I completely forgot to post this here. New dev build!
Yes, it's save compatible. Yes, it includes the hotfixes that were in the discord.
Download the zip, delete your mods folder, replace with the one in the zip, done.
V4.1.1-DEV-B6
- Added myth's remade sleeper/bloodmoon/screamer hordes to incorporate new empowered demons.
- Remade infection as people said it wasn't working, which I have tested and is now working.
- Pulse arrows/bolts are now fixed.
- Increased the cost of cobblestone shapes.
- Added "frame shapes" for cobblestone, concrete and steel, which cost half of the normal shapes, have half the hit points, can be picked up and upgrade into the "normal" shape version with full hp. Total cost would be the same as if you crafted the shape.
- Lowered Insane gamestage addition from +400% to +300%, so it's still harder than 4.04 but not as hard as 3.6.
- Lowered the reduction from harvesting (trees, ores, etc) from 25%/50%/75% starting at WARRIOR, to 20%/40%/60%.
- Cryogrenades should now do the same damage as molotovs, and scale in the same manner to make them more useful.
- Slight adjustment to the "levels" for temperature buffs so it shouldn't be quite as punishing.
- Gave a salvage amount bonus to the ratchet, impact driver and laser multi-tool while also increasing their block damage a small amount for faster harvesting without losing resources.
- Changed bio and tech boost level requirements from flat 125 to 110/110/125/125/140 because players apparently don't read and realise that, while they can make the shots, they didn't have the required levels. Also this increases the level requirements to get all levels as per a suggestion.
- Painkillers and Codeine can now be chain-chugged for healing if necessary.
Link:
https://drive.google.com/file/d/1xmQfA9rWF5kuM4CurONHuyQY_bGLK2I1/view?usp=sharing