PC New spear two levels higher, but worse

"No bolt" is not an option. It's not about having one loaded, it's what type you have selected. You have to manually select the same bolt type, it makes no difference to the damage tooltip whether the ammo counter shows 1 /100 or 0 /100.

The quest rewards show stone bolt damage, so if you want to compare to those, you have to select a stone bolt for the one in your inventory. Same for vendor items.
Like I said, for the comparisons I made there was no bolt loaded. It is an apples to apples comparison. I'm aware that when you look at the trader, there's a stonebolt in the crossbow. I didn't do that.

But, doesn't having more mod slots make up for it? Well, sometimes it does... You know it kinda shows my mentality, that I when I do find a low quality item that does higher damange than my high quality with low damage but more mods slots. I always keep the former. Just due do it doing more damage. Even though the latter, would be more better in the sense that with more mod slots it should in theory. Make its damage output almost up to par with the other item.
Maving more mod slots might make up for it if the higher end item is close enough to the low end one. But when I've got a yellow crossbow bolt at 77.9 and say I get a purple at only 60, I don't think I can mod that up to make the difference.  Especially because I put two mods on the yellow

 
But, doesn't having more mod slots make up for it? Well, sometimes it does... You know it kinda shows my mentality, that I when I do find a low quality item that does higher damange than my high quality with low damage but more mods slots. I always keep the former. Just due do it doing more damage. Even though the latter, would be more better in the sense that with more mod slots it should in theory. Make its damage output almost up to par with the other item.


Yes, when comparing them you should add (I think) 6% damage for every additional mod in the high quality item. That is on top of the utility the mod gives you.

Practically that means you never need to compare weapons two quality tiers separate as your worst case would be 4% less damage and an additional mod slot for the higher tier weapon (which at least I would take without thinking twice)

Like I said, for the comparisons I made there was no bolt loaded. It is an apples to apples comparison. I'm aware that when you look at the trader, there's a stonebolt in the crossbow. I didn't do that.




Please read the **first** paragraph of theFlu's message again, you seem not to have understood it.

Maving more mod slots might make up for it if the higher end item is close enough to the low end one. But when I've got a yellow crossbow bolt at 77.9 and say I get a purple at only 60, I don't think I can mod that up to make the difference.  Especially because I put two mods on the yellow


I think It is mathematically impossible that a yellow crossbow has 77.9 and a purple only 60 in a true comparison.

You are still right that even with an additional mod slot a lower tier weapon can be objectively better.

 
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Like I said, for the comparisons I made there was no bolt loaded.
And like I said, unloading a bolt does Not change the damage display. If you unload an iron bolt via modify, the crossbow will still show damage of the iron bolt. I just tested this in A20.6 b9.

What you are comparing May* be correct, but what you are describing is wrong.

* may, as in, from your descriptions I can't be sure of what you're doing.

 
I ended up looking for a crossbow damage thread you were testing in, but that was with looted weapons, in January.

While looking I ran into a post of mine where I was being surprised at CM being random on Jan 22; which would likely be A20.1 b5 (released Jan 19 and I tend to always upgrade).
Yeah, thinking back, it might have been A19 when I last did any comparisons of CM gear.  I think A20 has only been gear from loot.

But, doesn't having more mod slots make up for it? Well, sometimes it does... You know it kinda shows my mentality, that I when I do find a low quality item that does higher damange than my high quality with low damage but more mods slots. I always keep the former. Just due do it doing more damage. Even though the latter, would be more better in the sense that with more mod slots it should in theory. Make its damage output almost up to par with the other item.


Thing is though, both the Q3 and Q4 has the same number of mod slots (at 2) in vanilla so in this case, you are not getting another mod slot for the higher quality weapon.

 
I don't really have any problem with overlap between two quality levels that are sequential, such as 3 and 4.  It's when you have overlap between 2 and 4 that it is a bit much.  Yes, you get an extra mod on the 4, but the damage shouldn't be noticeably lower.  I'm not talking about 0.1 lower or something.  I don't have it in front of me, but it was around 3 lower or something like that.  On a spear, that is too much for 2 levels difference.

 
Your numbers seem off.  If you are comparing 4 different quality crossbows from creative mode, yellow and green should not have the same value.  Items from creative mode don't have the random variation in entity damage (or any stat) so the only difference at that point is the quality level.  So the green box should have a higher value than the yellow bow with the same ammo loaded.
Creative menu items do have random stats.

 
I thought I remember reading that crafted items have varied stats where as looted items with have default for that level. This was intended to make crafting more of a route to take in order to a chance at a higher stat item than you can just find.

Is this still in play?

 
I thought I remember reading that crafted items have varied stats where as looted items with have default for that level. This was intended to make crafting more of a route to take in order to a chance at a higher stat item than you can just find.

Is this still in play?
From what I've seen, looted and crafted both have variable stats. I've seen a comment somewhere it's +/- 15% for looted and more like +/- 10% for crafted, but couldn't swear to that.  Crafted items do seem to have less variance though.

Bought items have no variance, and you can reset the stats on an item to normal by selling it then buying it back.

I believe stat variance is set to change next alpha, to remove overlaps beween quality levels - so a worst possible Q3 will never be worse than a best possible Q2 etc.

 
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