• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Magolis Compo Pack by The Compopack

"We are taking Roland's suggestion about changing the tos mid alpha, and are returning our tos to it's original form in that overhauls can use the pack as they see fit and make it fit their overhaul to their liking as well as private use and server use and the cp team will re address it when a21 is released.  I apologize for any confusion this has caused, and our primary goal will always be to be a community driven project". 



 

 
Hi Dan 

Yes link is good.

You need to allow dms in your privacy and settings  - allow direct messages from server members and phone verified with discord.
Hello :)   I too am trying to join the CP Discord and am getting the same message. I have verified my phone and allowed direct messages from server members. Any other suggestions would be appreciated!

 
20.6 stable is here and even tho the pois fully work in the old location. It is best we get use to the new location.

New location is -
C:\users\username\appdata\roaming\7daystodie\localprefabs.

Simply dragging the prefab folders across is sufficient.

Infinity users will have to do this manually until infinity is updated.

 
20.6 stable is here and even tho the pois fully work in the old location. It is best we get use to the new location.

New location is -
C:\users\username\appdata\roaming\7daystodie\localprefabs.

Simply dragging the prefab folders across is sufficient.

Infinity users will have to do this manually until infinity is updated.
What about servers? Any special instructions? I noticed mine got all fuggered up with the patch

 
also rented server or dedi.

Dedi (tfp have added in what is needed) - 

The UDF can also be set in the serverconfig.xml file.

Format:

<property name="UserDataFolder" value="<YOUR_SERVER_DRIVE_LOCATION><YOUR_SERVER_FOLDER_PATH><YOUR_FOLDER_LOCATION>" />

Example:

<property name="UserDataFolder" value="C:\MyServer\Users\TFP\123456\MyDediSaves" />

For Rented Servers still am working on that one. it should still work in the old spot to play tho. 
Your rented server should have a userdatafdolder with the change to the mods folder location in previous alpha 20 interation. 

you create a LocalPrefabs Folder within it and then add your custom Pois there. 

 
Last edited by a moderator:
Which server do you run thru.

What error message/s you getting.

I use serverblend and they have a userdatafolder location via ftp. 
I use nitrado. I dont see a userdata folder only a regular data folder using ftp. This is the error im getting on all pois                                                                        2022-08-17T10:13:30 312.170 ERR Prefab loading failed. Prefab 'xcostum_Chernobyl(by_Maz_Burt)' does not exist!
2022-08-17T10:13:30 312.170 WRN Could not load prefab 'xcostum_Chernobyl(by_Maz_Burt)'. Skipping it

 
also rented server or dedi.

Dedi (tfp have added in what is needed) - 

The UDF can also be set in the serverconfig.xml file.

Format:

<property name="UserDataFolder" value="<YOUR_SERVER_DRIVE_LOCATION><YOUR_SERVER_FOLDER_PATH><YOUR_FOLDER_LOCATION>" />

Example:

<property name="UserDataFolder" value="C:\MyServer\Users\TFP\123456\MyDediSaves" />

For Rented Servers still am working on that one. it should still work in the old spot to play tho. 
Your rented server should have a userdatafdolder with the change to the mods folder location in previous alpha 20 interation. 

you create a LocalPrefabs Folder within it and then add your custom Pois there. 
I did just check my prefab folder an all the combo pois were just not there for some reason after the update? Thats probably why im getting these errors lol. Nitrado is so weird sometimes. Ill put em back in and ill let you know how it goes thank you for the help!

 
also rented server or dedi.

Dedi (tfp have added in what is needed) - 

The UDF can also be set in the serverconfig.xml file.

Format:

<property name="UserDataFolder" value="<YOUR_SERVER_DRIVE_LOCATION><YOUR_SERVER_FOLDER_PATH><YOUR_FOLDER_LOCATION>" />

Example:

<property name="UserDataFolder" value="C:\MyServer\Users\TFP\123456\MyDediSaves" />

For Rented Servers still am working on that one. it should still work in the old spot to play tho. 
Your rented server should have a userdatafdolder with the change to the mods folder location in previous alpha 20 interation. 

you create a LocalPrefabs Folder within it and then add your custom Pois there. 
Update now that I moved them all back via tfp im actually getting a different error message on all combo pois. Any ideas?

2022-08-18T15:19:47 295.850 ERR Skipping loading of active block data for xcostum_Chernobyl(by_Maz_Burt) because of the following exception:
2022-08-18T15:19:47 295.851 EXC Object reference not set to an instance of an object
  at Prefab.readTriggerData (PooledBinaryReader _br) [0x000cb] in <5135e30b517b4368a94317ce6e11f1c3>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
Prefab:readTriggerData(PooledBinaryReader)
Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)
DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)
DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)
<Load>d__21:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2022-08-18T15:19:48 296.495 INF Started thread GenerateChunks
2022-08-18T15:19:52 300.781 INF Calculating world hashes took 4213 ms (world size 286 MiB)
2022-08-18T15:19:52 300.793 WRN No hashes for world
2022-08-18T15:19:52 300.795 INF Processing world files
IOException: Sharing violation on path C:\SERVICES\ni7564726_2_SHARE\ftproot\7daystodie\Data\Worlds\Muscle Tribe Valley\dtm_processed.raw
  at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
  at System.IO.File.OpenRead (System.String path) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at IOUtils+<CalcCrcCoroutine>d__4.MoveNext () [0x0002b] in <5135e30b517b4368a94317ce6e11f1c3>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <544fca0986d54eca88fc7c56e2a8b4b4>:0 
 

 
Update now that I moved them all back via tfp im actually getting a different error message on all combo pois. Any ideas?

2022-08-18T15:19:47 295.850 ERR Skipping loading of active block data for xcostum_Chernobyl(by_Maz_Burt) because of the following exception:
2022-08-18T15:19:47 295.851 EXC Object reference not set to an instance of an object
  at Prefab.readTriggerData (PooledBinaryReader _br) [0x000cb] in <5135e30b517b4368a94317ce6e11f1c3>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
Prefab:readTriggerData(PooledBinaryReader)
Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)
DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)
DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)
<Load>d__21:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2022-08-18T15:19:48 296.495 INF Started thread GenerateChunks
2022-08-18T15:19:52 300.781 INF Calculating world hashes took 4213 ms (world size 286 MiB)
2022-08-18T15:19:52 300.793 WRN No hashes for world
2022-08-18T15:19:52 300.795 INF Processing world files
IOException: Sharing violation on path C:\SERVICES\ni7564726_2_SHARE\ftproot\7daystodie\Data\Worlds\Muscle Tribe Valley\dtm_processed.raw
  at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
  at System.IO.File.OpenRead (System.String path) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at IOUtils+<CalcCrcCoroutine>d__4.MoveNext () [0x0002b] in <5135e30b517b4368a94317ce6e11f1c3>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <544fca0986d54eca88fc7c56e2a8b4b4>:0 
 
Is this on a new world or existing.

Also any other mods or anything.

 
Last edited by a moderator:
Is this on a new world or existing.

Also any other mods or anything.
Its on an existing world and these were the modlets i was running

0-SCore

0-XNPCCore

1-FantasticBeastz

1-GansSpecialZombies

1-GansStandardZombies

1-khzmusik_NPC_Civilians

1-khzmusik_Zombies

1-NPCXBirdPack

1-NPCXMechPack

1-NPCXSpiderPack

1-OrczPackAlpha

1-PitFighterzPack

1-RaiderzPack

1-RobotzPack

1-SoldierPack

1-SurvivorzPack

1-YeOldeUndeadPack

1-ZombiezPack

2-GoblinzPack

2-NPCXSpiderPack-ColonyExpansion

2-OrczPackBeta

2-SummonFoxFriend

7DTD-FasterCrafting

75%less_sleepers

A20-TraderAllwaysOpen

AGF-A20HUDPlus1.4.1

AGF-Backpack72Plus1.00

Bdubs Vehicles

bhwArmySurplus

bhwInteriorDesign

bhwModernCooking

bhwNutsAndBolts

bhwPowerPlant

bhwScavenger

CP48.1 Complete

CraftFromContainers

DadJokesinMailboxes-main

donovan-craftschematics

Emalix_BetterStorageContainers

FirearmsExpansion4.7

Gyrocopter Speed Torque and Handling Improvement

H7SB_Carts

H7SB_Doors

H7SB_Furnitures

H7SB_Seats

IceBurg_Animals_Overhaul

ILoveWater

JaxTeller718-NormalZombieRageRemoval

MeanCloud__EnemyReachShortener

More Lights 1.4.1 Alpha 20

Motorcycle Speed Torque and Handling Improvement

No Crosshair On Aim

QuickStack

Ratbertts-QualityOfLife

RigonsMove_Speed_Rule1Cardio_A20

Su1C1dal 7DTD Swim Faster

UnderWaterBreathingDivingMask-main

War3zuk HD Katanas

War3zuk HD Tools

War3zuk HD Truck Elevator

War3zuk HD Wrench

War3zuk Pro Points

WorkStations

 
Last edited by a moderator:
Its on an existing world and these were the modlets i was running

0-SCore

0-XNPCCore

1-FantasticBeastz

1-GansSpecialZombies

1-GansStandardZombies

1-khzmusik_NPC_Civilians

1-khzmusik_Zombies

1-NPCXBirdPack

1-NPCXMechPack

1-NPCXSpiderPack

1-OrczPackAlpha

1-PitFighterzPack

1-RaiderzPack

1-RobotzPack

1-SoldierPack

1-SurvivorzPack

1-YeOldeUndeadPack

1-ZombiezPack

2-GoblinzPack

2-NPCXSpiderPack-ColonyExpansion

2-OrczPackBeta

2-SummonFoxFriend

7DTD-FasterCrafting

75%less_sleepers

A20-TraderAllwaysOpen

AGF-A20HUDPlus1.4.1

AGF-Backpack72Plus1.00

Bdubs Vehicles

bhwArmySurplus

bhwInteriorDesign

bhwModernCooking

bhwNutsAndBolts

bhwPowerPlant

bhwScavenger

CP48.1 Complete

CraftFromContainers

DadJokesinMailboxes-main

donovan-craftschematics

Emalix_BetterStorageContainers

FirearmsExpansion4.7

Gyrocopter Speed Torque and Handling Improvement

H7SB_Carts

H7SB_Doors

H7SB_Furnitures

H7SB_Seats

IceBurg_Animals_Overhaul

ILoveWater

JaxTeller718-NormalZombieRageRemoval

MeanCloud__EnemyReachShortener

More Lights 1.4.1 Alpha 20

Motorcycle Speed Torque and Handling Improvement

No Crosshair On Aim

QuickStack

Ratbertts-QualityOfLife

RigonsMove_Speed_Rule1Cardio_A20

Su1C1dal 7DTD Swim Faster

UnderWaterBreathingDivingMask-main

War3zuk HD Katanas

War3zuk HD Tools

War3zuk HD Truck Elevator

War3zuk HD Wrench

War3zuk Pro Points

WorkStations
argh npc core/0score etc need updating for a20.6 there is a patch on their thread for 20.6. 

 
IOException: Sharing violation on path C:\SERVICES\ni7564726_2_SHARE\ftproot\7daystodie\Data\Worlds\Muscle Tribe Valley\dtm_processed.raw


A sharing violation on one of the world files? Is the file locked for some reason, such as having the file open by some other program?

That path appears to be in an FTP directory. Perhaps you're receiving the file and the transfer isn't complete?

 
IOException: Sharing violation on path C:\SERVICES\ni7564726_2_SHARE\ftproot\7daystodie\Data\Worlds\Muscle Tribe Valley\dtm_processed.raw
  at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <695d1cc93cca45069c528c15c9fdd749>:0 
This jumped right out at me as I was reading the thread, so "what ZZTong said!"

You might want to check with Nitrado's tech support also.  They may be able to shed some light on the sharing permissions for that folder (or filepath).

 
A sharing violation on one of the world files? Is the file locked for some reason, such as having the file open by some other program?

That path appears to be in an FTP directory. Perhaps you're receiving the file and the transfer isn't complete?
I did have filezilla open when i restarted the server could that be it you think?

 
I did have filezilla open when i restarted the server could that be it you think?


That is certainly possible.

If filezilla was writing to that file at the time it would make a lot of sense. Otherwise, perhaps filezilla for some reason kept the file locked after you had received it. I don't know if it would lock a file if it were transmitting it since that would only need read-only access, but filezilla might still lock it perhaps to keep it from changing while it transmitted the file.

As Stallion suggested, close it and try again to know for sure.

 
Feedback: The Custom Trader "Tank" by Musuka really needs a fence. Zombies can aggro and block the hatch entrance. Player has to essentially let them in and battle inside the tank.

Annoying AF. Hate the tank on all my maps. Just saying. FWIW.

 
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