RStarphoenix
Refugee
I been tinkering with the RMG that was updated on 20.6 recently and I like the new options and the removal of the ambiguous "random".
However, there are a few things that are bothering me with the RMG I'm trying to figure out.
1.) The "world seed" bit - outside of changing the flavor name of the map, does this actually DO anything significant? And yes, I do realize that towns/poi etc do change places if you fidget with world seed and make a new map but it still seems ambiguous in of itself.
2.) Biome percentages - i've changed these and got the EXACT same biome placements, like it didn't register the % difference at all.
3.) Map sizes - I appreciate the return of 4096 (and the addition of the odd sizes) but the RMG seems to not like these. I've made maps where no trader exists for some reason,
or they literally all get clustered up in a 500-ish meter ring of each other. Setting Towns on few > default > many sometimes seems to slap them right next to each other.
4.) Single biome map - you can set a biome at 100%, all others at 0% and the RMG will STILL give you another biome for some reason. for instance, i wanted to do a 100% snow map but no matter what settings i used and what world seed i used, it gave me a tiny 50 meter circle of forest biome arbitrarily. this was on a 6x6, 8x8 and 10x10 (the supported pregen sizes).
5.) Burnt forest ?? - i only joined the forums relatively recently, but whatever happened to the burnt forest as a biome (it exists on Navazgane). kinda would be nice to make a 100% burnt forest biome map.
I tried my best to go through the forums to see if any answers for what i put in this message existed, but I couldn't find any.
However, there are a few things that are bothering me with the RMG I'm trying to figure out.
1.) The "world seed" bit - outside of changing the flavor name of the map, does this actually DO anything significant? And yes, I do realize that towns/poi etc do change places if you fidget with world seed and make a new map but it still seems ambiguous in of itself.
2.) Biome percentages - i've changed these and got the EXACT same biome placements, like it didn't register the % difference at all.
3.) Map sizes - I appreciate the return of 4096 (and the addition of the odd sizes) but the RMG seems to not like these. I've made maps where no trader exists for some reason,
or they literally all get clustered up in a 500-ish meter ring of each other. Setting Towns on few > default > many sometimes seems to slap them right next to each other.
4.) Single biome map - you can set a biome at 100%, all others at 0% and the RMG will STILL give you another biome for some reason. for instance, i wanted to do a 100% snow map but no matter what settings i used and what world seed i used, it gave me a tiny 50 meter circle of forest biome arbitrarily. this was on a 6x6, 8x8 and 10x10 (the supported pregen sizes).
5.) Burnt forest ?? - i only joined the forums relatively recently, but whatever happened to the burnt forest as a biome (it exists on Navazgane). kinda would be nice to make a 100% burnt forest biome map.
I tried my best to go through the forums to see if any answers for what i put in this message existed, but I couldn't find any.