Laz Man must have kids
Translation: how many more runs through Undead Legacy should we plan to doWould love to get some updates on where things stand and any rough timelines.
It turns out at this stage, provided the CPU is the same, the game will prefer an increased frequency per core than a larger number of threads.Wait the game is limited on how many cores it can use? What a bummer man, I guess my 12 core CPU isn't going to help me in this game, that is depressing.
There are also limits from Unity. Apparently some type of stuff is automatically handled by Unity on "the main core/thread" (whatever that is) and faatal can't split it onto other cores, because he doesn't have control on some stuff. (Note: I'm not a programmer, so I may have used wrong words/terminology).Wait the game is limited on how many cores it can use? What a bummer man, I guess my 12 core CPU isn't going to help me in this game, that is depressing.
Yeah I'm not a programmer either, I just made a bad assumption that the game engine would be opportunistic and use as many cores as were available.There are also limits from Unity. Apparently some type of stuff is automatically handled by Unity on "the main core/thread" (whatever that is) and faatal can't split it onto other cores, because he doesn't have control on some stuff. (Note: I'm not a programmer, so I may have used wrong words/terminology).
Well, a good engine should be! I hope the Unity devs can improve this part in the future.Yeah I'm not a programmer either, I just made a bad assumption that the game engine would be opportunistic and use as many cores as were available.
Well, a good engine should be! I hope the Unity devs can improve this part in the future.
With how the water survival mechanics are getting an overhaul as it was felt that it was too adundant / the survival mechanic became obselete early on, is food getting a look at too?
As food is binary (food or not food) it's really easy to overcome this in the first couple of days.
I've always liked the split between food types in other games (e.g. protein, carbs, fats) so you can't rely on one food type (e.g. bacon and eggs, boiled meat). Balanced this way, it means you only really could get on top of food in the very late game and would be encouraged to scavenge / farm more.
Just wondered whether there was appetite for this kind of change at TFP or whether you guys are happy with where food is at for gold and think a change like this would be more for modders? Only really raising it due to the convo around water.
Yeh I guess people have different experiences so balancing around everyone is tough! I always find, whether solo or in a group, I find enough looting, food from traders / vending machines / birds nests or wild animals to only ever really struggle for the first day or two. Usually swimming in cans and boiled meat after that! But yeh I appreciate it's not the same for everyone.Food isn't that trivial when you play in co-op as more players compete for the limited resources in a small area (like animals, nests and trader/vending machines), only quest kitchens and buried supplies quests are resources halfway growing with number of players.
That is interesting. I wonder if The Fun Pimps would like to comment on that.Its not Unity , i fired up both 7d and Rust. Both are build in unity.
7days uses 4 cores , and the rest are down to 6%, while Rust uses 50% on all my 12 cores.
Its just the devs not investing time in proper threat handling
I also, would really love to see something like this implemented as long as it wasn't -that- punishing. An incentive to have a varied diet as opposed to living off boiled meat for the first XXX timeframe. That said, I'm thinking Dev time, at least for now, is much better off being invested elsewhere.. and maybe food will be re-balanced through loot scarcity to be in a slightly more challenging spot [Though that does nothing to incentivize a complex/balanced diet].. but Maaaaan do I hope it gets another pass before gold.With how the water survival mechanics are getting an overhaul as it was felt that it was too adundant / the survival mechanic became obselete early on, is food getting a look at too?
As food is binary (food or not food) it's really easy to overcome this in the first couple of days.
I've always liked the split between food types in other games (e.g. protein, carbs, fats) so you can't rely on one food type (e.g. bacon and eggs, boiled meat). Balanced this way, it means you only really could get on top of food in the very late game and would be encouraged to scavenge / farm more.
Just wondered whether there was appetite for this kind of change at TFP or whether you guys are happy with where food is at for gold and think a change like this would be more for modders? Only really raising it due to the convo around water.
Well, I may have misunderstood what @faatal said on that topic then.Its not Unity , i fired up both 7d and Rust. Both are build in unity.
7days uses 4 cores , and the rest are down to 6%, while Rust uses 50% on all my 12 cores.
Its just the devs not investing time in proper threat handling
I totally get wanting to have the game run the best as it can on your big rig- but as part of the potato crew, I sure hope they work on optimizations that everyone can benefit from first, rather than making making us poor folks/cheapskates feel pushed toward getting a new CPU..Surely for someone with your level of talent it would be nothing to add a couple extra cores for us guys with nice computers that could put all that power to work making the game run even better for us.
Its not Unity , i fired up both 7d and Rust. Both are build in unity.
7days uses 4 cores , and the rest are down to 6%, while Rust uses 50% on all my 12 cores.
Its just the devs not investing time in proper threat handling
Surely for someone with your level of talent it would be nothing to add a couple extra cores for us guys with nice computers that could put all that power to work making the game run even better for us.
I totally get wanting to have the game run the best as it can on your big rig- but as part of the potato crew, I sure hope they work on optimizations that everyone can benefit from first, rather than making making us poor folks/cheapskates feel pushed toward getting a new CPU..