Jost Amman
Well-known member
The point I was refuting was not about "play style". @Uncle Al was saying that there are currently no skills/perks that become totally redundant late game.A controversial statement.There are people who do not know about the existence of bags, and there are people who know about them, but never use them.I belong to the second group.It has always been easier for me to pump the mule at the beginning of the game and forget about the penalty for overloading.Even when playing with 25% experience, I did the same.Triple pockets are not available from the very beginning of the game and while I was trying to collect them all, I would have pumped the power for 5 and a mule many times already.Here the conversation is more about who prefers what style of play.Even if in some kind of survival I ignore the branch of power, I prefer to use steroids and use bags only if they are accidentally I find it.Bags are not convenient for me.
I was arguing that Pack Mule becomes totally redundant IF (and only IF) you choose to use all triple pocket mods in your gear. There's no implication about what's better, more efficient or smarter. It's just a simple statement about the effect of using full pocket mods vs. using the perk, which IMO proves that PM can become totally redundant (again) late game.
When you're late game, and have all Q6 armor, there's plenty of space for mods.Pack mule still has some value as it allows you to use additional armour mods instead of having to use up a slot in each piece of gear with a pocket mod.
You may have a point only with Heavy Armor, but with lighter armor you don't need as many mods to compensate noise/stamina.
That's your choice IF you choose speed, but that doesn't refute my point that Well Insulated can get totally redundant IF you choose the best clothing.Well insulated allows you to wear a college jacket for a speed buff instead of a duster/puffer jacket in inhospitable climates.
On top of that, you can also find enough space to put insulation mods in your gear.
But again, this is just an exercise in game logic... and it's frankly pointless.
We need to wait and see how they'll balance out the perk system vs. all the changes they're introducing into A21.
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