ocbMaurice
New member
Small Mod re-using one of @xyth 's older models (thx)!
https://www.nexusmods.com/7daystodie/mods/1840
https://github.com/OCB7D2D/ElectricityWindPower
Has custom Harmony code, thus EAC incompatible!
Adds a modern and a rustic windmill to produce electricity from wind power.
Works the same as a solar power bank, but gets the energy from wind not from light.
Wind power isn't (yet) linked to biome weather, as I don't know how to sync it on a server.
Instead we completely simulate the wind speed and direction via 2d perlin noise sampling.

Also works with my Electricity Overhaul Mod.
Further stats/recipe nerving might be needed ...
Darkness Falls Support 1. Sept 2022 (0.3.1)
https://www.nexusmods.com/7daystodie/mods/1840
https://github.com/OCB7D2D/ElectricityWindPower
Has custom Harmony code, thus EAC incompatible!
Adds a modern and a rustic windmill to produce electricity from wind power.
Works the same as a solar power bank, but gets the energy from wind not from light.
Wind power isn't (yet) linked to biome weather, as I don't know how to sync it on a server.
Instead we completely simulate the wind speed and direction via 2d perlin noise sampling.


Also works with my Electricity Overhaul Mod.
Further stats/recipe nerving might be needed ...
Darkness Falls Support 1. Sept 2022 (0.3.1)
- Introducing Darkness Falls compatibility (experimental)
- Improving repairability in UL (only in maintenance station)
- Add automated translations for 27 languages via DeepL
- Introducing compatibility for Undead Legacy (experimental)
Rename this mod to e.g ZElectricityWindPower to load after UL
- Add German translations
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