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Vehicle Madness for A21

The vehicle exits and exit distance have been changed for next release I will double check the big buggy next time i get near the mod overhaul , at present I am on a break from all things modding . 

Regards

Ragsy !!


Are you ever coming home, Ragsy? We've made you mac n' cheese. It'll be on the stove. The feral dog misses you.

 
您好,请问如何在mod中获取电线?我认为电线很难得到🙃

Hello, how can I get wires in mod? I think the wires are It's hard to get🙃

 
Are you ever coming home, Ragsy? We've made you mac n' cheese. It'll be on the stove. The feral dog misses you.
Yes I will be back soon .... really needed this break .

您好,请问如何在mod中获取电线?我认为电线很难得到🙃

Hello, how can I get wires in mod? I think the wires are It's hard to get🙃
 Look in garbage theres more in there than anywhere on current version ,  next version will have channce of harvesting wires from vehicles .

Regards

Ragsy !!

 
Hello mate.

Really love that mod, great experience.
I've got a problem tho, it's increasing my game's ram consumption by almost 1Gb.

It also gives me a red line saying that a wheel3 have too many polygons or something.

Can you take a look at it? Maybe optimize it a little.

 
Hello mate.

Really love that mod, great experience.
I've got a problem tho, it's increasing my game's ram consumption by almost 1Gb.

It also gives me a red line saying that a wheel3 have too many polygons or something.

Can you take a look at it? Maybe optimize it a little.
It's a 500mb mod. Trust me, Rags has optimized it about as well as it can be. If you can't handle an extra gb being used then don't mod the game, or buy more ram. Any mod that is adding new assets is gonna add to the ram total, no way around that.

 
Sounds harsh but is absolutely true.  Dust2death had a low poly vehicle mod but I dunno if it works in a20.

Which vehicle has that tire error?

 
Sounds harsh but is absolutely true.  Dust2death had a low poly vehicle mod but I dunno if it works in a20.

Which vehicle has that tire error?
The UVM (low poly vehicles) mod does not work for A20 and has the gameobject size issue i took a quick look at it earlier this year .    Even if the 3dfiles where extracted its would be a lot of work to fix up to 42 vehicles that Dust put in and then convert all the required xml to fit with A20.

The tire message does not affect gameplay whatsoever (I am sure it was just a white message or yellow) and with 62 vehicles in VM the error is not pointing to which vehicle is the actual problem which is not helping lol .... hopefully will be cleared by the time the next version of VM comes out .

Regards

Ragsy !!

 
Hi. Does this mod work with the current version and/or conflict with any other mods? I did as you said, started a new save game and no matter what I do it completely crashed my game. Any help is appreciated. Thank you.

 
Last edited by a moderator:
Hi. Does this mod work with the current version and/or conflict with any other mods? I did as you said, started a new save game and no matter what I do it completely crashed my game. Any help is appreciated. Thank you.
image.png

Can confirm it works in a20.6b9 just fine. As for compatibility, i just added it to Trapped In Purgatory overhaul mod, which uses 369 other mods. Started a new save and loaded into the world. The new wrecks were in place, and i was able to spawn in an Armored Cobra and drive it around. 
 

What seems to be your actual issue Madhatter?

What does your mods folder look like, do you have an output log so we can see where the error is happening for you. 

 
So i'm new to mods for 7d2d, and I put this into the folder for mods on my server i have hosted through Gportal.  The vehicles aren't showing up ingame.  Not even in the creative menu.  What am I missing here?

 
It has to be installing in my mod folder on my pc as well? I got two other mods on the server that work without needing to be there.  This is all new to me lol.

 
It has to be installing in my mod folder on my pc as well? I got two other mods on the server that work without needing to be there.  This is all new to me lol.
Any mod that is XML only will not need to be installed on both ends. Any mod that adds art that isn't in the vanilla game does require being installed on both ends.

 
So i'm using the mod launcher, but the older one, do i have to update to the new mod launcher in order to get it to see i put the vehicle madness mod into my mod folder? or is there a fix or way to install it

 
So i'm using the mod launcher, but the older one, do i have to update to the new mod launcher in order to get it to see i put the vehicle madness mod into my mod folder? or is there a fix or way to install it
I am sorry for late reply ,  I see you have been speaking with Sphereii in the modding discord ... hope you got a solution.  

regards

Ragsy!!

 
ragsy for now my only question is in a future update will objects like the wheeled gas tank in this image become vehicle mods that extend the vehicles inventory and also have a visual showing it being pulled behind the vehicle?image.jpeg

 
Ragsy 2145 said:
I am sorry for late reply ,  I see you have been speaking with Sphereii in the modding discord ... hope you got a solution.  

regards

Ragsy!!
So i'm not sure what I'm doing wrong for the mod to not work 

 
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