Jost Amman
Hunter
Recently there was a discussion, on Steam, about POI "double-dipping".
That made me think of something I've been nagging the devs about for some time...
Double-dipping POIs it's cheesy IMO. However, I must admit that for MP players that's actually a good mechanic to avoid high traffic servers to become completely devoid of any resource after a while on top of the fact that Trader Quests already let you "renew" a little bit of resources. Now, my point is that there are too many game mechanics, settings, perks and loot tables, for which Single Player and Multi Player should be balanced differently, and sometimes even have opposite needs.
I'm sure I forgot other examples that each one of you had experience with.
What do you think on the matter? Should The Fun Pimps implement in the game two set of rules and game mechanics, one for SP and the other for MP/COOP?
That made me think of something I've been nagging the devs about for some time...
Double-dipping POIs it's cheesy IMO. However, I must admit that for MP players that's actually a good mechanic to avoid high traffic servers to become completely devoid of any resource after a while on top of the fact that Trader Quests already let you "renew" a little bit of resources. Now, my point is that there are too many game mechanics, settings, perks and loot tables, for which Single Player and Multi Player should be balanced differently, and sometimes even have opposite needs.
- Charismatic Nature is useless for an SP game.
- Double-dipping could be completely avoided in SP, by having the "start quest" trigger by proximity
- Sleeping through the night (some players have requested this) could definitely be possible in an SP game
- The Trader secret-stash should have less stuff for single players (while in MP it could be tied to the group gamestage for example)
- Food should be much more scarce in SP (while in MP it should be proportionate to the number of players)
I'm sure I forgot other examples that each one of you had experience with.
What do you think on the matter? Should The Fun Pimps implement in the game two set of rules and game mechanics, one for SP and the other for MP/COOP?