tommaguzzi
New member
Single player survival in pregen 6k. I completed a trader quest in the same building I had built my base. When I next returned it had reset to default and my base was gone.
I understand what you are saying about double dipping. I admit to doing that myself for certain things that might be either outside or just inside a quest POI before starting the quest. I don't mind removing the ability to do that if that is what they want to do. However, I don't like the idea of automatically starting a quest considering you fail if you leave the area.Hopefully this isn’t too much of a tangent… On the subject of POI resets, a change I favor is to activate the quest automatically once you step onto the property, with no manually triggered quest marker. There would instead be a hard to miss screen effect/notification as you approach the boundary line (which shouldn’t be too annoying, as it would only apply to the active quest POI that’s already highlighted on the map and compass).
Most notably, this would curtail the opportunity to ‘double dip’, where you do the whole quest once unofficially without hitting the marker, and then immediately do it again by triggering the quest to reset the POI. That throws off the balance, because unlike a player that quests without using this gimmick, you have the zombie & loot locations fresh in your mind, and you get to skip travel time and a loot respawn timer.
With distance markers identifying the location before you arrive, this shouldn't be an issue.I understand what you are saying about double dipping. I admit to doing that myself for certain things that might be either outside or just inside a quest POI before starting the quest. I don't mind removing the ability to do that if that is what they want to do. However, I don't like the idea of automatically starting a quest considering you fail if you leave the area.
Here are some situations where this is a problem...
You have multiple quests (multiple traders or more often the open trade path what and a regular quest from that trader) and go past one of them to reach the next. It automatically starts as you get there and then you either are stuck doing it or else fail it because you want to go to the other one. Note that this also affects if you are trying to go do something else while holding a quest as well and happen to go past your quest area. And it will affect multiplayer shared quests as well if you have a shared quests and your own quest. You can't just have it affect current quest either because otherwise people will just unmark the quest, double dip, and remark it.
There may be a way to prevent double dipping, but auto starting quests is a bad idea if you fail when leaving the area.
I think this is a minor issue anyhow. It can only be done once per loot reset and any destructible loot items like salvaged cars or construction materials won't reset except after you start a quest, so you can only double dip those once per POI per game. So it isn't too major. Lot containers resetting isn't a big deal except for the loot room at the end. And again, since it is once per loot reset, I still don't think it's much of a problem.
Still a problem if two POI are very close to each other and both have quests. You might be on a vehicle and not have the quest active and it starts, or if it won't start if you do not activate the marker on your inventory we are back to the same problem.With distance markers identifying the location before you arrive, this shouldn't be an issue.
Unless you have a goldfish memory, you know most of the POIs you get as quests by heart anyway after you've done them a few times. I get the same POIs over and over again as quests to choose from. This problem should be addressed.That throws off the balance, because unlike a player that quests without using this gimmick, you have the zombie & loot locations fresh in your mind, and you get to skip travel time and a loot respawn timer.
Not really. With all respect, you say folks should not be permitted to take this shortcut! I say play as you will. Don't like it? Then don't MP with them again. And if I am in SP in my own little world, who are you to tell me I shouldn't? The Fun Pimps usually reign in that behaviour with updates if its deemed abusive enough. You can have your opinion, but I am going for that loot room, then I'll activate the quest.This problem should be addressed.
I have probably been misleading here. I meant the problem that the same POIs are offered again and again as quests because it gets a bit boring if you always get only the same 5 POIs for a quest tier.Not really. With all respect, you say folks should not be permitted to take this shortcut! I say play as you will. Don't like it? Then don't MP with them again. And if I am in SP in my own little world, who are you to tell me I shouldn't? The Fun Pimps usually reign in that behaviour with updates if its deemed abusive enough. You can have your opinion, but I am going for that loot room, then I'll activate the quest.
Hunkay. You're not alone with that feeling. A21 hopefully will change it so we have more than five to repeat. Gives me more loot rooms to target. Its all good thenthe same POIs are offered again and again
Go for the good stuff. Then if ya have to, place a storage box, then do it again. I usually complete one lower tier Trader task a day, and clear out the next job before accepting the job onsite. I have time, there's no rush. I have more time than resources, so I play this way.At the end of the day it's probably not worth the time to change/fix. Double dipping still requires the player to spend the time and storage to loot a POI twice.
Not to mention, they are also trading off completing 2 quests versus 1 in the similar time frames.
Edit: Now a days. I might double loot some nearby loot containers near the Rally marker but that's it. There are so many POIs in the game and I rather spend my time seeing all of them instead of doing each and everyone of them twice lol...
Lol,I ate my high horse early in the game....
Lol. A few thin leather hides, a handfull of meat that I threw into my food box and the old mare did have long legs good for making a lot of glue.Lol,
What was the rss split? Well being the Apocalypse, it was probably already a bag of bones.
I would love to see some randomness in containers and loot rooms. Zombies are already somewhat randomized in that it will select only some of the possible zombies each time unless the POI is set to see all possible zombies. Having things like cabinets be randomly open or closed, having multiple possible loot room locations with only one chosen, having crates appear in only some of the possible locations so, like zombies, each run is a little different.Unless the loot rooms are 'randomly' placed within a high tier POI for each quest. That would be an entirely different kettle of fish to contend with :fish:
I would love to see some randomness in containers and loot rooms. ... [cut] ... Having things like cabinets be randomly open or closed, having multiple possible loot room locations with only one chosen, having crates appear in only some of the possible locations so, like zombies, each run is a little different.
Yeah, I was thinking along the lines of making double-dipping a bit more challenging. Once the POI is reset there wouldn't be a guarantee of the loot room being in the same location within the building. I can see why its not as straight forward to implement as I envision, but its a thought.Resetting POIs with Parts, such as when you start a quest, seems to only reset the POI back to what was in the world file.
Yet not all POI resets revert to the initial layout. Sometimes a wall safe hidden behind a picture frame won't be there after a reset. Couldn't tell ya what particular POI's have that minor glitch, but I've experienced it quite a few times.Yeah, I was thinking along the lines of making double-dipping a bit more challenging. Once the POI is reset there wouldn't be a guarantee of the loot room being in the same location within the building. I can see why its not as straight forward to implement as I envision, but its a thought.