaped, right? Anyway, I killed all but a single female and a single male and got 7,5k meat. I think their reproduction rate should get reconsidered, though
Edit:
And another question:
I have built two rows of beehives on top of each other. Only the top beehives can be looted after a while, never the beehives on bottom. Does that work as intended and what am I missing?
You mean like the farming entry in the journal? Which does explain everything except the grow lights?
And the scarecrow tells you exactly how it works. It tells you it keeps the chunk alive.
*cough* grow lights, and irrigation, and scarecrows ...
I did read the journal. I'm happy to be proven wrong but I didn't stumble across anything about irrigation and how to do it and why I might want to, and why I might want to throw down a scarecrow ... SnowBee's video showed me why I should irrigate and how to do it, and this forum told me about scarecrows. Sure the scarecrow tells you what it does but you only see that if you already know you want one and are looking at it.
One of the things I really liked about DF when I started playing it was how I didn't know what I could and couldn't do, and how so much didn't work the way I was used to, and that there was so much I had to either stumble across or hear about from other people, just like it would be in a real zombie apocalypse - and this is a great example. I knew I could grow crops and I knew they needed water but that was about it - beyond the basics it's something that has to be discovered.