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JaxTeller718's V1.0 Modlets

Is JaxTeller718 still alive? He hasn't posted here for like forever and I'm still waiting for him to fix Working Sinks and Water Coolers mod so that the water coolers dispense clean water, and the rest dispense dirty water. He said he would when I last talked to him.
I tried fixing it myself but I don't know how and neither do any of the other mod makers.


I heard he recently had another heart attack and was in hospital so your question is a little insensitive or at least poorly worded. Anyway, he posted in the Ravenhearst topic on Friday so he is still with us, but maybe not quite so focused on 7DtD.

 
I have a question/request. I see you have many working device modlets, and I would like to propose/request one more though I don't know if it is possible. The Yucca Juice Smoothie Recipe is currently only craftable in-inventory, which given my preference for crafting mass batches of food/drinks, would clog my personal queue for quite a while. I play on a server with several others, hence the need for mass batches of stuff. If models are an issue, perhaps the fridge could be made into a working device? It makes a certain amount of sense. If it is possible to use a different model, maybe a blender, with the cooking pot and grill slots replaced with more beakers that speed up crafting?

Edit: I did not read all posts, and I apologize if this comes across as foolish/insensitive.

 
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seven said:
I heard he recently had another heart attack and was in hospital so your question is a little insensitive or at least poorly worded. Anyway, he posted in the Ravenhearst topic on Friday so he is still with us, but maybe not quite so focused on 7DtD.
Wow, sorry I had no idea. Hope he's OK. I just had not seen him around for a while so the question was not meant to be insensitive.
I know what it's like, I've had 2 myself. No fun at all.
Well I hope he feels better soon. 

 
Zagan said:
I tried fixing it myself but I don't know how and neither do any of the other mod makers.
This is a little something for JT's combined devices mod for all working devices stuff. It just changes a typo here and there and also a few other little bits and pieces to make what he wanted to show appear. This replaces the current Localization.txt text.

Code:
Key,Source,Context,English
stoveKitJT,items,Item,Stove Repair Kit
stoveKitJTDesc,items,Item,"This stove repair kit is used with a hammer to take a broken stove or grill and make it a working one that you can use."
grillKitJT,items,Item,Grill Repair Kit
grillKitJTDesc,items,Item,"This grill repair kit is used with a hammer to take a broken stove or grill and make it a working one that you can use."
woodStoveKitJT,items,Item,Wood Stove Repair Kit
woodStoveKitJTDesc,items,Item,"This stove repair kit is used with a hammer to take a broken stove or grill and make it a working one that you can use."
workingStoveOldJT,blocks,Block,Working Old Stove
workingStoveOldJTDesc,blocks,Block,"A working stove can be used to cook food and some chemicals in a safe environment."
workingStoveModernJT,blocks,Block,Working Modern Stove
workingStoveModernJTDesc,blocks,Block,"A working stove can be used to cook food and some chemicals in a safe environment."
workingGasGrillClosedJT,blocks,Block,Working Gas Grill
workingGasGrillClosedJTDesc,blocks,Block,"A working stove can be used to cook food and some chemicals in a safe environment."
workingCharcoalGrillClosedJT,blocks,Block,Working Charcoal Grill
workingCharcoalGrillClosedJTDesc,blocks,Block,"A working stove can be used to cook food and some chemicals in a safe environment."
workingWoodBurningStoveJT,blocks,Block,Working Wood Burning Stove
workingWoodBurningStoveJTDesc,blocks,Block,"A working stove can be used to cook food and some chemicals in a safe environment."
coffeeMakerJT,blocks,Block,Coffee Maker (Powered)
coffeeMakerJTDesc,blocks,Block,"This coffee maker can be placed in your home and used to make coffee and tea."
coffeeMakerCommercialJT,blocks,Block,Commercial Coffee Maker (Powered)
coffeeMakerCommercialJTDesc,blocks,Block,"This coffee maker can be placed in your home and used to make coffee and tea."
workingMicrowaveJT,blocks,Block,Microwave (Powered)
workingMicrowaveJTDesc,blocks,Block,"This microwave is powered already and can be used to heat up bowls of canned food to gain the maximum benefits from them."
drinkBowlEmptyJT,items,Item,Bowl (Empty)
drinkBowlEmptyJTDesc,items,Item,Use this empty bowl to heat up foods in the microwave.
foodSoupChickenJT,items,Food,Bowl of Chicken Soup
foodSoupChickenJTDesc,items,Food,Using your saved canned food with bowls in the microwave can give you additional benefits. Nothing beats a warm bowl of food.
foodBowlPastaJT,items,Food,Bowl of Pasta
foodBowlPastaJTDesc,items,Food,Using your saved canned food with bowls in the microwave can give you additional benefits. Nothing beats a warm bowl of food.
foodBowlChiliJT,items,Food,Bowl of Chili
foodBowlChiliJTDesc,items,Food,Using your saved canned food with bowls in the microwave can give you additional benefits. Nothing beats a warm bowl of food.
foodBeefStewJT,items,Food,Bowl of Beef Stew
foodBeefStewJTDesc,items,Food,Using your saved canned food with bowls in the microwave can give you additional benefits. Nothing beats a warm bowl of food.
foodLambSoupJT,items,Food,Bowl of Lamb Soup
foodLambSoupJTDesc,items,Food,Using your saved canned food with bowls in the microwave can give you additional benefits. Nothing beats a warm bowl of food.
foodTunaSandwichJT,items,Food,Tuna Sandwich
foodTunaSandwichJTDesc,items,Food,Making a delicious tuna sandwich will give you some extra benefits.
microwaveTipJT,Journal,EnChanged,The microwave can be placed and used to heat canned food recipes. Canned food recipes offer slightly more benefits to them than if you eat them in singles so save those cans when you can. Bowls can be found in loot and are used with the canned foods.,,
microwaveTipJT_title,Journal,KeyTrunk,Microwave
sinkKitJT,items,Item,Sink Repair Kit
sinkKitJTDesc,items,Item,"This sink repair kit is used with a hammer to take a broken sink and make it a working one that you can use to fill jars."
waterCoolerKitJT,items,Item,Water Cooler Repair Kit
waterCoolerKitJTDesc,items,Item,"This cooler repair kit is used with a hammer to take a broken cooler and make it a working one that you can use to fill jars."
workingGraniteSinkJT,blocks,Block,Working Granite Sink
workingGraniteSinkJTDesc,blocks,Block,"A working sink can be used to fill jars and buckets."
workingCabinetOldSinkJT,blocks,Block,Working Old Sink
workingCabinetOldSinkJTDesc,blocks,Block,"A working sink can be used to fill jars and buckets."
workingWaterCoolerFullJT,blocks,Block,Working Water Cooler
workingWaterCoolerFullJTDesc,blocks,Block,"A working water cooler can be used to fill jars."
workingUtilitySinkJT,blocks,Block,Working Utility Sink
workingUtilitySinkJTDesc,blocks,Block,"A working sink can be used to fill jars and buckets."
workingPedestalSinkJT,blocks,Block,Working Pedestal Sink
workingPedestalSinkJTDesc,blocks,Block,"A working sink can be used to fill jars and buckets."
workingWallOvenJT,blocks,Block,Working Wall Oven
workingWallOvenJTDesc,blocks,Block,"A working stove can be used to cook food and some chemicals in a safe environment."


And as for your question, to change the sink from murky water to clean water, here are some instructions.

1. Go to the items.xml file.

2. Search for drinkJarRiverWater (It appears twice)

3. Change it to drinkJarBoiledWater (sink and water cooler) or drinkJarPureMineralWater (water cooler).

BUT, there is one more thing if you are using the all working devices.

Make sure the list all has different numbers. At the moment a lot say 3 and will not work. Make it look like this from 1 ~ 5. If you are using just the drinks mod then this is probably not an issue.

                <property name="Focused_blockname_1" value="workingGraniteSinkJT" />
                <property name="Focused_blockname_2" value="workingCabinetOldSinkJT" />
                <property name="Focused_blockname_3" value="workingWaterCoolerFullJT" />
                <property name="Focused_blockname_4" value="workingUtilitySinkJT" />
                <property name="Focused_blockname_5" value="workingPedestalSinkJT" />

There is a missing icon here and there for recipes. I think I saw one for the working grill, but it's not critical and something for the future.

@oakraven kindly taught me about changing drink type and setting it for different drink locations and now you can know as well. ^^

 
Oros said:
...  The Yucca Juice Smoothie Recipe is currently only craftable in-inventory, which given my preference for crafting mass batches of food/drinks, would clog my personal queue for quite a while. I play on a server with several others, hence the need for mass batches of stuff...

Edit: I did not read all posts, and I apologize if this comes across as foolish/insensitive.
Until/unless someone makes a working blender or similar appliance, here's a work-around. 

Go to your GameDirectory\7 Days to Die\Data\Config folder and open the recipes.xml file.
Scroll down to the recipe:

<recipe name="drinkYuccaJuiceSmoothie" count="1" tags="perkMasterChef,learnable">
    <ingredient name="foodCropYuccaFruit" count="4"/>
    <ingredient name="foodCropBlueberries" count="4"/>
    <ingredient name="resourceSnowBall" count="1"/>
    <ingredient name="drinkJarEmpty" count="1"/>
    <effect_group>
        <passive_effect name="CraftingIngredientCount" level="4,5" operation="base_add" value="-1" tags="foodCropYuccaFruit,foodCropBlueberries"/>
    </effect_group>
</recipe>

And replace the first line with:
<recipe name="drinkYuccaJuiceSmoothie" count="1" craft_area="campfire" tags="perkMasterChef,learnable">

And BOOM!  You can craft the Yucca Juice Smoothies in the campfire so they are not stacked up in your personal crafting cue.  👍

Edit:  As an alternative, you can go to GameDirectory\7Days to Die\Mods\Working Devices folder\recipes.xml,
and in the append section for recipes add:
        <recipe name="drinkYuccaJuiceSmoothie" count="1" craft_area="coffeemakerJT" tags="perkMasterChef,learnable">
            <ingredient name="foodCropYuccaFruit" count="4"/>
            <ingredient name="foodCropBlueberries" count="4"/>
            <ingredient name="resourceSnowBall" count="1"/>
            <ingredient name="drinkJarEmpty" count="1"/>
            <effect_group>
                <passive_effect name="CraftingIngredientCount" level="4,5" operation="base_add" value="-1" tags="foodCropYuccaFruit,foodCropBlueberries"/>
            </effect_group>
        </recipe>
 
That should allow the recipe to be made in the coffee maker along with the coffee, tea, and other drink recipes.

 
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1. Go to the items.xml file.

2. Search for drinkJarRiverWater (It appears twice)

3. Change it to drinkJarBoiledWater (sink and water cooler) or drinkJarPureMineralWater (water cooler).

BUT, there is one more thing if you are using the all working devices.

Make sure the list all has different numbers. At the moment a lot say 3 and will not work. Make it look like this from 1 ~ 5. If you are using just the drinks mod then this is probably not an issue.

                <property name="Focused_blockname_1" value="workingGraniteSinkJT" />
                <property name="Focused_blockname_2" value="workingCabinetOldSinkJT" />
                <property name="Focused_blockname_3" value="workingWaterCoolerFullJT" />
                <property name="Focused_blockname_4" value="workingUtilitySinkJT" />
                <property name="Focused_blockname_5" value="workingPedestalSinkJT" />

There is a missing icon here and there for recipes. I think I saw one for the working grill, but it's not critical and something for the future.

@oakraven kindly taught me about changing drink type and setting it for different drink locations and now you can know as well. ^^
Yes, that was the first thing I tried with the drinkJarRiverWater and drinkJarBoiledwater..but see I need only the Water Cooler to dispense boiledWater, and the other sinks and whatnot to give riverWater. (I've said this so many times in this thread...whatever). Like how it was with Home Depot mod. But nobody seems to know how to do that. If you change any of the lines in action0 from drinkJarRiverWater to drinkJarBoiledWater then they all dispense BoiledWater.

 
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Yes, that was the first thing I tried with the drinkJarRiverWater and drinkJarBoiledwater..but see I need only the Water Cooler to dispense boiledWater, and the other sinks and whatnot to give riverWater. (I've said this so many times in this thread...whatever). Like how it was with Home Depot mod. But nobody seems to know how to do that. If you change any of the lines in action0 from drinkJarRiverWater to drinkJarBoiledWater then they all dispense BoiledWater.
If you want to separate the type of liquid that dispensers can provide, it is probably easiest to make a new type of jar and a new type of liquid so they can change to each other. This will be two new items.xml additions.

For example;

drinkJarEmptyJT

drinkJarBoiledWaterJT

The jar will need to be added to the recipes or loot so you can craft/find it. And also added to Localization so it has the name and description you want it to have.

They workingWaterCoolerFullJT can be removed from drinkJarEmpty and added to your new drinkJarEmptyJT with it filling up as the change item to become drinkJarBoiledWaterJT and then changing back to drinkJarEmptyJT after you drink it.

All of the templates to copy are either in the default files or JT's files.

 
@arramus Yeah, not what I'm looking for. Thanks anyways.

I probably need 2 separate mods to do the trick. JaxTeller718 made them all the dispense the same thing so he combined them all into 1 mod.

Really all I want is just the sink and the water cooler to dispense like this.
 

Water.jpg

 
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@arramus Yeah, not what I'm looking for. Thanks anyways.
This method works dynamically by forcing everything for the empty glass jar to be Action1 (right click) for dirty water except for the Water Cooler which is Action0 (left click) and clean water. If this is what you're looking for I'll send this optional items.xml by Direct Message out of courtesy for JaxTeller and OrbitalBliss (Home Depot) as it merges 2 methodologies and would be disrespectful to post it publicly. I use JaxTeller's Mods constantly and my visit was actually to check for any updates.

20220415195811_1.jpg

20220415195817_1.jpg

20220415201550_1.jpg

 
Sure, I'll try it out.

Thanks.

I'd love to see the coding for that, might clear up some misgivings I have.
BTW, I think the reason JaxTeller718 made it fill up jars from the left click button is the right click is used to repair the sinks to make them work with his repair kits.

 
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Can the 'Car Respawn' mod be tweaked to read the LootRespawnDays from the Server's CFG?? Idea was each type of vehicle == a different rate based off the LRD

EG:  if LRD == 10, wrecks could respawn every 7 days (.7) while Mo-Power every 20 days (2.0)).  Maybe even a range (.6-.9 for wrecks 2.0-2.5 for Mo-Power)??

 
Oros said:
I have a question/request. I see you have many working device modlets, and I would like to propose/request one more though I don't know if it is possible. The Yucca Juice Smoothie Recipe is currently only craftable in-inventory, which given my preference for crafting mass batches of food/drinks, would clog my personal queue for quite a while. I play on a server with several others, hence the need for mass batches of stuff. If models are an issue, perhaps the fridge could be made into a working device? It makes a certain amount of sense. If it is possible to use a different model, maybe a blender, with the cooking pot and grill slots replaced with more beakers that speed up crafting?

Edit: I did not read all posts, and I apologize if this comes across as foolish/insensitive.
Well a really simple solution is to just make the craft time faster. I use this in my recipes mod, you can alter the ingredients easy enough. All you really need is the

 craft_time="0"> at the end. You can also adjust that if you want it slower. At 0 it will pump out 100 Yucca Juice Smoothies in a few seconds...like 3-4 seconds or something.
 

Code:
<append xpath="/recipes">
    <recipe name="drinkYuccaJuiceSmoothie" count="1" tags="perkMasterChef,learnable" craft_time="0">
    <ingredient name="foodCropYuccaFruit" count="1"/>
    <ingredient name="drinkJarEmpty" count="1"/>
    </recipe>
</append>
 
i am trying to get the mod slots working on my server i have from gportal. i used filezilla to transfer it over and have installed the mod in the mods folder on steam. it still  is not working. any idea on what i need to do?

 
I'm guessing these mods are one and done?  I haven't seen any activity on here since the last person that posted May 3rd.  Most of your mods are not working anymore.  Do you plan on updating at all?

 
Hello everyone, could I kindly ask how you upgrade this "Grass B Gone" cutter as I have seen level 5s before but never knew how to upgrade them? thanks.

 
Just an FYI the car re-spawn mod seems to have broken recently as well. All cars re-spawn to stage II white only...

Can someone else confirm?

 
Hi, probably a newbie question. 

I want to install harsher death penalties and eggs in fridge mods, I'm playing with friends on server hosted on my end, do I need to install it on everyones PCs or just mine is enough?

 
Hi, probably a newbie question. 

I want to install harsher death penalties and eggs in fridge mods, I'm playing with friends on server hosted on my end, do I need to install it on everyones PCs or just mine is enough?
Both mods only need to be installed in the Server. The have no Asset and resources only xml.

 
I was happy to find the Working Stoves modlet. I had been thinking of making something like this. Some things I saw:

  • No recipe to make a workingWoodBurningStoveJT
  • No Creative Menu icon for workingWoodBurningStoveJT
  • No Creative Menu icon for workingCharcoalGrillClosedJT
  • No Creative Menu icon for workingGasGrillClosedJT
I wonder, am I overlooking something? I was kind of hoping to be able to assemble a workingWoodBurningStoveJT in my bases. I see I could upgrade one if there happened to be one present, or I might be able to buy one from a Trader, but I cannot build one.

For WorkingCoffeemaker, there doesn't seem to be a recipe to make these:

  • coffeeMakerJT
  • coffeeMakerCommercialJT
Am I overlooking something?

 
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