PC Mod slots based on level of item

That thread is from 2018.. for A20 I haven't seen any randomness there, but I haven't really played the latest couple dot-patches. Unlikely.

 
Example:  Level 4 machete with 2 mod slots, and a level 3 crossbow with 2 mod slots. 

Shouldn't the level 4 machete have 3 mod slots? 

level3-crossbow-twomods.png

level4machete-2mods.png

 
Oh, that is different than alpha 17.4 I think.   I recall mod slots were always 1 behind the level.   When did that change?
I honestly can't remember it being different, but it may well have been. I'd assume at least A19 would've been with the current system.

 
I got a ton of hours in and haven't seen any variation of the mod slots besides what the code is doing, though even with all the hours, I am just a sample size of 1.

<item name="meleeToolRepairT1ClawHammer">
..........

        <passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>




Your Q5 items should have 3 spots for mods (unless you are playing with a mod that might have changed it).

I honestly can't remember it being different, but it may well have been. I'd assume at least A19 would've been with the current system.


See now you made me curious enough to get the old config files for A17 and check them.  😄

 
Back
Top