paul cornwall
New member
nice one looks good arramus
14 hours ago, arramus said:
A small update for the NPC Mod Sample Prefabs.
This is a Road Block incorporating @Darkstardragon's 1-SoldierPack. It is build on the Trader Gateway Tile because this is a sure way to ensure the Road Block appears where it should. It is a static 'POI' that will appear at every Trader area. It is as much as a test as it is for function.
The soldiers will quite potentially get wiped out during the first Blood Moon but as they are built into Sleeper Volumes like in a regular POI, they should respawn every 5 days.
It is crude but demonstrates Pathing Cubes, Sleeper Volumes, and other NPCMod features. The POI for this feature is in the folder NPCMod_Military_rwg_tile_gateway_cap.
https://github.com/arramus/A20-NPCMod-Prefabs
It will replace all trader gateway tiles, even in areas that a Trader does not spawn (Old West and occasionally some other areas) as that is tagged to any Tile Set.This does look pretty cool. Though, if it's a trader tile, does that mean it replaces all trader tiles in the game?
From what I've heard from the Compo Pack folks, there can only be one trader tile used in the game, that's why I ask.
On a related subject - where is the best place to announce NPC Core POIs? I was going to announce them (and provide a download for them) in the Prefabs forum, since that's where most people go for custom POIs, and announcing it there might encourage POI designers to start creating NPC POIs.
But if the consensus is to release them in the same thread as your modlets, then that is what I'll do.
This has been a troublesome issue that the team have attempted to resolve. Here is some background to what we have observed and attempted.I am not sure if this is a bug or a limitation on the mod, or a limitation on the game itself. But here is the situation. My friends and I just ventured to a city that was over 2km from our base (where we had NPCs stationed). When we returned they had all vanished, even those that were inside the structure. Nothing was damaged, all doors were closed, and so on. So we are sure they were not attacked and killed. So my question is, do NPCs vanish if you get to far away from them? Any help on this would be awesome. Thanks.![]()
This has been a troublesome issue that the team have attempted to resolve.
Sorry it took me so long to reply. Life has been hectic. I have since realized it is only roll up doors they are opening, both modded ones & vanilla ones.Redarmy45 said:Make your own door and lock it. Didnt used to work,but new version of the NPC mod seems that NPCs adhere to not opening locked doors. Maybe someone can confirm but in my tests that seemed to work
I am also using Host Havoc. It is currently running the Wasteland Mod which uses Score, NPCCore, a multitude of NPCs which take things beyond the NPCCore base due to a custom class for melee types. It has loaded up first time every time so far without issue. Please share the server logs to show what is happening. If you were also able to share what you have installed and your IP address, we can attempt to pay a visit and experience the situation.I am using the NPC mod on my single player game, along with most of the mod packs. It seems to work great and I'm having a great time! Thanks for that.
My issue is with my dedi server (through HostHavoc). I installed the score and the game starts fine. So I stop the server and install the NPC mod. Opening the in-game console I see the lobby created and entered, but nothing else ever happens. I let it sit for over 15 minutes, but nothing.
No red errors, no yellow warnings, no other mods used.
Any insight?
So no surprise that there are errors then, what is surprising is that this is the version you download at the only place I know to download it:
https://7daystodiemods.com/npcmod-a-community-project/
Odd also searching this site for 0-SCore there are no hits, also at nexus mods.
Where are you downloading this newest version from? May want to poke someone at the 7daystodiemods.com site to get the latest version there. Also at https://github.com/7D2D/A20Mods/
I would expect to see some branches or updates there but that is still just the same old version.
I will see about logs once I find this sweet newer version.